Dark Times II: Rising Son - Released!

Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.

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Lagomorphia
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Re: Dark Times II: Rising Son - Released!

Post by Lagomorphia »

I guessed it was an animated conveyor belt, but I didn't realise both sides were the same object and they went underneath, (I imagined them going up the sides).
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Re: Dark Times II: Rising Son - Released!

Post by Nova Hawk »

Hey Mav, did you do anything to Fett's jetpack? Because now the flames are off-centered whereas before they were directly under the exhaust ports. Like this:
Hidden/Spoiler:
Image
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Lagomorphia
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Re: Dark Times II: Rising Son - Released!

Post by Lagomorphia »

The flame effects have changed. They look like the ones from the rocket B1 battledroid.
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Re: Dark Times II: Rising Son - Released!

Post by Darth_Squoobus »

Mon Clamari crashes like clockwork. Especially after the timer runs out when defending the satellite dish.
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Re: Dark Times II: Rising Son - Released!

Post by Lagomorphia »

Always complaints with you eh? You sound like me. :D

If the mission is impossible because of the crashing and you don't find a fix you could use the fake console to skip it.

What happens after the dish...
Hidden/Spoiler:
You have to take the surviving Imperial Command post.
EDIT: Speaking of obscure complaints, on Geonosis the Geonosians are fighting for the Empire when they canonically sided with the Rebels.
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Re: Dark Times II: Rising Son - Released!

Post by K9Underdogg »

Speaking of obscure complaints, on Geonosis the Geonosians are fighting for the Empire when they canonically sided with the Rebels.
Thats true, the only explanation I could think of is that they are slaves
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Re: Dark Times II: Rising Son - Released!

Post by Faceman2000 »

I rarely post anymore, and I have only played this briefly, but wow. Just wow. Tjis is quite possibly the highest quality mod since the Convo Pack. I have no complaints. This is fantastic, Mav. You have outdone yourself and this outdated game, and I congratulate you.
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Re: Dark Times II: Rising Son - Released!

Post by 0001111000 »

Thank you for the help Mav. I had to do a reinstall of my game overall to get it to work a little extreme i know but the mod works now including the scenario which was very well put together.
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Re: Dark Times II: Rising Son - Released!

Post by revan174 »

I have a problem with this mod, when i extract it it takes a VERY long time (and only fully extracts with 7zip for me, WINRAR gets stuck at 95% and then goes not responding), and after extraction I click the installer and my computer freezes, then i am forced to restart my computer.

I really would like a solution to this, because this mod looks so epic. So can someone help me please find a solution? Thanks in advance.

-Revan
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Re: Dark Times II: Rising Son - Released!

Post by RogueKnight »

revan174 wrote:I have a problem with this mod, when i extract it it takes a VERY long time (and only fully extracts with 7zip for me, WINRAR gets stuck at 95% and then goes not responding), and after extraction I click the installer and my computer freezes, then i am forced to restart my computer.

I really would like a solution to this, because this mod looks so epic. So can someone help me please find a solution? Thanks in advance.

-Revan
What are your computer specs?
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Re: Dark Times II: Rising Son - Released!

Post by revan174 »

RogueKnight wrote:
revan174 wrote:I have a problem with this mod, when i extract it it takes a VERY long time (and only fully extracts with 7zip for me, WINRAR gets stuck at 95% and then goes not responding), and after extraction I click the installer and my computer freezes, then i am forced to restart my computer.

I really would like a solution to this, because this mod looks so epic. So can someone help me please find a solution? Thanks in advance.

-Revan
What are your computer specs?
I have a Pentium 4 Dell @3 GHz and 2 GB of ram... Video card is a ATI Radeon 3600 HD.... anything else you need to know?

And how does this help?

EDIT: reinstalled, works great. Thanks mav :P
Last edited by revan174 on Thu Jul 29, 2010 10:25 pm, edited 1 time in total.
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Re: Dark Times II: Rising Son - Released!

Post by Maveritchell »

revan174 wrote:I have a problem with this mod, when i extract it it takes a VERY long time (and only fully extracts with 7zip for me, WINRAR gets stuck at 95% and then goes not responding), and after extraction I click the installer and my computer freezes, then i am forced to restart my computer.
Did you read the readme.txt before installing?
Please be aware that the installer may take a little bit of time before it starts up. If you doubleclick the installer and it doesn't appear to be doing anything, please don't repetitively click the installer - it is likely working already and clicking it more than once will just duplicate the process and bog down your machine.
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Re: Dark Times II: Rising Son - Released!

Post by revan174 »

Maveritchell wrote:
revan174 wrote:I have a problem with this mod, when i extract it it takes a VERY long time (and only fully extracts with 7zip for me, WINRAR gets stuck at 95% and then goes not responding), and after extraction I click the installer and my computer freezes, then i am forced to restart my computer.
Did you read the readme.txt before installing?
Please be aware that the installer may take a little bit of time before it starts up. If you doubleclick the installer and it doesn't appear to be doing anything, please don't repetitively click the installer - it is likely working already and clicking it more than once will just duplicate the process and bog down your machine.
Yes, but i didn't notice that but i'll try again.
Thanks for clearing it up and let me see if it works.
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Re: Dark Times II: Rising Son - Released!

Post by Lagomorphia »

the highest quality mod since the Convo Pack.
This is better than the Conversion Pack.
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Re: Dark Times II: Rising Son - Released!

Post by DarthD.U.C.K. »

he was talking about high quality, not about which mod is subjectively "better"
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Re: Dark Times II: Rising Son - Released!

Post by CodaRez »

I got a little twitch here:

-the darktrooper Phs I still sounds like a stormtrooper/man

U could say the stock darktroopers are the same, even though they are actually now written off as cyborgs and not full robots, but if thats the reasoning behind it, then I guess it can slide.

Otherwise, you should just make it mute.
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Re: Dark Times II: Rising Son - Released!

Post by CressAlbane »

I was able to make a MP server to get around Dantooine in the campaign. Liked Fest campaign a lot!
inky
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Re: Dark Times II: Rising Son - Released!

Post by inky »

http://www.xfire.com/video/320c61/
Some weird thing on Balmorra. I'm not sure if its a regular glitch in the stock game or if it's Dark TImes related. You can stop watching the vid at 1 minute and 30 seconds into it.

Also, yesterday a video was made on Korriban involving maybe 8 people and I was one of them. It's not the best but a nice vid anyway.
http://www.youtube.com/watch?v=Md-gCWfasJc

Also, one question, is there going to be another realease? Like another version or something?
Last edited by inky on Sat Jul 31, 2010 12:07 am, edited 1 time in total.
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Maveritchell
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Re: Dark Times II: Rising Son - Released!

Post by Maveritchell »

inky wrote:http://www.xfire.com/video/320c61/
Some weird thing on Balmorra. I'm not sure if its a regular glitch in the stock game or if it's Dark TImes related. You can stop watching the vid at 1 minute and 30 seconds into it.
:lol: It looks like a latency-related issue; I've never seen it before.
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Re: Dark Times II: Rising Son - Released!

Post by inky »

^Ah. The rocket just started firing automatically when I spawned and I got excited over it. :funny2:
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