Conversion Pack 2.2 Patch (Public Release)

Discuss and catch up on anything related to the SWBF1 Conversion Pack

Moderator: Moderators

Hebes24
Sith Master
Sith Master
Posts: 2594
Joined: Sat Jun 03, 2006 5:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In An Epic Space Battle!
Contact:

Re: Conversion Pack 2.2 Patch (Public Release)

Post by Hebes24 »

I believe it's the combo, actually.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
Projects :: astrally
xbox live or psn: fluffytherc
Location: he/him

Re: Conversion Pack 2.2 Patch (Public Release)

Post by Fluffy_the_ic »

Yeah, his model is actually very simple. The texture is just so high-rez that the model looks ho-rez, too.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Conversion Pack 2.2 Patch (Public Release)

Post by Teancum »

His texture is the same size as all the other characters.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
Projects :: astrally
xbox live or psn: fluffytherc
Location: he/him

Re: Conversion Pack 2.2 Patch (Public Release)

Post by Fluffy_the_ic »

Wait... Dangit. I meant Hi-def. at least, more so than teh otehr models. I've gotten a good look at it when taking Kit glamor shots. Definitely not too hi-def of a model.
User avatar
Jaden86
Private Recruit
Posts: 20
Joined: Fri Dec 07, 2007 4:27 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Italy
Contact:

Re: Conversion Pack 2.2 Patch (Public Release)

Post by Jaden86 »

How to play with obi wan kenobi (ep1) in conquest mode in the map naboo theed or in another map?
User avatar
hammythepig
Master Sergeant
Master Sergeant
Posts: 175
Joined: Mon Nov 24, 2008 6:05 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Canada

Re: Conversion Pack 2.2 Patch (Public Release)

Post by hammythepig »

I downloaded it, ran the installation program, and nothing happened.
Nothing changed except that there is one more folder in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData
The folder is titled: ConPack2.2PatchChanges
The only things in the folder are 2 word documents, one says notes, the other says changelist

How do I get this to work?
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Conversion Pack 2.2 Patch (Public Release)

Post by Maveritchell »

What do you mean, "nothing changed?" Did you open up the game? Look for new changes?
User avatar
Wolfblade
Recruit Womprat Killer
Posts: 14
Joined: Mon Sep 01, 2008 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In a galaxy far far away...

Re: Conversion Pack 2.2 Patch (Public Release)

Post by Wolfblade »

For some reason, certain maps such as Kashyyk Docks, Tatioone Dune, and Concord Dawn do not work at all, and just crash to my desktop. Help?
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Conversion Pack 2.2 Patch (Public Release)

Post by Maveritchell »

Wolfblade wrote:For some reason, certain maps such as Kashyyk Docks, Tatioone Dune, and Concord Dawn do not work at all, and just crash to my desktop. Help?
Turn down graphical settings, shut off background programs - we've had a list of things you can do to mitigate these crashes since 2.0; please refer to your Conversion Pack documentation.
User avatar
Wolfblade
Recruit Womprat Killer
Posts: 14
Joined: Mon Sep 01, 2008 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In a galaxy far far away...

Re: Conversion Pack 2.2 Patch (Public Release)

Post by Wolfblade »

Ah thank you.

I missed that part when I took a quick look at the Document. =/

On another note, thank you for the amazing Mod, I've been waiting for this for a while now. =D
User avatar
k'kruhk
Second Lance Corporal
Second Lance Corporal
Posts: 113
Joined: Tue Aug 26, 2008 3:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: If I'm not here I'm somewhere else.

Re: Conversion Pack 2.2 Patch (Public Release)

Post by k'kruhk »

I'm not quite sure if this is the place, but I was wondering something. Since Coruscant: City was in Conversion Pack 1.9 with Kit as a hero, could I take the files (.lvls and mission, etc.) from the 1.9 and replace the normal Coruscant: City files with them, and have the new, patched, version of Kit? (because the files that are accessed use the same names, they're just different). If so, should (can) I do this? I don't want to anger Rends or anyone from the conversion pack.
User avatar
darthtyren
Chief Warrant Officer
Chief Warrant Officer
Posts: 345
Joined: Mon Dec 29, 2008 3:41 pm
Projects :: RotS [Media section for details]
Games I'm Playing :: Lego Harry Potter
Location: C:\BF2_ModTools\data_DEN
Contact:

Re: Conversion Pack 2.2 Patch (Public Release)

Post by darthtyren »

Kit Fisto's Force Bubble and the resulting impact on the ground for his jump attack are not visible after the first 2 minutes of the battle. Is that because of how much space his model and combo take up to much computer space?
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Conversion Pack 2.2 Patch (Public Release)

Post by Maveritchell »

darthtyren wrote:Kit Fisto's Force Bubble and the resulting impact on the ground for his jump attack are not visible after the first 2 minutes of the battle. Is that because of how much space his model and combo take up to much computer space?
That is dependent on how many units are on the field (and how many particle effects are being generated) and how many the game has had to try and create already. Particle effects in general (like grenade glows, ordnance explosions, etc.) start randomly disappearing if the game has to try and render too many at once.

It doesn't have anything to do with Kit specifically.
User avatar
Jaden86
Private Recruit
Posts: 20
Joined: Fri Dec 07, 2007 4:27 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Italy
Contact:

Re: Conversion Pack 2.2 Patch (Public Release)

Post by Jaden86 »

I am so sry for spam this question, but i dont have an answer.

How to play with obi wan kenobi (ep1) in conquest mode in the map naboo theed or in another map?

Thx to answer, and sry again for the spam.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Conversion Pack 2.2 Patch (Public Release)

Post by Teancum »

You would have to mod it, making a whole new map mode. It's very possible but isn't for beginning modders.
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: Conversion Pack 2.2 Patch (Public Release)

Post by [TFA]Padawan_Fighter »

Not trying to be mean, but is there a way to uninstall it? Because I see more of people online without the patch than people that do.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Conversion Pack 2.2 Patch (Public Release)

Post by Teancum »

Encourage them to get the patch, it fixes what's broken. Just give it time and folks will have the patch as well.
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: Conversion Pack 2.2 Patch (Public Release)

Post by [TFA]Padawan_Fighter »

How can I encourage them to get the patch when I can't join?
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Conversion Pack 2.2 Patch (Public Release)

Post by Maveritchell »

[TFA]Padawan_Fighter wrote:How can I encourage them to get the patch when I can't join?
The only way you can "uninstall" the patch is by reinstalling the Conversion Pack.
supreme_commander
Posts: 1
Joined: Fri Mar 27, 2009 9:38 am

Re: Conversion Pack 2.2 Patch (Public Release)

Post by supreme_commander »

How do you activate kit fisto's melee move? :eobi:
Post Reply