Battlefront Zero's Status (Main info topic!!)

Discuss the new Battlefront Zer0 mod.

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Re: Battlefront Zero's Status (Main info topic!!)

Post by Clone Captain »

Go Here http://starwars.wikia.com/wiki/Commando_pistol
and I don't care witch one you use.
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Re: Battlefront Zero's Status (Main info topic!!)

Post by B.I.G_Cookie »

Wookiepedia wrote:The commando pistol was a variant of the DC-17
And I think it doesn't matter how the pistol is called.

If you need the d-load link for the models :) : http://files.filefront.com/Doublepistol ... einfo.html
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Re: Battlefront Zero's Status (Main info topic!!)

Post by Darksniper »

Battlefront 0 is just a giant mappack or are they being released seperatly
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Re: Battlefront Zero's Status (Main info topic!!)

Post by DarthD.U.C.K. »

its a giant mappack or better a giant mod
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Re: Battlefront Zero's Status (Main info topic!!)

Post by MandeRek »

That's basicly it, indeed!

Here's the last (big) problem I'm unable to solve:

forums/viewtopic.php?f=25&t=9196&p=311910#p311910

Please help us!

Here's the list so far:
Hidden/Spoiler:
[code]Battlefront Zero Version 1.2
-
Things fixed/added:

-DC15A has no freezing issue
-E-5 has no freezing issue
-DC17 has no freezing issue
-Z6 has no freezing issue
-DC15 Carbine has no freezing issue
-Wrist weapons have no freezing issues
-Durge is forced in 3rd person
-Most missing sounds fixed
-Blue ordnance laser texture fixed
-Loading screens pop up immediately
-Boz Pity loading screen has been added <-------------------------------------------------------------------------------------------------------------------------
-Muunilist is less laggy
-Plo Koon has his original mesh, and bumped skin
-HUD Tags have been improved
-Geonosis Hunt has been removed
-Geonosis Weapon Assault (ZERO Squad Campaign) has been added
-Durge has Jetpack sounds
-R2-D2 has been improved:
-R2-D2 has Jetpack sounds
-R2-D2 has Jetpack effect
-R2-D2 has explosion
-R2-D2 has chunk
-Mygeeto; Macabre Bridge has been added <---------------------------------------------------------------------------------------------------------------------------
-Tri-Droid improved:
-Tri-Droid has new chunks
-Tri-Droid has explosion and death anim
-Tri-Droid has new weapon odf
-AT-AP has been improved
-AT-AP has new chunks
-AT-AP has new explosion and death anim
-Captain Fordo, Phase 1 created
-DC15 Carbine possible to use besides a DC-17 (Combi)
-Captain Fordo added to Muunilist; Outer City
-Unit count lowered on Muunilist; Outer City (less laggy)
-Galactic Marine has new skin (Delta-1035's)
-Different Clone Engineers, Medics, Snipers, and some Heavy Assaults, have no more points to unlock
-Jabiim; Shelter Base has been removed
-Saleucami has been added <-----------------------------------------------------------------------------------------------------------------------------------
-Boz Pity has been redone
-Kit Fisto has new animations
-ALL TERRAIN ATTACK POD'S COLLISION IS FIXED (thanks to the knowledge FragMe! gain during animating)
-New DC-17 Hand Blaster model (thanks DarthD.U.C.K.)
-Tips are improved and updated
-Cyber Maul removed from Geo Hero Assault
-Cydon Prax added to Geo Hero Assault
-Cad Bane developed and included
-Cad Bane added to Geo Hero Assault
-Cad Bane added to Myg Hero Assault
-Cad Bane added to Tat Hero Assault[/code]
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Re: Battlefront Zero's Status (Main info topic!!)

Post by YaNkFaN »

add in about kashyyyk i will zip up kashyyyk and bzp tonight can i just send you the worlds folders for the maps or do you want everything?
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Re: Battlefront Zero's Status (Main info topic!!)

Post by MandeRek »

YaNkFaN wrote:add in about kashyyyk i will zip up kashyyyk and bzp tonight can i just send you the worlds folders for the maps or do you want everything?
The munged world files (bzp.lvl, data\lvlpc\bzp\bzp.lvl) and the scripts, if changed, are all i need :)

I'll add in all info! :D
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Re: Battlefront Zero's Status (Main info topic!!)

Post by B.I.G_Cookie »

MandeRek wrote:That's basicly it, indeed!

Here's the last (big) problem I'm unable to solve:

forums/viewtopic.php?f=25&t=9196&p=311910#p311910

Please help us!

Here's the list so far:
Hidden/Spoiler:
[code]Battlefront Zero Version 1.2
-
Things fixed/added:

-DC15A has no freezing issue
-E-5 has no freezing issue
-DC17 has no freezing issue
-Z6 has no freezing issue
-DC15 Carbine has no freezing issue
-Wrist weapons have no freezing issues
-Durge is forced in 3rd person
-Most missing sounds fixed
-Blue ordnance laser texture fixed
-Loading screens pop up immediately
-Boz Pity loading screen has been added <-------------------------------------------------------------------------------------------------------------------------
-Muunilist is less laggy
-Plo Koon has his original mesh, and bumped skin
-HUD Tags have been improved
-Geonosis Hunt has been removed
-Geonosis Weapon Assault (ZERO Squad Campaign) has been added
-Durge has Jetpack sounds
-R2-D2 has been improved:
-R2-D2 has Jetpack sounds
-R2-D2 has Jetpack effect
-R2-D2 has explosion
-R2-D2 has chunk
-Mygeeto; Macabre Bridge has been added <---------------------------------------------------------------------------------------------------------------------------
-Tri-Droid improved:
-Tri-Droid has new chunks
-Tri-Droid has explosion and death anim
-Tri-Droid has new weapon odf
-AT-AP has been improved
-AT-AP has new chunks
-AT-AP has new explosion and death anim
-Captain Fordo, Phase 1 created
-DC15 Carbine possible to use besides a DC-17 (Combi)
-Captain Fordo added to Muunilist; Outer City
-Unit count lowered on Muunilist; Outer City (less laggy)
-Galactic Marine has new skin (Delta-1035's)
-Different Clone Engineers, Medics, Snipers, and some Heavy Assaults, have no more points to unlock
-Jabiim; Shelter Base has been removed
-Saleucami has been added <-----------------------------------------------------------------------------------------------------------------------------------
-Boz Pity has been redone
-Kit Fisto has new animations
-ALL TERRAIN ATTACK POD'S COLLISION IS FIXED (thanks to the knowledge FragMe! gain during animating)
-New DC-17 Hand Blaster model (thanks DarthD.U.C.K.)
-Tips are improved and updated
-Cyber Maul removed from Geo Hero Assault
-Cydon Prax added to Geo Hero Assault
-Cad Bane developed and included
-Cad Bane added to Geo Hero Assault
-Cad Bane added to Myg Hero Assault
-Cad Bane added to Tat Hero Assault[/code]

So as I can see, you didn't include Mon Calamari, Chrsitophsis and Coruscant yet?! :)
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Re: Battlefront Zero's Status (Main info topic!!)

Post by MandeRek »

B.I.G_Cookie wrote:
MandeRek wrote:That's basicly it, indeed!

Here's the last (big) problem I'm unable to solve:

forums/viewtopic.php?f=25&t=9196&p=311910#p311910

Please help us!

Here's the list so far:
Hidden/Spoiler:
[code]Battlefront Zero Version 1.2
-
Things fixed/added:

-DC15A has no freezing issue
-E-5 has no freezing issue
-DC17 has no freezing issue
-Z6 has no freezing issue
-DC15 Carbine has no freezing issue
-Wrist weapons have no freezing issues
-Durge is forced in 3rd person
-Most missing sounds fixed
-Blue ordnance laser texture fixed
-Loading screens pop up immediately
-Boz Pity loading screen has been added <-------------------------------------------------------------------------------------------------------------------------
-Muunilist is less laggy
-Plo Koon has his original mesh, and bumped skin
-HUD Tags have been improved
-Geonosis Hunt has been removed
-Geonosis Weapon Assault (ZERO Squad Campaign) has been added
-Durge has Jetpack sounds
-R2-D2 has been improved:
-R2-D2 has Jetpack sounds
-R2-D2 has Jetpack effect
-R2-D2 has explosion
-R2-D2 has chunk
-Mygeeto; Macabre Bridge has been added <---------------------------------------------------------------------------------------------------------------------------
-Tri-Droid improved:
-Tri-Droid has new chunks
-Tri-Droid has explosion and death anim
-Tri-Droid has new weapon odf
-AT-AP has been improved
-AT-AP has new chunks
-AT-AP has new explosion and death anim
-Captain Fordo, Phase 1 created
-DC15 Carbine possible to use besides a DC-17 (Combi)
-Captain Fordo added to Muunilist; Outer City
-Unit count lowered on Muunilist; Outer City (less laggy)
-Galactic Marine has new skin (Delta-1035's)
-Different Clone Engineers, Medics, Snipers, and some Heavy Assaults, have no more points to unlock
-Jabiim; Shelter Base has been removed
-Saleucami has been added <-----------------------------------------------------------------------------------------------------------------------------------
-Boz Pity has been redone
-Kit Fisto has new animations
-ALL TERRAIN ATTACK POD'S COLLISION IS FIXED (thanks to the knowledge FragMe! gain during animating)
-New DC-17 Hand Blaster model (thanks DarthD.U.C.K.)
-Tips are improved and updated
-Cyber Maul removed from Geo Hero Assault
-Cydon Prax added to Geo Hero Assault
-Cad Bane developed and included
-Cad Bane added to Geo Hero Assault
-Cad Bane added to Myg Hero Assault
-Cad Bane added to Tat Hero Assault[/code]

So as I can see, you didn't include Mon Calamari, Chrsitophsis and Coruscant yet?! :)
Ofcourse not, this was never intended to be! This is a bug-fixed-version, and those added maps were just ready to be added. The maps you mentioned aren't done yet ;)
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Re: Battlefront Zero's Status (Main info topic!!)

Post by B.I.G_Cookie »

MandeRek wrote:
B.I.G_Cookie wrote:
MandeRek wrote:That's basicly it, indeed!

Here's the last (big) problem I'm unable to solve:

forums/viewtopic.php?f=25&t=9196&p=311910#p311910

Please help us!

Here's the list so far:
Hidden/Spoiler:
[code]Battlefront Zero Version 1.2
-
Things fixed/added:

-DC15A has no freezing issue
-E-5 has no freezing issue
-DC17 has no freezing issue
-Z6 has no freezing issue
-DC15 Carbine has no freezing issue
-Wrist weapons have no freezing issues
-Durge is forced in 3rd person
-Most missing sounds fixed
-Blue ordnance laser texture fixed
-Loading screens pop up immediately
-Boz Pity loading screen has been added <-------------------------------------------------------------------------------------------------------------------------
-Muunilist is less laggy
-Plo Koon has his original mesh, and bumped skin
-HUD Tags have been improved
-Geonosis Hunt has been removed
-Geonosis Weapon Assault (ZERO Squad Campaign) has been added
-Durge has Jetpack sounds
-R2-D2 has been improved:
-R2-D2 has Jetpack sounds
-R2-D2 has Jetpack effect
-R2-D2 has explosion
-R2-D2 has chunk
-Mygeeto; Macabre Bridge has been added <---------------------------------------------------------------------------------------------------------------------------
-Tri-Droid improved:
-Tri-Droid has new chunks
-Tri-Droid has explosion and death anim
-Tri-Droid has new weapon odf
-AT-AP has been improved
-AT-AP has new chunks
-AT-AP has new explosion and death anim
-Captain Fordo, Phase 1 created
-DC15 Carbine possible to use besides a DC-17 (Combi)
-Captain Fordo added to Muunilist; Outer City
-Unit count lowered on Muunilist; Outer City (less laggy)
-Galactic Marine has new skin (Delta-1035's)
-Different Clone Engineers, Medics, Snipers, and some Heavy Assaults, have no more points to unlock
-Jabiim; Shelter Base has been removed
-Saleucami has been added <-----------------------------------------------------------------------------------------------------------------------------------
-Boz Pity has been redone
-Kit Fisto has new animations
-ALL TERRAIN ATTACK POD'S COLLISION IS FIXED (thanks to the knowledge FragMe! gain during animating)
-New DC-17 Hand Blaster model (thanks DarthD.U.C.K.)
-Tips are improved and updated
-Cyber Maul removed from Geo Hero Assault
-Cydon Prax added to Geo Hero Assault
-Cad Bane developed and included
-Cad Bane added to Geo Hero Assault
-Cad Bane added to Myg Hero Assault
-Cad Bane added to Tat Hero Assault[/code]

So as I can see, you didn't include Mon Calamari, Chrsitophsis and Coruscant yet?! :)
Ofcourse not, this was never intended to be! This is a bug-fixed-version, and those added maps were just ready to be added. The maps you mentioned aren't done yet ;)

ah ok
There are some things I have to know:

So first you will release a patch for the beta or will you release a whloe new mappack?

And later you will release a new patch / map pack with the maps like Mon Calamari..?

And at least after this second patch / map pack you will release your assets?
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Re: Battlefront Zero's Status (Main info topic!!)

Post by MandeRek »

This has been said too many times. Too many times. We'll release an upcoming version, just everything, not a patch, with most bugs fixed and some added content. Then we'll work for a long time again, and release v2.0, then we release a fixed version sometime after that. Then, we might do a 3.0, then 3.2 etc.

The assets will be released when i think i'll stop BF0, so after a ?.2 release at least. As for now, we're going for 1.2, 2.0 and 2.2 at least.
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Re: Battlefront Zero's Status (Main info topic!!)

Post by B.I.G_Cookie »

MandeRek wrote:This has been said too many times. Too many times. We'll release an upcoming version, just everything, not a patch, with most bugs fixed and some added content. Then we'll work for a long time again, and release v2.0, then we release a fixed version sometime after that. Then, we might do a 3.0, then 3.2 etc.

The assets will be released when i think i'll stop BF0, so after a ?.2 release at least. As for now, we're going for 1.2, 2.0 and 2.2 at least.
hmm.. sorry I didn't get that info :oops: , but thanks for clearing me up :)
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Re: Battlefront Zero's Status (Main info topic!!)

Post by Smug »

This will be the last time that I ask any questions on this forum. Is it just a mappack, or does it change everything ingame?
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Re: Battlefront Zero's Status (Main info topic!!)

Post by Ping »

Smug wrote:This will be the last time that I ask any questions on this forum. Is it just a mappack, or does it change everything ingame?
We already answered this. It's just a giant mappack with new vehicles and units and weapons.
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Re: Battlefront Zero's Status (Main info topic!!)

Post by Teancum »

Just took Thule and Ryloth for a spin, and to answer everyone's question, Yes - they are as awesome as they seem in the screenshots, if not 10x moreso.

I found a couple'a small bugs, but nothing big at all. I'll be sending YanKfaN a PM soon.

Be excited... be VERY excited.
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Re: Battlefront Zero's Status (Main info topic!!)

Post by YaNkFaN »

lol thanks tean for the compliment just send over a list of bugs and I'll fix them and hopefully we can get these into the XBox mod thing I would hope that you still keep these maps unreleased until they are released in BF:0 first because that was their first usage
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Re: Battlefront Zero's Status (Main info topic!!)

Post by Teancum »

Oh yeah no worries. They'll be out in BF:0 long before I'm able to finish up the Xbox mod. Thanks again for letting me use em.
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Re: Battlefront Zero's Status (Main info topic!!)

Post by Nova Hawk »

Teancum wrote:Just took Thule and Ryloth for a spin, and to answer everyone's question, Yes - they are as awesome as they seem in the screenshots, if not 10x moreso.

I found a couple'a small bugs, but nothing big at all. I'll be sending YanKfaN a PM soon.

Be excited... be VERY excited.
I don't think I've ever seen Tean so excited before...
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Re: Battlefront Zero's Status (Main info topic!!)

Post by MandeRek »

Nova Hawk wrote:
Teancum wrote:Just took Thule and Ryloth for a spin, and to answer everyone's question, Yes - they are as awesome as they seem in the screenshots, if not 10x moreso.

I found a couple'a small bugs, but nothing big at all. I'll be sending YanKfaN a PM soon.

Be excited... be VERY excited.
I don't think I've ever seen Tean so excited before...
Maybe because you haven't seen Tean at all? The maps were looking awesome before i left (i was gone this week) but I'm sure YaNk is already gotten further, so i'll contact him :)
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Re: Battlefront Zero's Status (Main info topic!!)

Post by Gen.Kenobi »

I must ask. Will you guys, make a patch to fix the bugs or are you guys planning to re-realese the whole thing? Or are you goign to do both things?
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