Yavin IV: plateau v1.0 release

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Yavin IV: plateau v1.0 release

Postby acryptozoo » Thu Mar 31, 2011 4:52 pm

hello GT
well finally after awhile ive gotten around to release yavin :D
small info on map:
basically a plateau jutting out of a large grassland with a small forest around it and a stream and lake and other things,
features: random skies/FX, DT2 rising son and some other things
vehicles that it has are: at-rt,light attack speeder, speeder-bike
so have fun :D
screenies
Hidden/Spoiler:
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credits
Hidden/Spoiler:
YAVIN IV: PLATEAU
-Acryptozoo
Story: well simple one was imperials landed and attacked rebel outpost on Yavin IV in which the rebels had tucked away on a plateau in yavin's Grasslands

Installation:
put "Y4p" in your
addon folder
if you dont have one
make one in Gamedata

Credits:
Kinetos: his awesome rebel blaser pack
Maveritchell: DT2 support
SKY_216: various props from his asset packs,caves,rocks,trees ect random sky tut
fasty: adding custom music
squipple/eddie: tons of props from their asset pack
Wookiepedia: fish/bird pictures, yavin picture
Psych0fred/ConvoPack team: convopack vehicles
nomanda_firefox: big thanks for letting me use your assault HTT
thefarseer: TIE lander
Rends: Mos eisley Props
and some locals from Mos eisley
consortium 3d.com: sky textures
manayang.com: ground textures
CG_textures: for tree textures and others
lord_bandu: dantooine tree
Petroglyph/lucasarts: rebel Transport,imp lander models
Executer_94:fixed ammo/health crates
and ofcoruse Lucasarts for all the stock props
Codarez/pandemic:CDEF rifle
Codarez:CDEF pistol
Beta testers:
sampip
[Padawan]Helkaan,
commander501stappo,
Darth_Spiderpig,
Deathplayer,
Firefang,
skelltor,
agentsmith38,
THEWULFMAN,
Fiodis,
modmaster13,
Nova Hawk,
SAMofBIA,
R8-Q88,
thedoubleMM,

Translators:
[Padawan]Helkaan,
Darth_Spiderpig,
Everybody on GT for helping and solving my various problems and for awesome tuts
i may of forgot someobody so tell me if i did :S


and finally the DL link :D
Yavin IV: Plateau
Last edited by acryptozoo on Sat Apr 02, 2011 8:35 am, edited 1 time in total.

Sith
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Re: Yavin IV: plateau v1.0 release

Postby Jendo7 » Thu Mar 31, 2011 6:18 pm

This looks superb, downloading now :thumbs:

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Re: Yavin IV: plateau v1.0 release

Postby CressAlbane » Thu Mar 31, 2011 7:27 pm

What is in picture 3? Is that a fish?

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Re: Yavin IV: plateau v1.0 release

Postby acryptozoo » Thu Mar 31, 2011 7:43 pm

@jendo7: thanks :D


CressAlbane wrote:What is in picture 3? Is that a fish?


yep

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Re: Yavin IV: plateau v1.0 release

Postby THEWULFMAN » Fri Apr 01, 2011 12:24 am

Looks great :thumbs:

You may want to included the beta testers in the readme though :P


:themoreknow:

Couldnt help it.

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Re: Yavin IV: plateau v1.0 release

Postby naru1305 » Fri Apr 01, 2011 7:18 am

wow, awesome map, like it quite much.
great work :thumbs:

Lephenix

Re: Yavin IV: plateau v1.0 release

Postby Lephenix » Fri Apr 01, 2011 2:17 pm

Looks good , i had only played the 1st beta .

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Re: Yavin IV: plateau v1.0 release

Postby Unlucky13 » Fri Apr 01, 2011 8:55 pm

Looks awesome! Is that a new kind of tie bomber in pic 6?

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Re: Yavin IV: plateau v1.0 release

Postby [Padawan]Helkaan » Sat Apr 02, 2011 5:21 am

Unlucky13 wrote:Looks awesome! Is that a new kind of tie bomber in pic 6?

It's a TIE lander :P

@acryptozoo: like WulfMan said, you should add the beta testers to the list and maybe credit the respective translators :S

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Re: Yavin IV: plateau v1.0 release

Postby Anakin » Sat Apr 02, 2011 6:02 am

1) downloading downloading

2) playing

3) :shock:

4) :eek:

5) :faint:

!!THAT'S GREAT!!

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Re: Yavin IV: plateau v1.0 release

Postby acryptozoo » Sat Apr 02, 2011 12:48 pm

lol thanks all XD

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Re: Yavin IV: plateau v1.0 release

Postby Maveritchell » Sat Apr 02, 2011 10:39 pm

Just in a five-minute playthrough:
-Multiple floating objects
-AI Pathing issues
-Way, way too large
-CTD at the edge of the map
-Localization hiccups (e.g. "jedi" vs. "Jedi"), missing localizations
-Object placement impeding vehicle progress (speeders can't use certain bridges)
-Landed vehicle objects floating midair? (Rebel/Jedi landers)
-Missing sounds (Ord66)
-"Stuck" combo states (cultist jump attack)

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Re: Yavin IV: plateau v1.0 release

Postby fasty » Sat Apr 02, 2011 11:45 pm

Maveritchell wrote:-Way, way too large

I can definitely vouch for that. My low end computer gets around 10 frames per second on this map. It's so bad I can't enjoy all the visuals you put in. :( Next time think about all the people with bad video cards. :D

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Re: Yavin IV: plateau v1.0 release

Postby Fiodis » Sun Apr 03, 2011 10:30 am

Maveritchell wrote:Just in a five-minute playthrough:
-Multiple floating objects
-AI Pathing issues
-Way, way too large
-CTD at the edge of the map
-Localization hiccups (e.g. "jedi" vs. "Jedi"), missing localizations
-Object placement impeding vehicle progress (speeders can't use certain bridges)
-Landed vehicle objects floating midair? (Rebel/Jedi landers)
-Missing sounds (Ord66)
-"Stuck" combo states (cultist jump attack)

And before that, six counts of "wow it's awesome". :wink:

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Re: Yavin IV: plateau v1.0 release

Postby CressAlbane » Sun Apr 03, 2011 11:31 am

I downloaded it, my only problem was the low framerate and the large size.

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Re: Yavin IV: plateau v1.0 release

Postby CalvaryCptMike » Sun Jun 19, 2011 3:57 pm

This looks really cool, I love the great foggy look and feel.
Good job! :D


Last bumped by acryptozoo on Sun Jun 19, 2011 3:57 pm.

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