Battlefront Zero's Status (Main info topic!!)

Discuss the new Battlefront Zer0 mod.

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Re: Battlefront Zero's Status

Postby NullCommando » Fri Oct 10, 2008 3:07 pm

I'm working on those HUDtags.. Though I got sidetracked and carried away with something else :oops: I'll get right on it, but it might be slow, sorry if I delay anything. ( Darn shots, my right arm hurts xD ) Just to let you know MandeRek.

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Re: Battlefront Zero's Status

Postby Nova Hawk » Fri Oct 10, 2008 7:33 pm

Hey, can we see any new screenies of the new vehicles, please??? :cpu:

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Re: Battlefront Zero's Status

Postby MandeRek » Sat Oct 11, 2008 3:21 am

Nova Hawk wrote:Hey, can we see any new screenies of the new vehicles, please??? :cpu:


Check the first post.. Every part has a 'staff-note' linking to the appropiate topic. See this topic as the start-info thread..
Press on the (click) in the first post ;) And if you mean the WIPs; they will be shown when they're done!

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Re: Battlefront Zero's Status

Postby MercuryNoodles » Sat Oct 11, 2008 4:25 am

Oh, by the alpha, I mean the alpha version of my WIP map, not the whole mod. Heh. I don't have any interiors or sides set, but I was thinking about showing something of the cruisers from the outside.

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Re: Battlefront Zero's Status

Postby wazmol » Sat Oct 11, 2008 5:17 am

MercuryNoodles wrote:Oh, by the alpha, I mean the alpha version of my WIP map, not the whole mod. Heh. I don't have any interiors or sides set, but I was thinking about showing something of the cruisers from the outside.


Please do.

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Re: Battlefront Zero's Status

Postby MandeRek » Sat Oct 11, 2008 6:50 am

wazmol wrote:
MercuryNoodles wrote:Oh, by the alpha, I mean the alpha version of my WIP map, not the whole mod. Heh. I don't have any interiors or sides set, but I was thinking about showing something of the cruisers from the outside.


Please do.


Agreed, we have a glamour shots topic, which I'm updating with a major spoiler now :P

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Re: Battlefront Zero's Status

Postby k'kruhk » Sat Oct 18, 2008 11:34 am

WOW, I was looking at the first post and thinking, this is a lot of work, then I realised that there were even more maps than the ones listed! This will probably be the best map pack ever. I just hope it doesn't end up like the conversion pack and it turns into some huge mod... :eek:

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Re: Battlefront Zero's Status

Postby Delta 47 » Sat Oct 18, 2008 2:17 pm

k'kruhk wrote:I just hope it doesn't end up like the conversion pack and it turns into some huge mod...
I don't think the Battlefront 0 Team would make it into something huge and if it did turn out to be that way than it would make it hard to run with the Conversion Pack and there really isn't much more you can add to the Conversion Pack/1.3 Patch :P That's why a Map Pack fits this mod well.

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Re: Battlefront Zero's Status

Postby MandeRek » Sat Oct 18, 2008 4:34 pm

Hey dudes.. This mod will be HUGE!! Only it will be an addon, without difficult replacements.. You install it, and play away. If you don't like it, you remove 1 folder from the addon.. That is Battlefront Zero ;)

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Re: Battlefront Zero's Status

Postby Nova Hawk » Sun Oct 19, 2008 1:39 am

Sweetness! The Conversion Pack and now this?!

But me got a question... will it be bigger than the Conversion Pack (750MB)?

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Re: Battlefront Zero's Status

Postby MandeRek » Sun Oct 19, 2008 1:10 pm

Nova Hawk wrote:Sweetness! The Conversion Pack and now this?!

But me got a question... will it be bigger than the Conversion Pack (750MB)?


Dunno, at the moment it's 250MB.. Depends.. We've got most heroes already covered, and also some legion, so it will increase as a curve, how longer time, how smaller the amount of kb :yes:

I updated the first post.. With a new member! :D

Also, some more info on work, 2 vehicles by Null, and his 91st legion..

Stay tuned ;)

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Re: Battlefront Zero's Status

Postby Super_Clone » Sun Oct 19, 2008 1:22 pm

Rep is a member ?!?!?

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Re: Battlefront Zero's Status

Postby Fluffy_the_ic » Sun Oct 19, 2008 2:43 pm

I didn't even know Rep was still around! But having him on the team just makes things even moar wantable! I mean, it was nearly impossible for moar want before, but now it IS impossible.

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Re: Battlefront Zero's Status

Postby MandeRek » Sun Oct 19, 2008 3:27 pm

Yup, Rep is on the team.. He is very busy, and has loads of wips, so we work together now..

This is a great model Rep made for Muun, the Harnaidan Defensive Turret:

Image

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Re: Battlefront Zero's Status

Postby Ping » Sun Oct 19, 2008 4:49 pm

I wouldn't want to get hit by that thing!

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Re: Battlefront Zero's Status

Postby Nova Hawk » Sun Oct 19, 2008 5:07 pm

Lol, me either.

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Re: Battlefront Zero's Status

Postby (RAPTOR)BENSTWO{SGT} » Sun Oct 19, 2008 5:23 pm

That turret is really good looking. :D

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Re: Battlefront Zero's Status

Postby NullCommando » Sun Oct 19, 2008 6:04 pm

I'd hate to be the Accamator in the sights of that thing.. Another amazingly detailed model by: RepSharpShooter. :D

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Re: Battlefront Zero's Status

Postby Nova Hawk » Sun Oct 19, 2008 9:17 pm

Gosh, that dude is a legend. He's been around for a long time...

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Re: Battlefront Zero's Status

Postby Darth Revan » Mon Oct 20, 2008 3:51 am

OMG that is awesome Rep great job :thumbs:

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