DS V1 Bug Reports

Work-in-progress and discussion for the "Last Days" map pack.

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Xavious
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Re: DS V1 Bug Reports

Post by Xavious »

Couple quick bugs:

Virmund needs rainshadows.
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Half-way floating fountain here on Virmund.
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And you can see through the bottom of this CP (forgot this map's name).
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Re: DS V1 Bug Reports

Post by Nova Hawk »

I've noticed that on Veriss, all of the mining carts seem to be floating. Is that supposed to happen? Cuz they all have it.

Here are a couple pics of it:
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Re: DS V1 Bug Reports

Post by Sky_216 »

Nova Hawk wrote:I've noticed that on Veriss, all of the mining carts seem to be floating. Is that supposed to happen? Cuz they all have it.
Yes, they also move up and down.
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Nihillo
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Re: DS V1 Bug Reports

Post by Nihillo »

I got a few more bugs to report:

For starters, a minor one : you can see through a wall in Rhen-Var:
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Galidraan: spawned inside a tree next to CP5 (said tree is on the left):
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I was stuck, but I managed to escape by jumping.

Wrong Jet Droid for the wrong legion?
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I'm not sure if this guy is just a gray-ish Jet Droid or if he does in fact belong to the "Cold Assault" Battle Droid legion, but the point is, I found him hanging around with his standard tan-colored buddies in Galidraan, it seemed out of place to me.
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Re: DS V1 Bug Reports

Post by Sky_216 »

@Nihilo:

1) Rhen Var was made by speck_of_dust ages ago, he no longer has any source files. Unfortunately this means we're stuck with the object placement issues.
2) Galidraan: thanks, hadn't noticed that.
3) The green jet droid has nothing to do with the cold assault units, he's an entirely seperate unit.
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Nihillo
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Re: DS V1 Bug Reports

Post by Nihillo »

Crathe - grount texture over a bunker's ramp in CP3:
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Sandtrooper (was that the name of this legion?) Sniper has a "bone" showing in his belly:
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This:
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(Look at the kamas)
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carfanaticphil
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Re: DS V1 Bug Reports

Post by carfanaticphil »

Hymar: I get no ambient music apart from when playing as a hero.
also in Hymar: Some of the smaller trees you can walk through:
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Galidraan: Next to a tree there seems to be a region blocking your shooting:
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If these aren't bugs, then just tell me.
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Ping
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Re: DS V1 Bug Reports

Post by Ping »

carfanaticphil wrote:Hymar: I get no ambient music apart from when playing as a hero.
also in Hymar: Some of the smaller trees you can walk through:
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Galidraan: Next to a tree there seems to be a region blocking your shooting:
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If these aren't bugs, then just tell me.
You got Galdiraan and Hymar mixed up. :wink:
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carfanaticphil
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Re: DS V1 Bug Reports

Post by carfanaticphil »

Ahh no I knew which was which, but didn't mean to mix them up :runaway:
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Re: DS V1 Bug Reports

Post by mswf »

I found that there are a lot of barrier bugs on Hymar. I don't think I'm going to post the screenshots, because, as I said, there are a lot. A lot of AI can't get to Command Posts and they stay in one place for a very long time.
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offtopic: Wait a minute. THOUSAND POSTS??/??? I never thought I would post that much here.
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Re: DS V1 Bug Reports

Post by AlexSecura »

Skyhammer_216 wrote: 1) Rhen Var was made by speck_of_dust ages ago, he no longer has any source files. Unfortunately this means we're stuck with the object placement issues.
.
But does we need to life with this Space Sky?
I really loved this Map in the Past but when i have seen this Version, i was shocked.
The Rhen Var Feeling is for me totally gone.It feels more like a Asteroid Planet.
I know your Project is supposed to be Dark Space but could you try to change that Sky.You would do me a big favor. Pleaseeee.

another Question would be.
Is it Crathe or Grathe.Due to the original Map is named Grathe with G not with C.

Besides of that i really enjoyed all your own made Maps massive plus the Last Days Era`s Legions :-) and the other Map Contributions are also very good selected.
Great Map Pack :greeny:
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Sky_216
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Re: DS V1 Bug Reports

Post by Sky_216 »

@Alex: i assume you mean the night time Rhen Var?

Crathe, its not Grathe at all, although Yankfan made it.

Adon Fel was once Grathe, but I changed it and altered the appearance.
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Re: DS V1 Bug Reports

Post by AlexSecura »

Thanks for clearing my Questions. I love Adon Fel and i never would have seen that it was in the past Grathe.
About Rhen Var.I totaly forgot about that random Sky Thingy. :roll:I looked quick and I loved the Day Version.But not the Night One.So no need to change anything at the Monastery Map.

and i sure post some Pics,soon.
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Re: DS V1 Bug Reports

Post by Nihillo »

Say, is it odd that I haven't seen a non-nighttime Rhen-Var yet? I played the map at least four times...

Come to think of it, I really don't remember seeing any other skies besides the original versions. Then again, I am a very forgetful person. I will look into it, see if I can get any other sky besides the original, if there's something wrong, I will let you know.
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Sky_216
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Re: DS V1 Bug Reports

Post by Sky_216 »

Most maps don't have random skies. from memory, ones that do are:

Maloss, Virmund, Myydria, Rhen Var.

Quite a few others did, but either they or the random skies were dumped (in fact Veriss still does, but it was buggy so I switched it off).
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Re: DS V1 Bug Reports

Post by Nova Hawk »

Alright, here are a few bugs I've noticed while playing on Virmund.

A chair that has been placed inside the staircase:
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Two floating CPs, I believe they are 8 and 6:
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And in the second pic you can see that the health and ammo droid are floating too.

Also, when playing Galidraan in DT mode, there are no CPs to spawn at.
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Re: DS V1 Bug Reports

Post by Faceman2000 »

Crathe crashes when I try to play it. :?
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Re: DS V1 Bug Reports

Post by Sky_216 »

At what point?

-If you played a bunch of maps in sequence and its after a few, this could happen to any map.
-If you played it, chose CIS and spawned at the default CP for them, it sometimes crashes. This is weird and I have no clue what the heck is going wrong here.
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Re: DS V1 Bug Reports

Post by Faceman2000 »

I chose the Republic and spawn, and then it crashes.
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Re: DS V1 Bug Reports

Post by Nova Hawk »

I've found a couple more bugs on Rhen Var & Hymar.

On Hymar, the AI can't get past this step to capture the CP on top of the ruin.
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Same with Rhen Var, the AI can't get past these steps:
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