I would prefer if they just cut the perks in general. I know you can go in with whatever you want to counter whatever they have, but it was a lot better in the other games when everyone started off the same. When you shot at someone, the only thing you had to know was how to counter their strafing and know how to land a final headshot. Now, you have to guess if they can bring up a giant shield to buy them some time they shouldn't have, if they can run away forever, or if they can hide and get their shields back faster than you.
I should probably just say what I want from Halo 5:
-Remove permanent sprint and give everyone a thruster pack as it is right now in Halo 4. Increase the base speed to 110% to compensate for the lack of sprint.
-Make pressing jump twice become the double jump from Metroid Prime, but call it a jetpack or jumppack. In the settings, allow for the jetpack traits to be changed to the old mode (call it "hover" or "lift" or something) so old minigames do not get broken.
-Make all of the other armor abilities map pickups like the equipment in Halo 3, with the spawn times reflecting how good the ability is (15-45 seconds for hologram, 180 for HLS).
-Have to option to turn off assassination animations. When you're focused on sneaking up on someone, sometimes you can press the button harder than you mean to, which can ruin your plans.
-Remove all Armor Mods and Tactical Packages, in turn changing the mechanics back to the way they use to be (picking up grenades, not having lower ammo than possible, etc.).
-Keep the ability to have loadouts in gametypes, but do not push them in the standard matchmaking gametypes and instead focus on having gametypes where you spawn with a BR and AR, or one of those with a Magnum.
-Cut some of the weapons. Halo 4 is the worst offender in terms of redundant weapons. Use the story elements (finding the Absolute Record) to give all of the human and Covenant weapons some Promethean elements.
-Cut the long range spawn rifles as they turn BTB into a campfest. Give the BR a Light Rifle look and keep it that same as Halo 4's Turbo version. Make the Carbine a weapon on the map and make it work like the needle rifle without the supercombine and with only a 2x scope.
-Give the Magnum 12 rounds, allow it to kill in five shots. Fuse the Plasma Pistol and Bolshot so it has the Boltshot's primary fire kill time and headshot ability with the EMP secondary fire. Do not make it a spawn weapon.
-Keep the pre-turbo Halo 4 AR. Return the Plasma/Storm Rifle/Repeater to its original use of slowing down the target while stripping shields fast.
-Make the SAW function like the Machine Gun Turret but a little lighter with no 3rd person to compensate. Keep the Needler as-is in Halo 4. Remember the power weapon status of both when placing on maps.
-Make it much harder to no-scope with the UNSC Sniper, possibly giving it the accuracy of the Binary Rifle unscoped. Turn the Beam Rifle into the old UNSC Sniper to cement its role as the no-scope weapon, but keep the overheating mechanic is has now. Cut the Binary Rifle and never again add a sniper than kills in one shot anywhere on the body.
-Keep the shotgun the way it always has been, but incorporate the design of the Scattershot. The removal of sprint should balance out the sword more, do work on the netcode to make sure we don't have ridiculous Halo 3-style lunges. Gravity Hammer can stay, but for Grifball purposes only. Cut the Scattershot.
-Keep the Rocket Launcher as-is with the re-addition of its Halo 2 lock-on feature, but leave it exclusively for air vehicles. Merge the FRG/C and the Concussion Rifle to have a weapon that kills in 2 direct shots, 3 with *reasonable* splash damage, and has 5 ammo per clip. Cut the Incineration Cannon. Good lord.
-Merge the Spartan Laser and the Railgun. Make it kill light and medium vehicles in two shots, make it kill heavy vehicles in three. Give it 4 rounds minimum, 6 for standard matchmaking, and 10 maximum. Allow us to set them via forge, unlike the laser.
-Merge the Sticky Detonator with the Grenade Launcher from Reach. Have a quick tap launch the remote activated grenade that can stick to surfaces, have a button hold and release to detonate the grenade in mid-air.
-Cut the ability to pick up turrets and leave them stationary on maps. Boost their kill times slightly.
-Keep frags as they are and make them spawn weapons. Keep stickies as they are but do not make them spawn weapons. Change how Pulse Grenades function by causing them to EMP vehicles, cause players to move slowly through them, and trim the "pulses" down to two (one at beginning of effect, one at the end). Pulse strips shields and kills players if they have no shields while the EMP lasts throughout the whole thing for vehicles.
-Bring back the Flamethrower, but do not make it a third person weapon. Make it work extremely fast in close range, make it work slower at medium.
-Add a Covenant weapon that has a charge time and throws out a ball of energy that causes players to be pushed, but does no damage unless it hits directly. Call it the Gravity Cannon or something and give it similar ammo and reload times as heavy weapons.
-Add a Forerunner weapon that is a sniper with a charge time. 2 seconds of charge = 1 shot = 1 second of firing. One shot can strip the shields in 45 milliseconds if it hits the body for the duration, and if it hits the head while the shields are down it takes 15 milliseconds to kill (if not it takes 30 to kill on the body). It has 2 shots per clip, and you can choose if you want to charge for one shot or two. Kind of like a mix between the spartan laser, the binary rifle, and the sentinel beam.
-Leave vehicles as they were in Halo 3 in terms of health and do not have the Reach "bucket" system.
-Keep the boost meter given to the Covenant vehicles in Reach.
-Return the Banshee to how it was in Halo 3 (inability to look straight down, doesn't have an easy-to-use rocket launcher, and can't do obnoxious tricks that defy physics).
-Weaken the Scoprion to the point it dies in the same time as the Wraith to balance its overwhelming strength.
-Turn the Gauss Hog's cannon into the new Spartan Laser/Railgun hybrid mentioned above.
-Weaken the Mantis to the new Scorpion Health, remove its shields, allow it to be hijacked, and change its rocket launcher into a Reach grenade launcher.
-Introduce a new UNSC aerial vehicle. Use ideas from the Falcon and Hornet. Positions should include the Pilot (no weapons, controls flight), Turret (chaingun in the front that does damage somewhere between the Banshee's two weapons, can turn 360 degrees) and passenger (can shoot out the side with their weapon, or carry an objective). For Singleplayer with no co-op, have a special variant spawn where the pilot and turret are merged if the campaign requires a section with it.
-Introduce a new Forerunner vehicle based on the Chopper. A popular idea I've seen is to make it look like a Tron Legacy Lightcycle in terms of color and formation. Make the front do insane splatters and leave the rider exposed, like with the Chopper.
-Introduce a new Covenant transport vehicle like the Spectre, Prowler, and Revenant. Have one passenger seat, and one driver seat. Have it fire slow moving needles that can supercombine on vehicles and give it the boost of the Revenant.
Armor Abilities/Equipment/"Passive Weapons"/Powerups
-In the gametype settings, you can allow players to spawn with these as to not break old gametypes, but competitive matchamking gametypes will not have them enabled.
-Overshield, Camo, and Speed Boost are one time use and will have long respawn times.
-Hologram will function as it does in 4 and will have a low respawn time. It will be visible on Spartans by making them have a projector attached to the side of their helmet.
-Promethean Vision will function as it does in 4 and will have a low respawn time. It will override the Spartan's visor color at all times and change it into a glowing red.
-Bubble Shield will return from Halo 3, but will be much shorter in duration and have a medium respawn time. It will be visible on their left leg and can only be used once.
-Regeneration Beam will take elements from the past two regen items, but will only heal you if you aren't looking at a teammate. It has a medium respawn time and has a battery, allowing for 10 seconds of shield recharge maximum. It will be a device on the left arm of the Spartan that fires a bright green beam, or causes the user to glow bright green if being used on themselves. Users cannot fire anything else while using it.
-Hard Light Shield will work as it does in Halo 4 and will have a high respawn time. It will appear as a Forerunner grey-and-blue strip of metal on the left arm when not currently being activated.
-Auto Sentry will work as it does in Halo 4 but will have more health to compensate for a one-time use and higher respawn time. It will appear on the Spartan's lower back.