The PS2 Project

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Jedi
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The PS2 Project

Postby AnthonyBF2 » Fri Feb 17, 2017 1:50 am

So here it is - I've gotten my PS2 fully softmodded and I've officially begun working on the PS2 project. It will be relatively the same as the PSP project which I am taking a large break from. I aim to do pretty much the same thing I did with the PSP version.

This time I going to take my time and do one specific thing at a time instead of beginning too many things to keep up with as I did on the PSP. The to do list will be somewhat in this order:

1) Setup fake console and free camera and a few other 1.3 aspects similar to Battlefront 2 on PC
2) Set up a skin changer - an automatic one for map environment variations and a manual one for fake console
3) More game modes for default SWBF2 maps - hero assault in all maps is one the first priorities
4) SWBF1 map conversions one at a time
5) Game modes for SWBF1 maps - this kinda goes with part 4
6) Custom maps with game modes
7) New characters & vehicles - after maps are done and ready then new vehicles and characters will be assigned accordingly

Sacrifices will be made too but not many. At the time the only sacrificed being planned is the use of first person view. This will save me a good amount of video memory on the PS2 which can be used to make other things look better. If I rebuild the HUD, I may rip away weapon icons as I also did with the PSP project.

The first release won't be soon and releases will be far apart because I want there to be as much content as possible in between each release. Methods of distribution have not been confirmed but I am thinking mainly I will upload the game's _LVL_PS2 folder and it'll be up to each person to set the game up to be played. In order to run the modded version of the game you'll need to mod your PS2. The easiest way to do this is to get it done for you - which is possible. I am working with a PS2 modder on Reddit to buy a mass amount of memory cards with the custom software installed that I will personally distribute to anyone who wants one - free of charge. Donations will be accepted but are not required. You just have to trust me to give me your address and name. However, no requests are being taken at this time so do not ask me for anything. I will announce when I am ready to begin taking requests.
If you don't want to deal with any of that, you're free to mod your PS2 on your own the hard way. You won't learn this here so Google is your best friend. Either way, it remains up to each person to figure out how to get the mods into the game and running (once I release them). I can't explain everything here required for that because it may violate the site rules regarding piracy and jailbreaking devices.

As I progress along I will take screenshots and videos and post them in this thread. Feel free to discuss anything and ask me anything below. Feel free to make requests about what you'd like to see in the game and provide any other feedback. Just one note: Don't ask or discuss console hacking and piracy. This is against GT's rules.

Thanks!

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Re: The PS2 Project

Postby Marth8880 » Fri Feb 17, 2017 3:05 am

Awesome! I'll definitely be keeping my eye on this despite not owning the game on PS2 haha

Jedi
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Re: The PS2 Project

Postby AnthonyBF2 » Fri Feb 17, 2017 3:13 am

I recommend getting it. Online still works using SWBFspy, though has few players. Plus the game will be much better after mods. 8)

Oops for replying this inside your reply :P

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Re: The PS2 Project

Postby DylanRocket » Fri Feb 17, 2017 3:40 pm

This sounds exciting! Makes me wish I had a modded PS2 lol.

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Re: The PS2 Project

Postby AnthonyBF2 » Fri Feb 17, 2017 3:43 pm

First update:

I cut out DNAS garbage, this cuts down hugely on multiplayer issues. Now the game goes from network success screen to the GameSpy login screen.
I also set SWBFspy as the primary masterserver by editing SWBFRNT2.ELF and replacing all gamespy.com strings with swbfspy.com strings. The advantage of this is now there is no need to enter SWBFgamers' DNS numbers into the net config on the PS2. The game now goes online directly as it did before GameSpy died, providing you made a net config normally on the PS2.

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Re: The PS2 Project

Postby ggctuk » Sat Feb 18, 2017 5:49 am

A PS2 mod should work out easier as it's identical to the Xbox build (apart from the obvious differences in quality of textures and models). You should be able to get custom models into the game too.

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Re: The PS2 Project

Postby TWINKEYRUNAWAY » Sun Feb 19, 2017 3:01 am

:D Awesome, wish I had a ps2 slim.(Use to at one point) I Cant wait to see videos or pictures though!

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Re: The PS2 Project

Postby AnthonyBF2 » Sun Feb 19, 2017 11:01 am

TWINKEYRUNAWAY wrote::D Awesome, wish I had a ps2 slim.(Use to at one point) I Cant wait to see videos or pictures though!


As long as the custom software is installed to the memory card, it can be used in any console version. What I did was order a memory card already loaded with the software since doing it the hard way was too much for me.

Update: First person has been eliminated. I've begun messing around with little graphical improvements here and there on stock maps but don't have anything worth showing yet.

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Re: The PS2 Project

Postby Isaac1138 » Sat Mar 11, 2017 8:37 pm

So how will you be able to put this on your ps2? The PS2 disc is non-writable disc.

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Re: The PS2 Project

Postby AnthonyBF2 » Sat Mar 11, 2017 8:42 pm

Isaac1138 wrote:So how will you be able to put this on your ps2? The PS2 disc is non-writable disc.


Please re-read the postings above carefully. It involves a hacked memory card with custom firmware. Once you have that, it enables several ways to play games.

- Burn a new DVD
- USB
- Networking from a computer
- Hard drive (Big PS2 model only)

I'm using the USB method as it is the easiest. The only downside is long load times. I'd rather deal with long load times than pulling my hair out over networking rubbish or wasting money on tons of DVDs.

Keep in mind I can't explain any of the actual methods here because it violates GT rules, so Google is your friend.

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Re: The PS2 Project

Postby RogueAssassin2488 » Thu Mar 23, 2017 8:19 pm

Sounds awesome yet confusing at the same time

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