E3 2011: Halo

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Re: Halo CEA and Halo 4

Postby Nova Hawk » Mon Sep 12, 2011 4:13 am

Ah really? Ok, I must of read the release wrong on the trailer. Darn it. Was looking forward to playing it this Thursday too. Oh well, looks like I'll have BF3 to keep me company until it comes out.

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Re: Halo CEA and Halo 4

Postby Teancum » Wed Sep 14, 2011 12:16 pm

Headlong remake is now officially confirmed, along with screens:

http://www.halo.xbox.com/en-us/news/hea ... 11-/239029

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Re: Halo CEA and Halo 4

Postby Fluffy_the_ic » Wed Sep 14, 2011 3:13 pm

The creative director of Halo 4 has left the team, as he is no longer "creatively excited" for the game. That doesn't mean he thinks it'll be bad, but he just didn't know where to take it. Source: Click! Not the best news in a while, if I do say so myself. But it could be worse. The title of the article COULD'VE been what he actually meant and said.

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Re: Halo CEA and Halo 4

Postby Fusion » Wed Sep 14, 2011 4:38 pm

He wasn't the Creative Director, he was the Narrative Director. Creative Director implies he was touching the gameplay, he was just helping with the story.

Headlong is looking great, along with the Pillar of Autumn and Chief's final model.

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Re: Halo CEA and Halo 4

Postby Darth-Erik » Sun Sep 18, 2011 12:42 pm

Halo Combat Evolved Anniversary
Headlong Forge Gameplay:
http://www.youtube.com/watch?v=xcJm-DK0Uso
Campaign "Pillar Of Autumn" Gameplay:
http://youtu.be/jjVNTFyTr_U

EDIT:
Download the "No Reticle Bloom and No more annoying armour lock" gametype from this link: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=23745054&player=HaloWaypoint
I don't know why it is a reported file but you just need to press "view at your own risk"...

EDIT 2:
New video of weapons sound comparisation:
http://youtu.be/pstN_ZfCGzs
IMO, the weapon sounds kind of overpowered in Anniversary.
But the grapix is super mega awesome hell good

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Re: Halo CEA and Halo 4

Postby Fusion » Fri Oct 14, 2011 7:32 pm

Waypoint just put up the Anniversary achievements.

I feel bad that I understood almost every reference. :P

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Re: Halo CEA and Halo 4

Postby Labj » Fri Oct 14, 2011 8:43 pm

Some achievements sound tricky, and i have the feeling that they will hide an elite on Keyes to make it harder to get the Tying Up Loose Ends achievement.

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Re: Halo CEA and Halo 4

Postby Nova Hawk » Tue Oct 18, 2011 5:51 pm

A lot new campaign gameplay in this trailer. Can't wait to play it. Less than a month...

http://www.youtube.com/watch?v=1ROZDEdi ... r_embedded

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Re: Halo CEA and Halo 4

Postby Labj » Thu Oct 20, 2011 3:35 pm

Finally the flood...

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Re: Halo CEA and Halo 4

Postby Teancum » Wed Nov 02, 2011 11:33 am

Probably been mentioned already, but Timberland is going to have Forge-able trees. Cool.

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Re: Halo CEA and Halo 4

Postby acryptozoo » Wed Nov 02, 2011 2:31 pm

Teancum wrote:Probably been mentioned already, but Timberland is going to have Forge-able trees. Cool.

yayz i always wanted forgable trees

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Re: Halo CEA and Halo 4

Postby Teancum » Wed Nov 02, 2011 5:04 pm

I just hope we get a different Forge palette than the Forerunner stuff. I like it, but with all the Forge World variants I need a change of scenery.

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Re: Halo CEA and Halo 4

Postby Fusion » Wed Nov 09, 2011 9:12 pm

So the final explanation of the CE A maps is now available:

- In every box of CE A is a marketplace download code. If you do not have an Xbox internet connection, you will have to change between discs to play them all.

- CE A can not use Reach stock or DLC maps, regardless of if Reach is installed to your HDD or not.

- Multiplayer on CE A is selected from the main menu. When you choose it, the game will have a slight delay with the Reach "diamond" load screen and then there will be a watered down version of Reach (a la Halo 3: Mythic)

- The maps downloaded from the code take up just about 2GB, so if you are still using a 20 GB HDD from the old models or don't have an HDD, I suggest investing in a flash drive to store the maps on.

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Re: Halo CEA and Halo 4

Postby Teancum » Wed Nov 09, 2011 11:10 pm

By the way, if you haven't preordered it yet you can get Halo Anniversary for USD $30 at newegg.com. When you consider that when the multiplayer maps get released as DLC they'll cost half that much it's well worth the price. Plus if you just want the DLC I've already checked with GameStop and initial trade in value will be USD $18, which means you're actually likely to save money for just the MP maps. Hurry though, I'm sure that on the 15th the price will return to the normal USD $40.

http://slickdeals.net/permadeal/55646/n ... 0-preorder

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Re: Halo CEA and Halo 4

Postby Fusion » Sat Nov 12, 2011 11:57 am

So the bulletin board (the one with the Alien reference) looks a little different in Anniversary mode. Hidden due to spoilers.

Hidden/Spoiler:
Image

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Re: Halo CEA and Halo 4

Postby Darth-Erik » Sat Nov 12, 2011 1:18 pm

Fusion wrote:So the bulletin board (the one with the Alien reference) looks a little different in Anniversary mode. Hidden due to spoilers.

Hidden/Spoiler:
Image

Trollface? lol

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Re: Halo CEA and Halo 4

Postby acryptozoo » Sat Nov 12, 2011 4:04 pm

yes now i can ride a scooter on the PoA theres no sign telling me not too :runaway:

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Re: Halo CEA and Halo 4

Postby computergeek » Sat Nov 12, 2011 5:21 pm

Darth-Erik wrote:Trollface? lol

It looks like the legendary planet from Halo 3, which would make more since if Bungie had done it

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Re: Halo CEA and Halo 4

Postby Teancum » Sat Nov 12, 2011 10:17 pm

So gameplay has started to leak online. Not really impressed with how easily the skulls can be found.

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Re: Halo CEA and Halo 4

Postby Labj » Sun Nov 13, 2011 3:11 pm


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