Last Release: Version 5
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- MandeRek
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Last Release: Version 5

After more than 2 years of working, a lot of team members, who joined and left, a lot of crashes, falling and redoing.. This is finally the last release of BF0. Not because it's completely finished, not because I think it's done.. Just because I think it's time to finish the chapter of 'modding' in my life. I polished what I could the last weeks, although I didn't have much time, and must say I just left GT without saying or releasing anything.. But I just can't keep you away from my baby, although not many people will really like it with all new moddeling and mapping going on for this game. This is basicly all I've ever done in modding, and I hope.. actually BEG you can at least see all effort I've put in this.. GT:
Battlefront Zero; Version 5.0
Readme, basicly all to say there is, about new content (in short: GCW), notes, credits etc.:
Hidden/Spoiler:
Download link:
Last edited by MandeRek on Sat Aug 14, 2010 10:52 am, edited 1 time in total.
Re: Last Release: Version 5
Wow! Its finally here! Good to see you've finally released the finished version. My only issue is the 500mb download. I don't think i'll be able to download this
.

- MandeRek
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Re: Last Release: Version 5
Known bugs which won't be solved anymore, and stupid i missed them:
There are a lot of impurities in maps as people stated before, not all got fixed but I remember doing a lot of work on those. Gameplay should be fun though! Enjoy all
(sorry for the 500mb download, I already reduced filesize a lot from how it was first)
- 2 or 3 Force Powers unlocalised
- Death Star has no loadscreen
There are a lot of impurities in maps as people stated before, not all got fixed but I remember doing a lot of work on those. Gameplay should be fun though! Enjoy all
(sorry for the 500mb download, I already reduced filesize a lot from how it was first)
- CodaRez
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Re: Last Release: Version 5
Well to quote...
"It's been a pleasure"
Great work, the irony of it is that since I bugreport this is the final version and I can't give quirky comments
Well seriously, I do truly appreciate the work and effort you put, doesn't come easily a modder who can make/gather many to make so many new diverse models, even if imperfect. A true inspiration to the rest of us. I'll play it with joy, you can bet on it
"It's been a pleasure"
Great work, the irony of it is that since I bugreport this is the final version and I can't give quirky comments

Well seriously, I do truly appreciate the work and effort you put, doesn't come easily a modder who can make/gather many to make so many new diverse models, even if imperfect. A true inspiration to the rest of us. I'll play it with joy, you can bet on it

- MandeRek
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Re: Last Release: Version 5
Thanks man, also for all bugtesting you've done, you know I really appreciate it right? Enjoy the new era, and thanks for all support as well 

- AQT
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Re: Last Release: Version 5
Congratulations, MandeRek, on this final release of Battlefront Zer0 and all the effort you put into it to make it so. It seems like it was only yesterday that I played through the alpha. I'm glad I had the opportunity to help out and contribute in whatever way I could, whether it would be loadscreens or even a map, it was worth my time. I'm sure this version will be a blast to play through. 

- MandeRek
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Re: Last Release: Version 5
Thanks man
I changed the hints/tips so people could actually be credited, you'll probably see your name/little story passing by during maploadings once 
Mustafar is, in my opinion, the strongest map of the mod. Thanks a lot for cleaning it and finishing it like this, and ofcourse for all the loadscreens
On another note, I won't 'stop' modding completely.. I'll still be available for small fun things, like moddeling contests, or helping other people if I can. I really want to focus from big, massive content mod (BF0) to more small, real polished, refreshing maps. Besides, I'm always in for requests for friends ofcourse.
I'm still hoping on a nice trailer for BF0, Revan would make one if I remember correctly, but my pc is so unbelievable laggy.. I'm already having problem playing on the highest lighting settings, so can't even think about recording. If people are in the mood.. I'ld be more than happy!


Mustafar is, in my opinion, the strongest map of the mod. Thanks a lot for cleaning it and finishing it like this, and ofcourse for all the loadscreens

On another note, I won't 'stop' modding completely.. I'll still be available for small fun things, like moddeling contests, or helping other people if I can. I really want to focus from big, massive content mod (BF0) to more small, real polished, refreshing maps. Besides, I'm always in for requests for friends ofcourse.
I'm still hoping on a nice trailer for BF0, Revan would make one if I remember correctly, but my pc is so unbelievable laggy.. I'm already having problem playing on the highest lighting settings, so can't even think about recording. If people are in the mood.. I'ld be more than happy!

- Twilight_Warrior
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Re: Last Release: Version 5
Good to see it's out, bad to see the great chapter of Mande's mod is coming to a close. Looks good, man
. Downloading now.

Re: Last Release: Version 5
Congrats, MandeRek! I hope everyone can appreciate the work you and the team have put into this. Now, to reinstall BF2...
Re: Last Release: Version 5
It says here that the file is temporarily unavailable and I have been trying to download this the whole day. I guess I will wait until you have another mirror ready.
- FragMe!
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Re: Last Release: Version 5
Just played through a few maps, congrats to you and all that contributed.
And I must say the ATAP looks awesome with the lighting on Kashyyyk, thanks for getting it in game.
Warning: A bit of self indulgence
And I must say the ATAP looks awesome with the lighting on Kashyyyk, thanks for getting it in game.

Warning: A bit of self indulgence
Hidden/Spoiler:
- Eggman
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- Posts: 1602
- Joined: Mon Jul 16, 2007 1:30 pm
- Location: Las Vegas
- Projects :: Battlefront Chronicles
Re: Last Release: Version 5
I'm having the same issue as Nihillo, but I'll be sure to give it a download as soon as I can. 

Re: Last Release: Version 5
^I think the file was "temporarily unavailable" because so many people were trying to download the mod at once.
Anyway, I just started downloading it and I'll try it out soon. And I must say it is a shame that Endor:Base couldn't make it. The screens looked so good.
I'm guessing we can post our reviews here?
Oh, and can you tell me how many maps there are so I can know if I installed it right?

Anyway, I just started downloading it and I'll try it out soon. And I must say it is a shame that Endor:Base couldn't make it. The screens looked so good.
I'm guessing we can post our reviews here?
Oh, and can you tell me how many maps there are so I can know if I installed it right?
- MandeRek
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Re: Last Release: Version 5
inky wrote:I'm guessing we can post our reviews here?
Oh, and can you tell me how many maps there are so I can know if I installed it right?
You can post reviews if you want, but there won't be a new release so at least I won't do anything with them.. They're always good ofcourse.
By heart it containes 16 maps, wherefrom 2 are stock(loaded)

FragMe! wrote:And I must say the ATAP looks awesome with the lighting on Kashyyyk, thanks for getting it in game.
Haha it sure looks amazing, thanks a lot for the great asset and all help you gave me throughout all problems I've been through. Make sure you read the Hints/Tips, you must be on one

You're a lifesaver Bert

- Eggman
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Re: Last Release: Version 5
I had a chance to play through the mod a bit last night, and I have to say the new content really shows how far you've progressed as a modder. I still have my criticisms of some of the older content from when the mod first started out, but I recall you mentioning that you lost a lot of the source files for the original maps, so there's not really anything you could have done with them. Everything you've added more recently, however, has been of high quality. 

- MandeRek
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Re: Last Release: Version 5
Eggman wrote:I had a chance to play through the mod a bit last night, and I have to say the new content really shows how far you've progressed as a modder. I still have my criticisms of some of the older content from when the mod first started out, but I recall you mentioning that you lost a lot of the source files for the original maps, so there's not really anything you could have done with them. Everything you've added more recently, however, has been of high quality.
Thanks a lot man

Thanks again
Re: Last Release: Version 5
MandeRek wrote:inky wrote:I'm guessing we can post our reviews here?
Oh, and can you tell me how many maps there are so I can know if I installed it right?
You can post reviews if you want, but there won't be a new release so at least I won't do anything with them.. They're always good ofcourse.
By heart it containes 16 maps, wherefrom 2 are stock(loaded)
Okay, thanks.
I played Rhen Var, Mustafar, and Starkillers Revenge last night.
Rhen Var: Gameplay was good and I liked the structures. And the way the CIS starts out, it makes them look like the invaders, which their supposed to be of course. And I think it's like that in your other maps as well. Also, the map is good for sniping if you're the Republic.
Mustafar: I think you or someone else mentioned that Mustafar was the best map of the mod or something like that. And I certainily agree with that. The gameplay was as near to perfect as you can get. You couldn't just rush foward by yourself. You actually needed the help of your TEAM. Imagine that. And I had to watch my step as I jumped with Yoda, more than once dying in the lava. XD So that was a challenge. And when that happened, you actually hit rock-bottom, unlike in the stock map, where you keep on falling forever.
Starkiller's Revenge: This was one of the 2 stock maps if I recall, and it just gave new units to the map. So I'll start with those. The models were very well-done, for a start. They looked "visually stunning" in my opinion. And they were pretty balanced. The weapon sounds were pretty neat too. And when i played as Starkiller, my favorite thing to do was to charge up that force light power and then run into a pack of enemies and let it loose. Made me chuckle in my head every time.
Might post some more later.
- MandeRek
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- Posts: 2768
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Re: Last Release: Version 5
Thanks for the review. On Mustafar, I really liked the GCW. You need good graphics I guess, my PC lagged A LOT because of the Incinerator Trooper, and the already 'heavy' requiring map. Anyhow, have fun playing the rest as well 

Re: Last Release: Version 5
I will. Also, I noticed on the Republic side that there was a trooper with a vibroblade. It was named an AQ-t vibroblade....Is that a reference to AQT?
- MandeRek
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- Posts: 2768
- Joined: Tue Oct 02, 2007 10:51 am
- Location: Ghosting around GT
- Projects :: Battlefront Zer0
- Games I'm Playing :: SWTOR
- xbox live or psn: No gamertag set
Re: Last Release: Version 5
inky wrote:I will. Also, I noticed on the Republic side that there was a trooper with a vibroblade. It was named an AQ-t vibroblade....Is that a reference to AQT?
Hehe funny you notice, it's indeed a non-canon name, as little credit to AQT and all the amazing work he put into the map

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