Battlefront: The Clone Wars (build 50411/1)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Cerfon Rournes
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Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Post by Cerfon Rournes »

Nice update, sounds good. 8)
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Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Post by THEWULFMAN »

commander501stappo wrote:All you need to play this mod is the mod itself, the 1.3 patch and the 1.1 patch.

Technically you dont need to have the 1.1 installed before you install the 1.3, as the 1.3 has everything that the 1.1 has in addition to custom era support and all that good stuff.

I plan on including the 1.3 lite installer with my mod, so those without it can just immediately install it. I plan to ask Zerted if this is ok, even though I am 95% certain it is, partially due to the fact people have included the lite 1.3 installer with their mods before, even Mav, so its probably fine.
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Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Post by acryptozoo »

Update sounds good :D
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Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Post by Nova Hawk »

Sounds good to me too. I guess this means that the mod is very nearly complete and will be released soon? You've done a very excelent job. I just hope I have Win7 installed on my Mac before this comes out but I will most likely not.

May the Force be with you on finishing up this fantastic mod!
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Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Post by Fiodis »

THEWULFMAN wrote:
commander501stappo wrote:All you need to play this mod is the mod itself, the 1.3 patch and the 1.1 patch.

Technically you dont need to have the 1.1 installed before you install the 1.3, as the 1.3 has everything that the 1.1 has in addition to custom era support and all that good stuff.
Are you sure you don't mean the 1.2 patch rather than the 1.1? The 1.1 was the official one, I think - did Zerted include the official 1.1 patch installation in his 1.3?
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Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Post by AQT »

The unofficial 1.3 patch does not include the official 1.1 patch.
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Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Post by SAMofBIA »

why would you ruin a perfectly good mac with a win7 system? or can mac not run bf2 and the like?
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Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Post by Eggman »

SAMofBIA wrote:why would you ruin a perfectly good mac with a win7 system? or can mac not run bf2 and the like?
Battlefront runs on Windows. Therefore, if you have a Mac computer (like me), you need to install some sort of Windows OS on a partition. If making the machine more versatile and useful in general is "ruining" it, then yeah, I guess I agree with you. :?
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Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Post by THEWULFMAN »

AQT wrote:The unofficial 1.3 patch does not include the official 1.1 patch.
It doesnt? I thought it did. Huh, my bad... :?
SAMofBIA wrote:why would you ruin a perfectly good mac with a win7 system? or can mac not run bf2 and the like?

Sam, leave my presence at once! Spamming my topic with words like "good" and "Mac" in the same sentence. I am kidding about the leave my presence part, :P
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Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Post by commandoCC-9811 »

I love the sounds of this game and how it's turning out! It's kind of hard to describe my happiness for you and how this mod is showing a true talented group of modders.

Great job and keep it up!
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Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Post by LO65 »

So.... any updates?
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Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Post by Nova Hawk »

LO65 wrote:So.... any updates?
Patience, my young apprentice. He will update the community shortly.
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Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Post by THEWULFMAN »

I know, I know, I have not been updating the thread much, and I apologize. I have been very busy. Allow me to post some new-ish info. This is what is needed to be done on the mod.
Hidden/Spoiler:
[quote="From Mod DB"]Things left to aquire model wise
-------------------------------------------------- ship models -------------------------------------------------
-TCW Venator. I had planned to just use an edited stock model, and I will fall back on that idea if I have to, but I plan to use a new model that is being made. Forcemaster, an avid fan of TCW like me, is making a near replica of the TCW Style Venator, with expanded interiors. If you want to see the interiors and hangers, here is a video (not made by me) Youtube.com When he is done with the model, he will release a map with the model in it, then release the model for me to use. I will talk to him further about this.

-The Malevolence. As you know this has been something that has taken awhile to get too. It is getting close to being done, the last things are the hangers, there are 12. And yes, all 12 will have fighters in them, however, only 2 of those 12 will be able to enter as the player. Only the AI will be able to use the other 10 hangers.

-Recuscant. This is needed for many reasons, and while there is a model already, it is too detailed. So, I will make a new one myself.
-Seathipede shuttle.
maybe more
----------------------------------------------------- Unit models -----------------------------------------------
-TCW Style B2. This i a thorn in my butt. I have been trying to get it working properly for a long time, hopefully I will have it ingame and working within the week
-Fixed ahsoka model. The current one is very buggy.
-TCW Style Anakin
-TCW Style Obiwan
maybe more
----------------------------------------------------Weapon models ----------------------------------
-New 100% accurate Z6, the current one is inaccurate.
maybe more
---------------------------------------------------- Misc.--------------------------------------------------
-Orto Plutonia Hanger and base. This is needed for my Orto Plutnia map, I am about 40% done on this.
-Fixed accurate Mos eisly cantina. Long story here -.-
maybe more
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Things left to do map wise
-Make new space maps, "Blockade over Ryoth", "Battle of the Malevolence", and maybe the battle above Salucamei or however it is spelled
-Finish Mimbam
-Redo Orto Plutonia
-Polish up Mandalore: Sundari
-Finish the random weather for stock maps
-Finish the small edits to stock maps
maybe more
~~~~~~~~~~~~~~~~~~~~~~~~~~
Things left to do code wise.
-Tweak weapon damage
-Finish Death Watch code
maybe more
.[/quote]
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]

Post by CalvaryCptMike »

Looks like a long list, good luck!! :thumbs:
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]

Post by Nova Hawk »

Wow, that's a pretty long list! I was gonna say good luck with finishing up the mod but seeing as how the Jedi don't believe in luck I'll say...
Hidden/Spoiler:
May the Force be with you!
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]

Post by ShadowWing »

THEWULFMAN wrote:I know, I know, I have not been updating the thread much, and I apologize. I have been very busy. Allow me to post some new-ish info. This is what is needed to be done on the mod.
Hidden/Spoiler:
[quote="From Mod DB"]Things left to aquire model wise
-------------------------------------------------- ship models -------------------------------------------------
-TCW Venator. I had planned to just use an edited stock model, and I will fall back on that idea if I have to, but I plan to use a new model that is being made. Forcemaster, an avid fan of TCW like me, is making a near replica of the TCW Style Venator, with expanded interiors. If you want to see the interiors and hangers, here is a video (not made by me) Youtube.com When he is done with the model, he will release a map with the model in it, then release the model for me to use. I will talk to him further about this.

-The Malevolence. As you know this has been something that has taken awhile to get too. It is getting close to being done, the last things are the hangers, there are 12. And yes, all 12 will have fighters in them, however, only 2 of those 12 will be able to enter as the player. Only the AI will be able to use the other 10 hangers.

-Recuscant. This is needed for many reasons, and while there is a model already, it is too detailed. So, I will make a new one myself.
-Seathipede shuttle.
maybe more
----------------------------------------------------- Unit models -----------------------------------------------
-TCW Style B2. This i a thorn in my butt. I have been trying to get it working properly for a long time, hopefully I will have it ingame and working within the week
-Fixed ahsoka model. The current one is very buggy.
-TCW Style Anakin
-TCW Style Obiwan
maybe more
----------------------------------------------------Weapon models ----------------------------------
-New 100% accurate Z6, the current one is inaccurate.
maybe more
---------------------------------------------------- Misc.--------------------------------------------------
-Orto Plutonia Hanger and base. This is needed for my Orto Plutnia map, I am about 40% done on this.
-Fixed accurate Mos eisly cantina. Long story here -.-
maybe more
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Things left to do map wise
-Make new space maps, "Blockade over Ryoth", "Battle of the Malevolence", and maybe the battle above Salucamei or however it is spelled
-Finish Mimbam
-Redo Orto Plutonia
-Polish up Mandalore: Sundari
-Finish the random weather for stock maps
-Finish the small edits to stock maps
maybe more
~~~~~~~~~~~~~~~~~~~~~~~~~~
Things left to do code wise.
-Tweak weapon damage
-Finish Death Watch code
maybe more
.
[/quote] do it. now. :vader2:
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]

Post by DarthEste01 »

unbelievable the malevolence!!!!!!!!!! :eek: is it as large as in the series? and,has it extended interiors?
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]

Post by naru1305 »

hey wulf, if i can help you in any way, tell me; i think i can start with redoing the ashoka model this weekend if you want :D
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]

Post by THEWULFMAN »

DarthEste01 wrote:unbelievable the malevolence!!!!!!!!!! :eek: is it as large as in the series? and,has it extended interiors?

It will be to 100% scale, but it will not have much interiors at all because of the max object/poly limit on a map.

The idea is to recreate and embellish the battle between the 3 Venators and The Malevolence.
The Malevolence will have 12 hangers, only 2 of which the player can use, the other 10 will have autopiloted Vultures and Hyenas.
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Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]

Post by JediAndroid »

hey friend, good mod :thumbs: !, where i can download? :roll:
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