Conversion Pack 2.2 Patch (Public Release)

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Hebes24
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by Hebes24 »

I believe it's the combo, actually.
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Fluffy_the_ic
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by Fluffy_the_ic »

Yeah, his model is actually very simple. The texture is just so high-rez that the model looks ho-rez, too.
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by Teancum »

His texture is the same size as all the other characters.
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by Fluffy_the_ic »

Wait... Dangit. I meant Hi-def. at least, more so than teh otehr models. I've gotten a good look at it when taking Kit glamor shots. Definitely not too hi-def of a model.
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by Jaden86 »

How to play with obi wan kenobi (ep1) in conquest mode in the map naboo theed or in another map?
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by hammythepig »

I downloaded it, ran the installation program, and nothing happened.
Nothing changed except that there is one more folder in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData
The folder is titled: ConPack2.2PatchChanges
The only things in the folder are 2 word documents, one says notes, the other says changelist

How do I get this to work?
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Maveritchell
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by Maveritchell »

What do you mean, "nothing changed?" Did you open up the game? Look for new changes?
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by Wolfblade »

For some reason, certain maps such as Kashyyk Docks, Tatioone Dune, and Concord Dawn do not work at all, and just crash to my desktop. Help?
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by Maveritchell »

Wolfblade wrote:For some reason, certain maps such as Kashyyk Docks, Tatioone Dune, and Concord Dawn do not work at all, and just crash to my desktop. Help?
Turn down graphical settings, shut off background programs - we've had a list of things you can do to mitigate these crashes since 2.0; please refer to your Conversion Pack documentation.
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by Wolfblade »

Ah thank you.

I missed that part when I took a quick look at the Document. =/

On another note, thank you for the amazing Mod, I've been waiting for this for a while now. =D
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by k'kruhk »

I'm not quite sure if this is the place, but I was wondering something. Since Coruscant: City was in Conversion Pack 1.9 with Kit as a hero, could I take the files (.lvls and mission, etc.) from the 1.9 and replace the normal Coruscant: City files with them, and have the new, patched, version of Kit? (because the files that are accessed use the same names, they're just different). If so, should (can) I do this? I don't want to anger Rends or anyone from the conversion pack.
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by darthtyren »

Kit Fisto's Force Bubble and the resulting impact on the ground for his jump attack are not visible after the first 2 minutes of the battle. Is that because of how much space his model and combo take up to much computer space?
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by Maveritchell »

darthtyren wrote:Kit Fisto's Force Bubble and the resulting impact on the ground for his jump attack are not visible after the first 2 minutes of the battle. Is that because of how much space his model and combo take up to much computer space?
That is dependent on how many units are on the field (and how many particle effects are being generated) and how many the game has had to try and create already. Particle effects in general (like grenade glows, ordnance explosions, etc.) start randomly disappearing if the game has to try and render too many at once.

It doesn't have anything to do with Kit specifically.
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by Jaden86 »

I am so sry for spam this question, but i dont have an answer.

How to play with obi wan kenobi (ep1) in conquest mode in the map naboo theed or in another map?

Thx to answer, and sry again for the spam.
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by Teancum »

You would have to mod it, making a whole new map mode. It's very possible but isn't for beginning modders.
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by [TFA]Padawan_Fighter »

Not trying to be mean, but is there a way to uninstall it? Because I see more of people online without the patch than people that do.
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by Teancum »

Encourage them to get the patch, it fixes what's broken. Just give it time and folks will have the patch as well.
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by [TFA]Padawan_Fighter »

How can I encourage them to get the patch when I can't join?
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by Maveritchell »

[TFA]Padawan_Fighter wrote:How can I encourage them to get the patch when I can't join?
The only way you can "uninstall" the patch is by reinstalling the Conversion Pack.
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Re: Conversion Pack 2.2 Patch (Public Release)

Post by supreme_commander »

How do you activate kit fisto's melee move? :eobi:
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