I have being playing this mod for a week now, and I think it's time to post my thoughts on Battlefront Zero...
I will be honest with you, Mande, I didn't like the previous installments of Zero, I thought the maps lacked polish and sometimes were downright plain; the sides, on the other hand, were fairly interesting, although simplistic in their weaponry, each class was somewhat unique in its own right; the entire premise was also very refreshing and kept me interested for a long time, for me Battlefront Zero always had a yet-to-be-achieved kind of potential, it was just like a raw piece of a delicious meat: before it could be savoured, it had to be cooked.
And so comes Version 2.1. I had already noticed a huge improvement on the maps of the previous version, but now they are much more professional and polished, the sides seem to have been revamped and the overall quality has reached a new level.
What I admire the most in what you and your team have created, is the innovation, you were always trying to do something different, something new, that effort paid off and now we are seeing the results, there is a lot of new content in Battlefront Zero, content that we won't see anywhere else (except for the Droid Commandos, the Tactical Droid and the Magnaguard
), I am satisfied with what was brought to the game, I never thought I would see so much variety of B2 Battledroids nor such awesome Jedi such as Plo-Koon and villains such as Durge duking it out in Battlefront II.
I believe the models are well done, though strangely animated at times; I do understand, however, that you and your team have done the best you could with the resources you had, so I won't be an *** about it, as i said the models are well done and surpass any expectations one may initially have.
The classes are (as I said before) somewhat simplistic, in the sense that they are carrying very few weapons and equipment (with the exception of very heavy classes such as the Ultra Battle Droid), that is not a downside, mind you, nor do I see the need for more guns, since the classes can do their job with what they've got. I like the way the unit setup is set apart from one map to another, making each map a completely different experience, with different units to unlock and different things to look forward to. Smart move.
I praise the new game modes such as Zero Squad and Mandalorian Affairs for their entertaining gameplay and the (aforementioned) innovation.
Finally, let's talk about the maps, as I have said before they look much more professional, they are much more entertaining and they are unique -well, except for Mygeeto and Mos Gamos, I can't say I like those maps, but I guess that's just me. Yankfan's additions are always welcome since he is my favorite mapper nowadays, and of course I appreciate the other maps, such as Thule, Boz Pity and Illum (though I do think that map could use an improved texture for the walls).
So, hum, thank you Manderek for taking your time to make Battlefront Zero, thank you Crazy_Ewok, thank you Yankfan and a big thank you to everyone involved in the project, thank you for your efforts, thank you for your maps, thank you for your models... eh... you get the idea.
I may post my bug report someday (I know you love to waste your precious time fixing bugs
), as soon as I can figure out what was already mentioned.
P.S.:I apologize if I said anything that bothered you in my little review.