AnthonyBF2's Multi-Project Thread

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AnthonyBF2
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Projects :: PS2+PSP Overhaul

AnthonyBF2's Multi-Project Thread

Post by AnthonyBF2 »

I am creating a new thread that will be used to inform the public of current and future projects that I have going on. For the last few years I have kept my projects in my Discord server but I want them here again to help get more exposure.
The Discord server will remain the primary home for all of my projects and this page will be the secondary home. Any Download links will **ONLY** be available in the Discord server.
I intend to update this at least a few times per month starting now with information about the projects as I go along such as alerts for new releases and progress updates.

Discord link: https://discord.gg/mmm5MySwCK

The PSP mod:
This is a complete rebuild of Star Wars Battlefront 2 (2005) for the PSP console. This project is still in development with many, many things left to finish.
The latest version is V8 Final. We call it V8 Final because it's the last update until version 9. The finished version 9 should be ready in July 2021.
You will need a hacked PSP, a hacked Vita, or a PC/Phone strong enough to run the PPSSPP emulator.
I have created an alternative release page for V8 Final with downloads and instructions on the PSP Reddit, located here:
https://www.reddit.com/r/PSP/comments/m ... emastered/

We CANNOT discuss console hacking and obtaining roms on this website.
You can find more information about the old PSP projects and the current PSP project & learn how to hack your device by joining the Discord server.

Some of the things the PSP mod features:
- All Battlefront 1 (2004) levels
- All Battlefront 2 (2005) levels including the BF2 levels that were cut in the original PSP version
- Custom maps made by PC modders who've given me their source files
- Maps pulled from various Battlefront betas and demos from PS2, Xbox, and PC
- Freecam (pause menu)
- Command Console (pause menu)

The PS2 mod:
This is a complete rebuild of Star Wars Battlefront 2 (2005) for the PS2 console. This project is still in development with many, many things left to finish.
The latest release is version 7.1. The next version 8 should be ready by fall 2021.
You will need a hacked PS2, a hacked PS3, or a PC strong enough to run the PCSX2 emulator.

You can best determine if your PC is strong enough by checking the Single Thread Rating (STR) on your CPU.
Recommended STR: 2500 or higher. No lower than 1900. I've been using the i7-3920XM so far with STR 2025 and Battlefront 1 & 2 usually give 85% to 100% performance in the PCSX2 emulator.

You can purchase a $10 PS2 emulator (DamonPS2) in the Android Play Store but this is NOT recommended. The people who released that app stole the free open source code from the PCSX2 emulator.
I DO NOT recommend giving your money to people whole stole their product from somewhere else. Even if you buy it, it still comes with silly restrictions such as requiring an internet connection at all times.
The app would also only perform well on very high end devices such as Note 9 with the Snapdragon 845 processor.

We CANNOT discuss console hacking and obtaining roms on this website.
You can find more information about the PS2 mod and learn how to hack your PS2 or PS3 system by joining the Discord server.

Some of the things the PS2 mod features:
- All Battlefront 1 (2004) levels
- All Battlefront 2 (2005) levels (obviously) but many are adjusted to give better performance or graphics
- Custom maps made by PC modders who've given me their source files
- Maps pulled from various Battlefront betas and demos from PS2, Xbox, and PC
- Freecam (pause menu)
- Command Console (pause menu)
- Maps converted from PSP Battlefront games - Elite Squadron & Renegade Squadron
- The PS2 mod 7.1 features a remastered splitscreen HUD and removed boot logos so you will wait less time when starting the game

Battlefront 1 for PS2:
This project hasn't gotten really far yet as I don't have a lot of concern for BF1. Also, BF1 is a more primitive game with more modding restrictions, less freedom to do what I want.
So far I have one update for Battlefront 1 on PS2. The first update simply adds two new characters:
- Imperial officer - comes with blaster pistol, orbital strike that functions like a sniper rifle, and some health & ammo packs.
- Bothan spy - comes with some sort of blaster rifle, time bombs, and disguise tool that makes you look like a stormtrooper that makes the imperials stop attacking you.
Both new characters & their weapons were pulled from the BF1 demo on the Jam Pack 11 PS2 demo disc.
Both new characters are available on every GCW era level except for Hoth & Cloud City, reason: memory limits.
At the time, another user is working on a better BF1 PS2 project with several new maps and one new character for each team. I will post some information about that once it is released.
As always..... We CANNOT discuss console hacking and obtaining roms on this website. You can find more information about this mod and learn how to hack your consoles by joining the Discord server.

Battlefront 1 & 2 for the Xbox system:
So far, the only major project going on for Xbox is Teancum's mod for Battlefront 2.
We already have a forum dedicated to that mod available here: viewforum.php?f=75
We also have a section in our Discord server dedicated to that mod.

Some of the things this mod offers:
- All Battlefront 1 levels
- All Battlefront 2 levels (duh)
- Maps converted from PC mods
- New eras such as KOTOR
- Lots of new characters
- Retains all of the content from the official DLC packs

I myself had an Xbox system for a short time. I attempted to poke around the BF1 and BF2 files a little bit but I kept getting problems that prevented me from replacing certain game files or adding new files to both games.
I got rid of my Xbox and most of my other stuff because I am in the process of moving to a better place to live. Once I arrive a new location and get a job, I will immediately buy another Xbox and try again to begin my own projects.

HD PSP project:
The PPSSPP emulator has a setting that can be configured by the user to use different textures than what comes in a PSP game (any game). This means that we can use original HD (512x512) textures from the BF1 & BF2 source files.
These textures have to be prepared on a per-level basis. This means that if you prepare HD textures for certain characters on Coruscant but they won't be HD in other levels. Needless to say, we haven't updated very many textures yet.
In the Discord server, you can find a few prepared packs of textures for certain levels & characters, and some instructions on how to set them up.
The HD textures for BF2 on PSP are **ONLY** possible in the PPSSPP emulator. This is because it uses the device's graphics processor instead of the PSP limits.
The HD textures are **NOT** possible on any PSP model because you're on real hardware that has a very small limit of 2 megabytes (2MB).

The Collection Project:
It has been a goal of mine to collect as many of the Battlefront demos & betas as possible.
This is so that we can examine them and pull unused or unique content not seen in retail Battlefront games and import them into their respective retail versions.
So far we've recovered:
- Demo for BF1 on PS2
- Beta for BF2 on PS2
- Beta for BF2 on PC
- Beta for BF1 on Xbox
- Demo for BF1 on Xbox
- Demo for BF2 on Xbox
Wanted:
- Any sort of beta or demo for BF2 on PSP
- Any sort of beta for BF2 on Xbox
- Any sort of beta or demo for BF1 on PC

The Battlefront 2 beta for PS2 project:
This isn't something I've talked about much and I haven't made any releases available, mainly because I haven't made much progress.
A while ago, we recovered the BF2 beta for PS2. The beta has many issues but also some unique features. Some of the downsides include useless menu items, settings that do nothing, and hard to navigate the instant action screen.
Some of the unique features include:
- Entirely new hero death animations
- An alternative Tantive IV level
- Different but unfinished space levels
- Different menu styles
- Vehicle information in the spawn select screen (Like BF1 has)
- A different HUD
- BF1 style models & textures for various characters such as rebels, imperials, and clones
The project I have going on is that I am trying to convert the beta into fully playable alternative retail version. I'm trying to cleanup the menus, get all of the original BF2 content working such as characters, vehicles, and weapons, while still maintaining the unique content that comes in the beta. I don't touch this project very often, so don't expect a release soon. Any release would also only be functional in the PCSX2 emulator for reasons I don't feel like explaining right now.

Thanks for checking out this page and check back at later times for more stuff!
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AnthonyBF2
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Re: AnthonyBF2's Multi-Project Thread

Post by AnthonyBF2 »

I didn't want the first post to become too large. This post will be dedicated to videos. This post will be continuously updated in the future.
Here is a list of miscellaneous videos related to mods, demos, betas, instructions, or game play:

Videos from myself:
This video was recorded on my new high end phone, Note 9, on the currently unreleased PSP BF2 mod, with my new PS4 controller and 32 bots per team on the alternative Tantive level pulled from the PS2 beta:
https://www.youtube.com/watch?v=qcxp8_ltwic
This is a normal game play video I captured on Battlefront 1 (PC) shortly after multiplayer was restored on the Steam version:
https://www.youtube.com/watch?v=csmTeBAoO9I
This video was recorded on my new Note 9 on an unreleased version of the PSP mod in one of the Battle Arena levels with 32 bots per team:
https://www.youtube.com/watch?v=LOtfrlM5zxw
This is a very old video from several years ago from when I first began to mod BF2 on PS2, it depicts hero assault on the Bespin Platforms level:
https://www.youtube.com/watch?v=r9N0BPGP088
I recently got demo mode activated in the PSP version of BF2:
https://www.youtube.com/watch?v=IgzQ2JZIPyw

Videos not from me:
This video shows an unreleased/unfinished BF2 mod for PS2 that aims to convert the PC Legacy content:
https://youtu.be/BsnMdiueRGE
These videos show a PPSSPP user with the v8.1 Battlefront 2 PSP mod with the HD texture replacement function:
https://youtu.be/yLbsksOmy30
https://youtu.be/dUHcT0mlphM
These videos are from an online multiplayer session of an earlier version of the PS2 Battlefront 2 mod:
https://youtu.be/TC0DYrKdRgM
https://www.youtube.com/watch?v=GzqnWzSG0gI
A user who created a night time theme for Naboo Theed on BF1 for PS2:
https://youtu.be/RWx3NnG0XhU
A user who imported a PC mod (Tusken Camps) on BF2 for PS2:
https://youtu.be/WUFlMBMCrIA
This user shows the PSP Battlefront 2 v8.1 beta mod with the alternative Tantive IV level that was pulled from the PS2 beta:
https://www.youtube.com/watch?v=2l1B_g4 ... e=youtu.be
This user shows custom shell movies working on BF1 for PS2:
https://www.youtube.com/watch?v=jz9Po7C ... e=youtu.be
This person shows the Battlefront 1 version 1 mod for PS2 depicting the two new characters pulled from the demo:
https://youtu.be/XAPWsIl9BwM
https://youtu.be/MVJBKn7wFgs
This person shows a splitscreen session of an earlier version of the PS2 BF2 mod:
https://www.youtube.com/watch?v=gZz0VVtDVWQ
This user shows different maps being played in the PSP v8.1 mod:
https://www.youtube.com/watch?v=KNS8ELj ... e=youtu.be
This person shows multiple PC mod maps converted to BF2 on PS2 in their own project:
https://youtu.be/onyXXAcmH1I - Super Mario 64 level
https://youtu.be/khPL3CaBWZM - Geonosis Arena
https://youtu.be/1HpGuVCIjM8 - Cato Nemodia
https://youtu.be/aF8FmD2etdo - Naboo Sewers
This person shows some basic gameplay of BF1 and BF2 recorded from their Note 9 smartphone using the PS2 emulator:
https://www.youtube.com/watch?v=LpMaFfH ... e=youtu.be (BF1)
https://www.youtube.com/watch?v=v4dPOeON2so (BF2)
This person shows some gameplay from the PS2 BF2 mod version 1:
https://www.youtube.com/watch?v=UZ6f_fASTTE
This user shows us a long play through of the recovered BF1 beta for Xbox:
https://www.youtube.com/watch?v=nXkfpg5aXR4
This user is poking around the BF1 demo for Xbox:
https://www.youtube.com/watch?v=sz4lt0spUuc
This video shows new characters for BF1 on PS2:
https://youtu.be/n1CpWph2KuQ

Updated April 14, 2021:

Version 8 for the PSP mod was released back in March, 2021. You can find the link for that by joining the Discord server at the top of this page.
The following videos is what is in progress for the next version (version 9).
https://youtu.be/DFi-FWd_sbE - Savage Opress
https://youtu.be/uweR8Dt1jIo - Ahsoka Tano
https://youtu.be/ykTG9fT4VcA - Padme Amidala
https://www.youtube.com/watch?v=1CVcCG55Ekw - Coruscant Skyline
https://www.youtube.com/watch?v=Y_zm4-6yzS8 - Alliance Hovernaut
https://www.youtube.com/watch?v=bmDh88dh12o - TIE Defender
https://www.youtube.com/watch?v=OSxHYbuVyU4 - Swamp Speeder
https://youtu.be/02vifqlyCp8 - Naboo Sewers
https://www.youtube.com/watch?v=-DQwVoI7Zdg - Beta Yavin & BF1 Skins

This is from an unreleased project for BF1 on PS2 by Shaymin, showing a Scarif mod map:
https://youtu.be/jHRlrtkYEZo
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AnthonyBF2
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Re: AnthonyBF2's Multi-Project Thread

Post by AnthonyBF2 »

This post will be dedicated to miscellaneous tools, mods, and assets. This post will be continuously updated in the future.

This is an AI skill improvement mod I made a long time ago for the PC version of Battlefront 2. I never released it because I didn't think I would ever finish it, and I didn't.
At this point, I've already forgotten what remained that needed to be finished. I also didn't think it was liked well among the few people I allowed to test it privately.
Your PC version of BF2 needs to have the v1.3 r129 or r130 patch installed. You install this mod by extracting the AGR folder from the download and putting the AGR folder in your Addon folder.
You play the mod by selecting the Aggressive CW or Aggressive GCW era when selecting vanilla maps in the instant action menu. The new aggressive eras are available for all 18 original BF2 maps only.
Link: http://www.mediafire.com/file/5l1c93i4jrw8tt5/file
Source: http://www.mediafire.com/file/3am2twswyw0g22q/file - Anyone can do what they want with this but you should credit me!

This is an unfinished CTF expansion pack for the BFX 2.2 mod for Battlefront 2 on PC.
This package contains all of the source files for all of the progress I made up until the point where I stopped caring about this project.
Your game needs the v1.3 r129 or r130 patch and the BFX 2.2 mod installed before you can play with this.
Link (source): http://www.mediafire.com/file/7dibm98fzskazeu/file
Anyone can do what they want with this as long as they credit me. I've love to see someone finish and release it. You also need to credit the original BFX developers.

This next package contains 3 original game scripts that I have modified to detect the existence of an external file and perform a different action based on the name of the file it finds.
These are example scripts. The purpose of this is to teach people how to edit things in the game by simply renaming an empty file in the addon directory.
Modders could implement this feature into their projects so that normies could have more control of how they want their game to work.
Remember, the actual file it looks for is just a dummy file. It doesn't actually do anything, it's the name of the dummy file that matters.
You should credit me if you learn something new from this and use it in your own projects.
Link: http://www.mediafire.com/file/oso34bdcdes8s1z/file

A long time ago I made a script expansion for the PC v1.3 fake console that adds a whole bunch of new commands. Here are the source files:
Link: http://www.mediafire.com/file/wglb4afoeivhi2g/file
Please credit me if you use this or learn from it.

This package contains Battlefront 2 PC save game files for Galactic Conquest mode. One for IMP, REP, CIS, and Rebels. You'll place them in the SaveGames folder.
When you play Galactic Conquest mode, load any of those 4 saves, and you'll begin a fresh GC mode with 250,000 credits but the only planet you'll begin with is your base planet.
Link: http://www.mediafire.com/file/6byhn1h4v9refw6/file
Yes, I made these, a long time ago. I've only shared it with friends but I think others might enjoy it.

This is a rusty Gonk droid texture that I have isolated from the original BF2 Jabba's Palace assets, good for desert type maps.
Link: http://www.mediafire.com/file/k8bqc2q9ggqx18m/file
You don't need to credit me for this, as I didn't create it.

This is a simple script I made that puts the human player alone vs the entire team of enemies. When making a mod map, copy and paste the entire code in your ScriptPostLoad() section.
Link: http://www.mediafire.com/file/o30x8exzgfr429y/file
Please credit me if you use this.

This is a script that I made but never used for anything. This script contains two things - a bit of code that plays a type of insult message (PG-13 rated) when the human player dies and another bit of code that plays a message when a hero class spawns in the game. You can use this code in your mod maps by pasting it into the ScriptPostLoad() section, and please credit me.
Link: http://www.mediafire.com/file/m9gbs81p78d3a4l/file

This is a package of slightly remodeled BF2 assets with parts cut out like doors, windows, rails, etc. You can use these for anything you want but you should credit me.
How to use: just replace the original models with the models from this download package and munge your map.
Link: http://www.mediafire.com/file/7ny3mk38x0jsu23/file

This is a replacement debugger exe for Battlefront 2 on PC. It features no green block, full screen, and 1920x1080 resolution.
Credits go to (TSOF)Michael and Eyes_Only for making the edits inside this exe file.
Link: http://www.mediafire.com/file/ubxx4tz7a2zq888/file
Same file but windowed mode: http://www.mediafire.com/file/9aptn4digekhjw3/file

This text file documents several hex edits I have made that you can apply to the PC versions's ingame.lvl to change things in the HUD.
I honestly cannot remember if this applies to the original ingame.lvl or the v1.3 ingame.lvl. It's been a long time since I prepared those edits.
Link: http://www.mediafire.com/file/g888618exm8zm5o/file

This is a small text file that documents a simple hex edit that you can apply to the PS2 or PC dedicated server manager to get instant spawns during multiplayer.
This is for the classic dedicated server manager by blackbagops and not the modern community made dedicated server tools.
Credits go to PyroJockey & Eyes_Only.
Link: http://www.mediafire.com/file/hzmper9x3tz0b62/file

Completely unrelated: I wrote a get rich quick guide for GTA: San Andreas. It works on all platforms and versions.
Link: http://www.mediafire.com/file/x7ou8i5x5kik87x/file

This is a large text file where I've prepared lots of more camera shots for BF1 and BF2 levels. Most of the camera shots are focused on CP locations or areas where lots of fighting happens.
Link: http://www.mediafire.com/file/bkayug3l2y7mo11/file
Please credit me if you use these.

Edited April 14, 2021:

This is a project where I have began to remaster the AI barriers and AI planning in default Battlefront levels and PC mod maps which have had their source released.
You can use these assets if you're remaking a version of any of these maps. Part 1 includes 6 levels: BF2 Coruscant, BF2 Mos Eisley, BF1 Geonosis, BF1 Bespin Platforms, and both Coruscant mod maps from Rends.
BF2 Mos Eisley and BF2 Coruscant also feature remastered minimap textures with corresponding mapbounds region data.
Credit to AQT for instructing me how to design minimaps. In the future will I update this link as I remaster more vanilla or mod map assets.
Link: https://www.mediafire.com/file/q5f9cn5i ... _1.7z/file

These are various styles for Victory & Defeat textures, all were pulled from different Battlefront demos, betas, etc.
Link: https://www.mediafire.com/file/6hjd67fe ... s.zip/file

This package contains all of the remastered vanilla HUD assets that I have made for PSP, PC, Xbox Singleplayer, PS2 Singleplayer, and PS2 Splitscreen.
These HUD replacement files will adjust the size and locations of most HUD elements so they are on the outer edges of the screen so they are not obstructing the player's view of the game.
The PS2 and PSP HUD files have completely removed the weapon icon system, I concluded this to be a waste of video memory and model memory.
Link: https://www.mediafire.com/file/ck8bllx1 ... 1.zip/file

This is a small mod I made for Battlefront 1 on PC. It swaps ground vehicles on Naboo Plains with ships, like the console versions had.
Link: https://www.mediafire.com/file/orjr515q ... d.zip/file
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