DS V1 Bug Reports

Work-in-progress and discussion for the "Last Days" map pack.

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Sky_216
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DS V1 Bug Reports

Post by Sky_216 »

Bugs for DS version 1.


Ones I know about:


-Many FPMs don't work/incorrect.
-DT Crathe doesn't work.
-Jedi fps often have no sounds. This has nothing to do with the sound files, its the actual sides.
-Some combos are screwed up. Will all be fixed for v2.
-Virmund water missing texture.
-Objects blink on/off on Myydria. Can't be fixed (unless I delete lots of objects...which I won't).
Last edited by Sky_216 on Sun Oct 25, 2009 3:23 pm, edited 1 time in total.
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Re: DS V1 Bug Reports

Post by GangsterJawa »

As I accidentally posted on the other thread, I had a problem with crashes after doing more than two maps in a row.
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Re: DS V1 Bug Reports

Post by Ping »

I've noticed that on the unit selection screen for the Super Battle Droid, in the box that lists its weapons is totally blank. I've also noticed that the saber throw for one of the Jedi heroes (forget the name, it starts with an R, and the guy looks kind of blue) isn't localized.
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Re: DS V1 Bug Reports

Post by AQT »

Off the top of my head, the 41st Engineer is missing FPM (arms/hands/weapon).
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Re: DS V1 Bug Reports

Post by Sky_216 »

@Gangster:
-Odd. I got that with Fai'Kaal, but most were fine. I'll look into it. Seem to remember seeing a topic on it once.....


@Ping:
-yep its not localised for anyone.
-Unit select screen: weird that. Same thing happens to the Clone Medic. Localised when playing though.



@AQT:
-FPMs are mostly not done so far. Forgot to mention that.
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Re: DS V1 Bug Reports

Post by Nihillo »

Right, bug report:

Some rocks are not as solid as they should in Sorry-I-Forgot-The-Name-Of-This-Map;
Hidden/Spoiler:
Image
Wrong commander for the Phase I 41st in Maloss (hero: Anakin);
Hidden/Spoiler:
Image
Image
A lot of missing vehicle sounds.
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Re: DS V1 Bug Reports

Post by Darth_Squoobus »

Virmund crashes when I select Dark Times.
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Re: DS V1 Bug Reports

Post by Nova Hawk »

Well, almost after every map, the game crashes. Like I'll play Crathe and then I want to play Adon Fel and after the map loads, it crashes. Does anyone else get this??
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Re: DS V1 Bug Reports

Post by Sky_216 »

A lot of missing vehicle sounds.[/quote]

Which ones on which maps???

@Commander thing: blast thought I fixed that.
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Re: DS V1 Bug Reports

Post by AQT »

Skyhammer_216 wrote:-Unit select screen: weird that. Same thing happens to the Clone Medic. Localised when playing though.
I think I know what the problem is. When you localized the DC-15P Medium Pistol, you might have added a couple of extra lines to it. So it looked something like this in the localization box:

Code: Select all

DC-15P Medium Pistol
[space]
[space][cursor]
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Re: DS V1 Bug Reports

Post by Sky_216 »

Nova Hawk wrote:Well, almost after every map, the game crashes. Like I'll play Crathe and then I want to play Adon Fel and after the map loads, it crashes. Does anyone else get this??
I've got a hunch this has something to do with video settings. Turn them down and see if it works?
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Re: DS V1 Bug Reports

Post by Nova Hawk »

Alright, will do.
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Re: DS V1 Bug Reports

Post by Nihillo »

Skyhammer_216 wrote:Which ones on which maps???
The AT-TE in Sraiden, AT-XTs in Crathe(?) and Adon-Fel, AT-RTs in Adon-Fel... I believe all of the GAR vehicles, with exception of the hover tank, are missing sounds, basically everywhere.

I don't remember hearing anything but hover tank sounds, the other vehicles were "mute".
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Re: DS V1 Bug Reports

Post by mswf »

I found 2 bugs uptil now;
-The saber throw attack of Asajj Ventress still uses the default icon and is missing the localisation
-There is a big award weapon bug in the SBD. (when you get the elite rifle and you select him again, the entire game freezes up)
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Re: DS V1 Bug Reports

Post by AQT »

- The Dwarf Spider Droid's cannon is not localized.
- The DC-13 Bowcaster has no fire sound when fully charged.
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Re: DS V1 Bug Reports

Post by Sky_216 »

Nihillo wrote:
Skyhammer_216 wrote:Which ones on which maps???
The AT-TE in Sraiden, AT-XTs in Crathe(?) and Adon-Fel, AT-RTs in Adon-Fel... I believe all of the GAR vehicles, with exception of the hover tank, are missing sounds, basically everywhere.

I don't remember hearing anything but hover tank sounds, the other vehicles were "mute".

ok thats weird cos not only did I set them up but tested em too and the only non-working one was the spider beam cannon......
Have you got a 55kb file called "tes" in _LVL_PC/SSound?
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Re: DS V1 Bug Reports

Post by Nihillo »

Old post:
Hidden/Spoiler:
[quote="Skyhammer_216"]ok thats weird cos not only did I set them up but tested em too and the only non-working one was the spider beam cannon......
Have you got a 55kb file called "tes" in _LVL_PC/SSound?[/quote]

Yup, "tes" is there.

My only guess is that I got a corrupted file somehow (happens quite often to me). I will download and install it again, just to be sure.
New post:

Still no sounds for Republican vehicles, again,the hover tank is an exception. Oh, and by the way, Geonosians are missing sounds too.
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Re: DS V1 Bug Reports

Post by carfanaticphil »

Just a small thing I guess, but in Adon Fel, when trying to capture cp 0, the AI get stuck:
Hidden/Spoiler:
Image
Also on Adon Fel, I got standard plain phase 1 clones, and parts of the ground didn't have texture:
Hidden/Spoiler:
Image
Image
Image
but when i got any other legion, it went back to normal:
Hidden/Spoiler:
Image
:?
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Re: DS V1 Bug Reports

Post by Nihillo »

carfanaticphil wrote:Also on Adon Fel, I got standard plain phase 1 clones¹, and parts of the ground didn't have texture ²
1. There is a plain Phase I legion.
2. Happens sometimes with many other mods/maps, just restart the battle.
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Re: DS V1 Bug Reports

Post by carfanaticphil »

Nihillo wrote:
carfanaticphil wrote:Also on Adon Fel, I got standard plain phase 1 clones¹, and parts of the ground didn't have texture ²
1. There is a plain Phase I legion.
2. Happens sometimes with many other mods/maps, just restart the battle.
I know there is a plain phase 1 legion, I was saying I got that on Adon Fel and i thought the texture had something to do with it, so sorry, my mistake
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