Wishlist

Discuss and catch up on anything related to the SWBF1 Conversion Pack

Moderator: Moderators

Locked
Lennyo

Post by Lennyo »

This isn't a buglist topic Achronos-117, and those are very detailed things, i don't think you can fix it in a few minutes.
Ateas

Post by Ateas »

Besides, if all the clones have new carbines, then side mods won't work.
Achronos-117
Rebel Colonel
Rebel Colonel
Posts: 610
Joined: Fri Jan 19, 2007 10:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Home
Contact:

Post by Achronos-117 »

Ok I get your point Lennyo.

Sorry I dont know much about modding. Thank you for correcting me though.
Last edited by Achronos-117 on Sat Jan 20, 2007 12:27 pm, edited 1 time in total.
StarWarsGeek
Private Recruit
Posts: 16
Joined: Thu Jan 18, 2007 4:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by StarWarsGeek »

I really wish that the CIS on Naboo Plains XL (or was it Uber? i forget.) has a bdroid instead of sbd and didnt have either of the manga gaurds. it would make it almost exactly like the movie if you did that (and added 2 or 3 more MMTs but that would be overkill...)
Thire
Major
Major
Posts: 510
Joined: Mon Jun 26, 2006 2:27 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Thire »

That on all the new space maps, we can get cock pits on the vehicles.
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

Lennyo wrote:Maybe this isn't neccessairy in the Conversion pack but it would be great if someone would make the underwater battle of the Clone Wars Anime serie. With landed Space ships of the CIS and Republic on water and where the battle is under water, with Divetroopers and other new units
:roll:

Look in the SWBF2 Modding section. I've got two topics about water and underwater concerns. Hint, hint. Nudge, nudge. :wink:
StarWarsGeek
Private Recruit
Posts: 16
Joined: Thu Jan 18, 2007 4:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by StarWarsGeek »

Oh i forgot to mention last time: make all space Coruscaunt capital ships useable. It would be cool to be able to use both capital ships on rep and cis. Maybe add some more frigates too.
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

Umm, I don't think that's something that belongs in the BF1 wishlist. :? You should put it in the request thread. But I can tell you someone has already made a map like that (check Filefront for Battle over Coruscant) and there are currently much better mods in progress so you should look out for them :P
StarWarsGeek
Private Recruit
Posts: 16
Joined: Thu Jan 18, 2007 4:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by StarWarsGeek »

Yes but Corusaunt Space is included in the pack and only two of the capital ships are useable. It gets quite annoying when I can't remember which one is which and crash into one of the closed hangar doors. The Battle Over Curosaunt map on FileFront is insanely buggish.
StarWarsGeek
Private Recruit
Posts: 16
Joined: Thu Jan 18, 2007 4:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by StarWarsGeek »

Yes but Corusaunt Space is included in the pack and only two of the capital ships are useable. It gets quite annoying when I can't remember which one is which and crash into one of the closed hangar doors. The Battle Over Curosaunt map on FileFront is insanely buggish.
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

You need to delete one of thos posts.

All Space Coruscant was supposed to be is a way of accessing the Campaign under Instant Action. Accessing all the campaign maps for instant action was a just part of the BF1 Conversion Project. He WAS NOT intending to make a new map for that.
StarWarsGeek
Private Recruit
Posts: 16
Joined: Thu Jan 18, 2007 4:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by StarWarsGeek »

Then why is there a dogfight mode for it? Im just saying it would be nice to be able to use both ships. Just add hangers, auto turrets, those three back rooms and its done. This is a wishlist right? :wink:
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

You don't get it. It's not supposed to be a mod. Its just an a shortcut to a certain campaign map. :roll: If you wanted to be more realistic, you should look for a completely new map with two capital ships in it. :?
StarWarsGeek
Private Recruit
Posts: 16
Joined: Thu Jan 18, 2007 4:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by StarWarsGeek »

I am in the wishlist thread right? :| Well this whole thing is a mod . I wouldn't really consider adding two hangars to ships that are already there a "new map". :?
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

But you can't modify a map that's already there :X It's like going and modding the regular Mygeeto map and adding a platform or two. No one will do that. If you want it done, you would need a completely new map. All the Space Coruscant thing is is a SHORTCUT. You are asking us to mod this map when all it is is just a shortcut. To get the ting you want, you would need a totally new map :roll:

Can someone help me out here? :?
Fusion
Gametoast Staff
Gametoast Staff
Posts: 2551
Joined: Sat Jun 24, 2006 4:16 pm

Post by Fusion »

I'll put it this way.

The Space Coruscant in here is just the game version. It can't be changed except for adding modes to it.
Thunderforge
Private
Posts: 41
Joined: Sat Nov 11, 2006 12:59 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Thunderforge »

I remember a while ago that there was a discussion about unlocking certain "Campaign" maps to work in multiplayer. I'd still like to see that. I know that many of them don't work in multiplayer (I'm guessing the ones that had heroes) but I would love to see the ones that do to be unlocked.

Also, I still feel that KOTOR Assault is rather repetitive. I hate how nearly all the Sith Lords only have Force Lighting (for the record, Nihilus does use Force Choke in KOTOR II, but he only has Force Lightning in the conversion pack). Shouldn't they have more varied powers? While we're at it, maybe they should all have two powers like the heroes shipped with the game
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

There we go :P

I guess it might be possible to make two capital ships in Dogfight :?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11079
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

I can totally do two carrier ships per side, I just haven't had time or energy to do so.

KotOR assault is something I'd like to update as far as bugfixes and stuff, so I'll look into Thunder's suggestions.
XxDepredationxX
High General
High General
Posts: 826
Joined: Sun Jan 21, 2007 2:37 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In front of my dead PC

Post by XxDepredationxX »

Im a noob here so I dun knw much.But i wanna ask, Teancum, did u plan to split the SWBF1 pack's maps like Bespin, Ord Ibanna, Alderaan, etc. into individual maps? I would like it if u spilt them cuz of the file size...
Locked