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AnthonyBF2
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by AnthonyBF2 »

The CW era seems to give me lots of issues throughout the game, I have not found the reason yet.
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by ARC117 »

I have an Idea about a new Fake console option, what if you can take off the sky box. Whoever has played Dune sea must really want that too. Even Hoth could benefit from it.

Edit: Sorry I meant the box limit.
Last edited by ARC117 on Wed Jan 20, 2016 11:20 am, edited 1 time in total.
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by AnthonyBF2 »

I am at a loss on why anyone would want to remove the sky dome... all you would have then is a black background. A 32x32 sky box is better in my opinion than nothing. :lol:
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by ARC117 »

anthonybf2 wrote:I am at a loss on why anyone would want to remove the sky dome... all you would have then is a black background. A 32x32 sky box is better in my opinion than nothing. :lol:
Lol sorry, I meant that barrier that stops you from flying higher. I keep crashing on Dune Sea into random pillars...
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by AnthonyBF2 »

Ok I can do that.
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by thelegend »

Map ceiling? If this was included then enter any high number like ~2000.
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by AnthonyBF2 »

thelegend wrote:Map ceiling? If this was included then enter any high number like ~2000.
I don't have popup_prompt.lua setup in the PSP game which doesn't allow the user to enter code. I can still add a command that raises the roof to something silly.
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by ARC117 »

anthonybf2 wrote:
thelegend wrote:Map ceiling? If this was included then enter any high number like ~2000.
I don't have popup_prompt.lua setup in the PSP game which doesn't allow the user to enter code. I can still add a command that raises the roof to something silly.
Clever Girl...

While that's going on, I'm trying to find a way to give ppsspp on android Online Servers.
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by AnthonyBF2 »

The game only features LAN support so you are kind of wasting your time, but I have theory is may be possible to mod the PSP game to connect with multiplayer on Battlefront 2 (PS2). This will require much work. :cpu:
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by ARC117 »

Well never mind that idea...
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by DylanRocket »

Jabba's Palace is finished and so I've started on a new map conversion. This time, it's Rhen Var: Harbor:
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I'm thinking of changing some of the textures to remove the black spots and then I'll be adding the vehicles and maybe some other game modes. I really hope we can figure out how to get new unit models(or really, any enveloped mesh) to munge correctly. It'd be awesome to have Kit Fisto as the hero like in the Xbox DLC.
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by AnthonyBF2 »

Map looks promising, but the textures black and white need to be updated :wink:
Later on I will fiddle with new units and see what happens.
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by ARC117 »

I found some cool skins and new simple units if you guys need em.
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by Teancum »

DylanRocket wrote:Jabba's Palace is finished and so I've started on a new map conversion. This time, it's Rhen Var: Harbor:
I'd decrease the draw distance, putting in some fog. It should help you up the texture resolution a bit for the buildings.
DylanRocket wrote:It'd be awesome to have Kit Fisto as the hero like in the Xbox DLC.
Kit doesn't even work 100% on the PC. I had to remove some of his animations due to limitations in the game engine on PC. I'm guessing it'll be much worse on PSP.
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by AnthonyBF2 »

ARC117 wrote:I found some cool skins and new simple units if you guys need em.
What'cha found? 8)

EDIT:

Good news and bad news, the good first;

New models can work!
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Bad news, not all new models work :cry:
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I am not sure what makes a functional model work yet but I will try to see later on. The above characters are from the conversion pack sides. I am currently testing all characters from those assets.
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by ARC117 »

anthonybf2 wrote:
ARC117 wrote:I found some cool skins and new simple units if you guys need em.
What'cha found? 8)

EDIT:

Good news and bad news, the good first;

New models can work!
Hidden/Spoiler:
Image
Image
Bad news, not all new models work :cry:
Hidden/Spoiler:
Image
I am not sure what makes a functional model work yet but I will try to see later on. The above characters are from the conversion pack sides. I am currently testing all characters from those assets.
Well I found some 212th Skins, and a few commander models like Cody and Neyo. I also found a handful of Commandos .
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by DylanRocket »

anthonybf2 wrote:New models can work!
Awesome! At least we can get some custom models working.

Also, I believe the black spots on the Rhen Var textures have nothing to do with the textures unfortunately. The black spots don't appear in Zero Editor and I've searched through all of the textures and I can't find which ever one is causing the problem. I've also noticed how some of your screenshots have similar black spots on some textures, notably Yavin 4: Arena. It's just not as noticeable because it's green and black instead of white and black.
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by AnthonyBF2 »

ARC117 wrote:Well I found some 212th Skins, and a few commander models like Cody and Neyo. I also found a handful of Commandos .
I am only interested in skins right now that can be matched to default character models.
DylanRocket wrote:
Awesome! At least we can get some custom models working.

Also, I believe the black spots on the Rhen Var textures have nothing to do with the textures unfortunately. The black spots don't appear in Zero Editor and I've searched through all of the textures and I can't find which ever one is causing the problem. I've also noticed how some of your screenshots have similar black spots on some textures, notably Yavin 4: Arena. It's just not as noticeable because it's green and black instead of white and black.
The 2 models that worked from the conversion pack assets were unexpected, and as of now I don't have a explanation for their functionality. Qui-Gon also still has a little spike going through his body but it didn't bother me much. IG-88 looked 100% complete but his gun fired blocky lasers. :)

Edit:
I've cleaned up the pause menu:
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by ARC117 »

The 212th skins are default... I also found 501st storm trooper skins. Also Multiplayer won't work :( , any ideas?
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Re: Battlefront 2 (PSP) Upgrades + 3rd Release

Post by DylanRocket »

ARC117 wrote:The 212th skins are default... I also found 501st storm trooper skins. Also Multiplayer won't work :( , any ideas?
Those skins should work then. As for MP, are you trying to play online? PSP SWBF2 only supports Ad Hoc/LAN mode unfortunately.
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