Halo: Reach Forge Showcase
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Halo: Reach Forge Showcase
Seeing as this is still primarily a modding/map creation site, I figured we would need one of these. However, seeing as there are only a few of us who actually make Forge maps, they can all be under one thread instead of just making a new thread every time you make a new map, because I doubt Live CoD players want to see a bunch of Forge threads pushing their eventual thread down to page 2.
As this is the first post in the thread, I figured I'd re-post Bungie's Invasion guide as that tends to be the hardest thing to forge correctly.
As this is the first post in the thread, I figured I'd re-post Bungie's Invasion guide as that tends to be the hardest thing to forge correctly.
Hidden/Spoiler:
- Nova Hawk
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Re: Halo: Reach Forge Showcase
I have created a few maps in the Forge World myself, I'll try to take some pics and get the maps uploaded soon so I can share them here.
- Labj
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Re: Halo: Reach Forge Showcase
for some reason when i tried to enter the new forum it told me that i count not get in, until now
I have made several maps, inspired on the Achievement horse series, i will get a cellphone vid as soon as i can.

I have made several maps, inspired on the Achievement horse series, i will get a cellphone vid as soon as i can.
- Fluffy_the_ic
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Re: Halo: Reach Forge Showcase
I hope you don't mind me talking about Halo 3 stuff, too, because one of my crowning achievements (I think I showed it to Fusion) was done in it, my Obstacle Course "Skywalk."
Well, let's get down to some Reach ones.
First of all, my probably my best Reach map yet, Unearthed:
Download Link: Click!
That map and its stuff are taking up my entire file share right now, so I can't link anything else, but I plan on putting my Halo on Halo remake back on my file share as well as maybe one of my grifball courts.
Well, let's get down to some Reach ones.
First of all, my probably my best Reach map yet, Unearthed:
Hidden/Spoiler:
Download Link: Click!
That map and its stuff are taking up my entire file share right now, so I can't link anything else, but I plan on putting my Halo on Halo remake back on my file share as well as maybe one of my grifball courts.
- Nova Hawk
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Re: Halo: Reach Forge Showcase
Wow dude, that's a pretty good map! I've never created something that complex mainly cuz I don't have the big of an imagination and so its hard sometimes to create stuff from scratch.
Re: Halo: Reach Forge Showcase
Taking this out of the first post and moving it here. When I finish Deprivation the links will be posted here.
Ends with Vation Map Pack
Maps include:
Conservation:
Takes place in Docking Bay 78, a port town which is located on a cliff side above the ocean and an island. It uses three helipads for supplies and stores those supplies near the central statue. It is a Big Team Battle map about the size of Halo 3's Rat's Nest, and can support Big Team Slayer, Capture the Flag, 1 Bomb and Neutral Assault, Stockpile, Headhunter, and Oddball
Deprivation: Still a Work in Progress
Set on the Beaches of Alpha Halo, Deprivation takes place around a large Forerunner Power Plant which sends massive energy bursts into the sky and grounds the discharge through the water. Notable features are two caves, a lookout tower, and two pylons. Gametypes (may) include Big Team Slayer, Capture the Flag, One Bomb and Neutral Assault, Stockpile, Headhunter, and Oddball
Observation:
A lonely Forerunner research facility attached to a rocky spire out in the middle of the ocean. It shares qualities with other Forerunner sites that provided similar uses. Observation is heavily based on Lockout, Guardian, and Epitaph, three of my favorite maps in the series, and as such you may see a few areas lifted directly from them but changed slightly. Observation supports 8 person FFA (Slayer, Oddball, Juggernaut), the old style of Multiteam (2v2v2v2v2v2), and 4v4 (Slayer and 1 Flag CTF).
Preservation:
Preservation is a Forerunner Life Research center set deep within Alpha Halo. It studied lifeforms, both animal and plant, by utilizing a solar energy generator, a high frequency energy laser, and an energy shield. All attempts to break through the energy shield without authorization result in death. However, the specimens, such as the aquatic birds, within the field were marked with this authorization and can pass freely through it while a Spartan or Elite cannot. Preservation is shaped like a 4x4 window, with the panes being instant death if you touch them. It features Team Slayer, All CTF, All Assault, Stockpile, Headhunter, and Oddball variants. Due to the fact that this map was built on Tempest, I created Deprivation as an extra if you do not have the Noble Map Pack, so Ends with Vation will always have at least 3 maps.
Screenshots:
Expect this to be released by the end of the month.
Oh and I totally planned for those seagulls to fly through the walls of Preservation, it's totally not a glitch that I realized was happening way too late into the process.
Ends with Vation Map Pack
Maps include:
Conservation:
Takes place in Docking Bay 78, a port town which is located on a cliff side above the ocean and an island. It uses three helipads for supplies and stores those supplies near the central statue. It is a Big Team Battle map about the size of Halo 3's Rat's Nest, and can support Big Team Slayer, Capture the Flag, 1 Bomb and Neutral Assault, Stockpile, Headhunter, and Oddball
Hidden/Spoiler:
Deprivation: Still a Work in Progress
Set on the Beaches of Alpha Halo, Deprivation takes place around a large Forerunner Power Plant which sends massive energy bursts into the sky and grounds the discharge through the water. Notable features are two caves, a lookout tower, and two pylons. Gametypes (may) include Big Team Slayer, Capture the Flag, One Bomb and Neutral Assault, Stockpile, Headhunter, and Oddball
Hidden/Spoiler:
Observation:
A lonely Forerunner research facility attached to a rocky spire out in the middle of the ocean. It shares qualities with other Forerunner sites that provided similar uses. Observation is heavily based on Lockout, Guardian, and Epitaph, three of my favorite maps in the series, and as such you may see a few areas lifted directly from them but changed slightly. Observation supports 8 person FFA (Slayer, Oddball, Juggernaut), the old style of Multiteam (2v2v2v2v2v2), and 4v4 (Slayer and 1 Flag CTF).
Hidden/Spoiler:
Preservation:
Preservation is a Forerunner Life Research center set deep within Alpha Halo. It studied lifeforms, both animal and plant, by utilizing a solar energy generator, a high frequency energy laser, and an energy shield. All attempts to break through the energy shield without authorization result in death. However, the specimens, such as the aquatic birds, within the field were marked with this authorization and can pass freely through it while a Spartan or Elite cannot. Preservation is shaped like a 4x4 window, with the panes being instant death if you touch them. It features Team Slayer, All CTF, All Assault, Stockpile, Headhunter, and Oddball variants. Due to the fact that this map was built on Tempest, I created Deprivation as an extra if you do not have the Noble Map Pack, so Ends with Vation will always have at least 3 maps.
Screenshots:
Hidden/Spoiler:
Expect this to be released by the end of the month.
Oh and I totally planned for those seagulls to fly through the walls of Preservation, it's totally not a glitch that I realized was happening way too late into the process.

- Labj
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Re: Halo: Reach Forge Showcase
A few maps i have done:
Array: http://img844.imageshack.us/i/ukm.mp4/
The map is big, and great, i have played it with some friends and they say that Invasion would eb great for it. Sadly i still dont get the Invasion to work...
Horse 1:
Part 1:
http://img524.imageshack.us/i/koa.mp4/
Horse is inspider on the achievemnt horse series, this is the part one, there are lot of explosive on the passage, and you have to jump on mongoose with the impulse, and not explode, most times, the unidirectional shields will pull you out of the platform.
Part 2:
http://img511.imageshack.us/i/ar5.mp4/
Part 2 is the same map, but it is on Canyon, not on the coast. This time you have to use the ramp to jump to the other ramp, evading the killball, and then jumping again into that small hole on the wall-box. I am not showing part three yet, since its too simple so far.
Track:
http://img337.imageshack.us/i/f22.mp4/
Use the warthong to jump inside the small hole on the middle of the saucers. Land on the ramp on the other side, then jump again on the dirft zone, use the raised parts of the saucers to drift the two levels, then jump into the hexagon tunel, use the powered vehicle cannon to get to the top floor (the powered cannon sometimes makes you blow up if you take it too fast, and sometimes your player will leave the warthog on midair, and then the vehicle cannon will trhow it back to you, and kill you), go throught the curved hexagon tunel, and jump to the rock pillar, dont loose our warthog!
This track is way too long for a horse match, but it is challenging.
Elevator (WIP):
http://img810.imageshack.us/i/j7z.mp4/
This is my newest map, it is still a WIP, it is inspired on the covenant towers (anyways it is much more taller...) and the orbital elevators made by humans (.. a bit short for an orbital elevator...)
The box infront of the tower has no purpose, is something i added to make some testings before i did the tower.
Next week i will show you:
Array: http://img844.imageshack.us/i/ukm.mp4/
The map is big, and great, i have played it with some friends and they say that Invasion would eb great for it. Sadly i still dont get the Invasion to work...
Horse 1:
Part 1:
http://img524.imageshack.us/i/koa.mp4/
Horse is inspider on the achievemnt horse series, this is the part one, there are lot of explosive on the passage, and you have to jump on mongoose with the impulse, and not explode, most times, the unidirectional shields will pull you out of the platform.
Part 2:
http://img511.imageshack.us/i/ar5.mp4/
Part 2 is the same map, but it is on Canyon, not on the coast. This time you have to use the ramp to jump to the other ramp, evading the killball, and then jumping again into that small hole on the wall-box. I am not showing part three yet, since its too simple so far.
Track:
http://img337.imageshack.us/i/f22.mp4/
Use the warthong to jump inside the small hole on the middle of the saucers. Land on the ramp on the other side, then jump again on the dirft zone, use the raised parts of the saucers to drift the two levels, then jump into the hexagon tunel, use the powered vehicle cannon to get to the top floor (the powered cannon sometimes makes you blow up if you take it too fast, and sometimes your player will leave the warthog on midair, and then the vehicle cannon will trhow it back to you, and kill you), go throught the curved hexagon tunel, and jump to the rock pillar, dont loose our warthog!
This track is way too long for a horse match, but it is challenging.
Elevator (WIP):
http://img810.imageshack.us/i/j7z.mp4/
This is my newest map, it is still a WIP, it is inspired on the covenant towers (anyways it is much more taller...) and the orbital elevators made by humans (.. a bit short for an orbital elevator...)
The box infront of the tower has no purpose, is something i added to make some testings before i did the tower.
Next week i will show you:
Hidden/Spoiler:
- Evman
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Re: Halo: Reach Forge Showcase
here is my map on youtube. dont ask me to release this.
http://www.youtube.com/watch?v=QcLsMim64Bg
http://www.youtube.com/watch?v=QcLsMim64Bg
- CommanderFixer
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Re: Halo: Reach Forge Showcase
Heh, I might as well release some of my maps in a map pack (file set). Like I posted in the Reach general, I have some RPG maps. I guess you could call it the RPG-manjaro map pack. Included would be Space RPG, RPG 3, and Ahoy. Then I also have a new semi-symmetrical map called Wrecking Yards. It's set in the Montana area of Forge World, and it looks like the Aszod Shipyards in the campaign, but much smaller. Adding to the aftermath-style aesthetics are scattered UNSC and Covenant weapons with very limited ammo. The map is divided in half by a sort of trench where a small ship would dock. Also, to the right of Montana (The canyon), is what resembles scrapped UNSC cruisers (basically scattered Window/Coliseums and Wall/Coliseums, and my personal favorite is a collapsed highway that would have run all the way to the scraps if I didn't make it look utterly ruined.
- Nova Hawk
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Re: Halo: Reach Forge Showcase
Here's a new map I created tonight. I decided to use Tempest as my template just for different other than the default Forge World and I think it fit my needs quite nicely. I'm currently working on two other maps atm and I might release them as a trio mappack but for now since I am done with this one, I will release it now. I will link the map once I have it uploaded in my file share.
So without further adu, here it is! My latest map called Riverside:
http://imageshack.us/photo/my-images/60 ... 9full.jpg/
Comments?
EDIT:
Here's the link to my new map, as I promised:
http://www.bungie.net/Stats/Reach/FileD ... er=Jhawk40
So without further adu, here it is! My latest map called Riverside:
http://imageshack.us/photo/my-images/60 ... 9full.jpg/
Comments?
EDIT:
Here's the link to my new map, as I promised:
http://www.bungie.net/Stats/Reach/FileD ... er=Jhawk40
Re: Halo: Reach Forge Showcase
So after playing Halo CE again I was inspired by a lot of the campaign locations. I figured the most tangible of the areas to recreate was the bridge section of Assault on the Control Room. It's not a complete replica but it's heavily inspired by that section of the campaign. I even threw in a decorative pulse generator room.
Duality:
(Note, these are from an earlier version. The Blue Base decoration has been changed, and more has been added to the red base that is not pictured.)
Duality:
Hidden/Spoiler:
(Note, these are from an earlier version. The Blue Base decoration has been changed, and more has been added to the red base that is not pictured.)
- Nova Hawk
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Re: Halo: Reach Forge Showcase
Dang dude, that's pretty awesome. The only thing is where did you come up with the idea for the map? I've created some Forge maps in the past but I can't really get my creative mind working. Over my vacation I have thought of a couple ideas for new maps but other than that not much and not nearly as creative as yours.
- Twilight_Warrior
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Re: Halo: Reach Forge Showcase
Nova Hawk wrote:The only thing is where did you come up with the idea for the map?
Ummmm.....
Fusion wrote:So after playing Halo CE again I was inspired by a lot of the campaign locations. I figured the most tangible of the areas to recreate was the bridge section of Assault on the Control Room.
Yay for reading!
- acryptozoo
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Re: Halo: Reach Forge Showcase
looks good
that was one of my favorite maps in the campaign in CE
that was one of my favorite maps in the campaign in CE
- Nova Hawk
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Re: Halo: Reach Forge Showcase
I recently posted my latest mappack for Halo on the Forge Hub. Go check it out!
http://www.forgehub.com/forum/reach-com ... ost1408565
http://www.forgehub.com/forum/reach-com ... ost1408565
- Twilight_Warrior
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Re: Halo: Reach Forge Showcase
I didn't make this, but I stumbled upon it just now.
This man. Has too much time on his hands.
This man. Has too much time on his hands.
Hidden/Spoiler:
- Nova Hawk
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Re: Halo: Reach Forge Showcase
Oh ya, I saw that too. They even made other members of Noble Team and the Master Chief also I think. Way too much time, indeed... Still pretty impressive, nonetheless.
- Fluffy_the_ic
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Re: Halo: Reach Forge Showcase
Haha, that's nothing. You should've seen Halo 3's Optimus Prime.
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