Star Wars 1313 discussion

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Re: Star Wars 1313 discussion

Postby Darth-Derkie » Sun Jun 10, 2012 6:23 am

Twilight_Warrior wrote:
willinator wrote:Sorry Yuke, Star Wars 1313 will strictly be a single-person game.

Where was this info? I have heard no such thing.


Yea, where did you hear that? If 1313 will strictly be a singleplayer game, I probably won't buy it. I don't really like singleplayer games (anymore).

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Re: Star Wars 1313 discussion

Postby Marth8880 » Sun Jun 10, 2012 6:33 am

Only a guess, but maybe here, or just some other random place on teh Googlenetz.

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Re: Star Wars 1313 discussion

Postby willinator » Sun Jun 10, 2012 10:31 am

The link Marth found is where I got that, thanks Marth.

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Re: Star Wars 1313 discussion

Postby Twilight_Warrior » Sun Jun 10, 2012 1:28 pm

I have both seen and heard that it's currently a linear single-player game in pre-production, but so was Rep Commando. So was Halo at one point in time. That in no way means that it is STRICTLY single player.

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Re: Star Wars 1313 discussion

Postby Moving_Target » Sun Jun 10, 2012 1:53 pm

LA probably wants people to know they're focused on getting a great game out first and not splitting resources for a multiplayer component. Or they're waiting for the right time to surprise us with multiplayer. I'm fine with it being single only.

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Re: Star Wars 1313 discussion

Postby minilogoguy18 » Mon Jun 11, 2012 1:35 pm

But linear games are the WORST, you blow $60 on a game that takes 1 rainy day to beat and that's it, nothing more than a paper weight after that. Then a month or so you think about trading it in only to get half of what you paid for it in trade value, less if you take cash.

At least I can mod considering it's done nothing but rain here in Florida on my 4 day weekend from work, would rather frustrate myself with a loss of a scene after taking all day to UV map than go buy a new game.

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Re: Star Wars 1313 discussion

Postby Moving_Target » Mon Jun 11, 2012 3:16 pm

I see you're standing tall against linear games, which I can agree seeing how linear games do have a shorter life span than other titles, but how Dom worded it, it's a linear game with multiple ways to tackle situations in. And sometimes that's what I'm looking for. A AAA title that doesn't take that long to beat. Ex. Mirror's Edge, a novel idea and I want more of it. Did I beat in a short time? Ya, but it was one hell of a trip while doing it.

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Re: Star Wars 1313 discussion

Postby Fiodis » Mon Jun 11, 2012 4:46 pm

Moving_Target wrote:it's a linear game with multiple ways to tackle situations in.

Kind of like ME2, where playing as different unit classes really felt different, even though the game itself was linear. I'd like to see that in Star Wars.

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Re: Star Wars 1313 discussion

Postby KeivanMereel » Mon Jun 11, 2012 7:32 pm

I'm digging the visual references they're using in here. The droid from the preview reminds me of a C-21 Highsinger from the Clone Wars season 4 'Bounty' episode, and the attackers are reminiscent of the thugs in the Black Sun Coruscant level from Lethal Alliance.

Lethal Alliance was an interesting idea but seemed under-developed and clunky. It seems to me they're taking good elements from past failures and hopefully will have something better in the end. I'm also glad to see the Coruscant underworld more. A whole lot goes on at the "bright center of the galaxy", and I groan when I learn of yet-another-important-event revolving around backwater Tatooine, the planet it's furthest from.

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Re: Star Wars 1313 discussion

Postby Moving_Target » Mon Jun 11, 2012 8:58 pm

Fiodis wrote:
Moving_Target wrote:it's a linear game with multiple ways to tackle situations in.

Kind of like ME2, where playing as different unit classes really felt different, even though the game itself was linear. I'd like to see that in Star Wars.


That and finally the intelligence of level design can come back and be focused on.

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Re: Star Wars 1313 discussion

Postby Lephenix » Tue Jun 12, 2012 4:38 am

ILM+Lucasfilm+Lucasarts+Skywalker sound= my dream team for a video game, can't wait to see more of the game.

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Re: Star Wars 1313 discussion

Postby AQT » Tue Jun 12, 2012 9:59 am

Moving_Target wrote:That and finally the intelligence of level design can come back and be focused on.

Speaking of level design, I really look forward to seeing how the individual levels are going to appear. It seems the current established mythology behind the Coruscant Underworld already has plenty of unique-looking areas and locations, so it would be cool if some of those get implemented. Here's hoping for a classic sewers level. :o
KeivanMereel wrote:and the attackers are reminiscent of the thugs in the Black Sun Coruscant level from Lethal Alliance.

I get a feeling Black Sun will most likely appear in this game. They are after all the biggest criminal group in the Star Wars universe. Unless the developers decide to invent a whole new group altogether...

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Re: Star Wars 1313 discussion

Postby Cerfon Rournes » Wed Aug 15, 2012 6:22 pm

New trailer:
Star Wars 1313 Gamescom 2012 Trailer [HD]
Can an admin please embed this?

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Re: Star Wars 1313 discussion

Postby Teancum » Wed Aug 15, 2012 7:31 pm

As amazing as this looks -- and it truly does -- I really want to see some real gameplay. I'll buy it either way, but cinematic trailers won't convince me to pre-order vs buying used.

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Re: Star Wars 1313 discussion

Postby THEWULFMAN » Wed Aug 15, 2012 7:51 pm

I agree with you on the principle, Tean, though it does have some gameplay in it. And technically, that was all ingame cutscenes as well.

But yeah. When it comes to cinematic trailers, I always have to think "What are the developers trying to hide?" There isn't nearly enough actual gameplay in there.

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Re: Star Wars 1313 discussion

Postby yuke5 » Wed Aug 15, 2012 8:24 pm

The game looks well produced. To little material to judge gameplay yet though. The world the game is set in seems promising.

Hidden/Spoiler:
Anyone else see the Twilight at 1:18?
Last edited by yuke5 on Fri Aug 17, 2012 12:28 pm, edited 1 time in total.

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Re: Star Wars 1313 discussion

Postby Eggman » Wed Aug 15, 2012 10:32 pm

Looks cool, but it's pretty much the exact same sequence as was shown in the E3 gameplay footage. I'm looking forward to seeing some bits and pieces from some other portions of the game.

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Re: Star Wars 1313 discussion

Postby Fusion » Wed Aug 15, 2012 10:35 pm

A lot of people are theorizing it's actually a next-gen game, as one was supposedly shown off at an E3 conference. It would make sense as they did refer to it running on a high-end PC.

That's probably why they aren't showing much of it.

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Re: Star Wars 1313 discussion

Postby The Nasal Abyss » Fri Aug 17, 2012 10:08 pm

Fusion wrote:A lot of people are theorizing it's actually a next-gen game, as one was supposedly shown off at an E3 conference. It would make sense as they did refer to it running on a high-end PC.

That's probably why they aren't showing much of it.


I'd wager that since the game is pretty far off that that is the only area of the game that is kinda polished.

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Re: Star Wars 1313 discussion

Postby Lephenix » Sat Aug 18, 2012 12:20 pm

Hidden/Spoiler:
Image
Image
Image
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