XSI ZETools
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- ANDEWEGET
- Ancient Force
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XSI ZETools
XSIZETools
>> GitHub XSIZETools page <<
For downloads, guidelines and information.
___________________________________________________________________________
Template Packs
Droids:
Mirrors: Google Sites
Content: Battle Droid, Magna Guard, SB Droid, Droideka
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Heroes:
Mirrors: Google Sites
Content: Chewbacca, Aayla Secura, Yoda
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Special Units:
Mirrors: Google Sites
Content: SWBF I ARC Trooper, Female Sniper
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Villains:
Mirrors: Google Sites
Content: General Grievous, Darth Vader
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Creatures:
Mirrors: Google Sites
Content: Gamorrean Guard, Geonosian, Wampa, Jawa, Acklay, Taun Taun, Ewok
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Walkers:
Mirrors: Google Sites
Content: AT-TE(not game ready?), Oneman AT-ST, AT-AT, AT-ST
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Lightsabers:
Mirrors: Google Sites
Content: Lightsaber Left, Lightsaber Right
___________________________________________________________________________
If you experience any problems with this plugin, please post in this thread or send me(ANDEWEGET) a PM.
>> GitHub XSIZETools page <<
For downloads, guidelines and information.
___________________________________________________________________________
Template Packs
Droids:
Mirrors: Google Sites
Content: Battle Droid, Magna Guard, SB Droid, Droideka
----------------------------------------------------
Heroes:
Mirrors: Google Sites
Content: Chewbacca, Aayla Secura, Yoda
----------------------------------------------------
Special Units:
Mirrors: Google Sites
Content: SWBF I ARC Trooper, Female Sniper
----------------------------------------------------
Villains:
Mirrors: Google Sites
Content: General Grievous, Darth Vader
----------------------------------------------------
Creatures:
Mirrors: Google Sites
Content: Gamorrean Guard, Geonosian, Wampa, Jawa, Acklay, Taun Taun, Ewok
----------------------------------------------------
Walkers:
Mirrors: Google Sites
Content: AT-TE(not game ready?), Oneman AT-ST, AT-AT, AT-ST
----------------------------------------------------
Lightsabers:
Mirrors: Google Sites
Content: Lightsaber Left, Lightsaber Right
___________________________________________________________________________
If you experience any problems with this plugin, please post in this thread or send me(ANDEWEGET) a PM.
Last edited by ANDEWEGET on Thu Jan 16, 2014 9:44 pm, edited 83 times in total.
- acryptozoo
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Re: XSI ZETools/Scripts
wow thats awesome i cant wait till its finished
- Cerfon Rournes
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Re: XSI ZETools/Scripts
Fantastic!
Weapon template ideas:
Rifle W/ correct hp_fire rotation.
Lightsaber W/ correct hp_fire rotation.
Thats what I got. Amazing job Ande!!
Weapon template ideas:
Rifle W/ correct hp_fire rotation.
Lightsaber W/ correct hp_fire rotation.
Thats what I got. Amazing job Ande!!
- Fiodis
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Re: XSI ZETools/Scripts
I didn't know there was a specific rotation. I just created a null and positioned it without rotating. It's already pointing along the z-axis the right way.Cerfon Rournes wrote:Rifle W/ correct hp_fire rotation.
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Re: XSI ZETools/Scripts
QFT.Fiodis wrote:I didn't know there was a specific rotation. I just created a null and positioned it without rotating. It's already pointing along the z-axis the right way.Cerfon Rournes wrote:Rifle W/ correct hp_fire rotation.
Neat idea ANDE, I'll be sure to keep an eye on this topic.
- ANDEWEGET
- Ancient Force
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Re: XSI ZETools/Scripts
Thanks for the comments/suggestions!
As long as you place your firepoint along the z-axis it should work fine.
All the functions work now, I just need to create some templates and then Im finished, although the weapons tab still looks very empty...
As long as you place your firepoint along the z-axis it should work fine.
All the functions work now, I just need to create some templates and then Im finished, although the weapons tab still looks very empty...
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Re: XSI ZETools/Scripts
Well, afaik there isn't much you can do with weapons, like no spinning parts for like a chaingun, no ammo counter on the first person model, so I think adding hp_fire(s) and maybe right scaling and positioning is all you might need.ANDEWEGET wrote:All the functions work now, I just need to create some templates and then Im finished, although the weapons tab still looks very empty...
- ANDEWEGET
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Re: XSI ZETools/Scripts
Yeah, thats true... While were at it, does somebody have any wishes on non-SWBF2-specific scripts? Id just include them in the misc tab.
- AceMastermind
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Re: XSI ZETools/Scripts
What kind of scripts are you looking for, macros, tool shortcuts, plugins/xsiaddons etc?
You could also include the lowres skeleton and tentacle templates on the Character Tools tab if you want.
You could also include the lowres skeleton and tentacle templates on the Character Tools tab if you want.
- ANDEWEGET
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Re: XSI ZETools/Scripts
I dont have the modtools/any tools to convert .msh, so anyone willing to convert some models for the templates? Id need the rebel rifle, rebel pistol, rebel rocketlauncher, a (stock) lightsaber for the weapons. A flyer without animations(ARC fighter?) and a hover without animations(SWBF 1 rebel hovertank?) for the vehicles.ANDEWEGET wrote:Thanks! Didnt know that there were templates for those.
- Fiodis
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Re: XSI ZETools/Scripts
I wouldn't mind. What format do you need them in?
- Maveritchell
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Re: XSI ZETools/Scripts
Templates for all the "odd" unit skeletons (SBD, bdroid, Wampa, Vader, pilot, female, etc.) would be pretty useful as well.
- ANDEWEGET
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Re: XSI ZETools/Scripts
@Fiodis: Actually just need a .obj although if its easier for you to export to something else, I dont mind, as long as it works. Textures arent necessary, the templates will just be hierarchy/size references.
@Mav: True, but Id need the assistance of someone who can convert/redo those skeletons.
@Mav: True, but Id need the assistance of someone who can convert/redo those skeletons.
- DarthD.U.C.K.
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Re: XSI ZETools/Scripts
another thing you could add: units and vehicle firstperson templates
- ANDEWEGET
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Re: XSI ZETools/Scripts
ANDEWEGET wrote:The units first person template I added already, I added your firstpersoncockpit.xsi, too, thats the first person for vehicles, right?
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- Captain
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Re: XSI ZETools/Scripts
That's great !
I like a lot that idea:
I like a lot that idea:
AceMastermind and FragMe! have the full version of ultimate unwrap 3D for importing skeletons.Maveritchell wrote:Templates for all the "odd" unit skeletons (SBD, bdroid, Wampa, Vader, pilot, female, etc.) would be pretty useful as well.
- acryptozoo
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Re: XSI ZETools/Scripts
like the picture idea ... will make it easier to make turrets
- Fiodis
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Re: XSI ZETools/Scripts
Heh, I already have most of those in .obj or .xsi form; I've got several folders of converted-from-msh units/weapons/props/vehicles. Usually they just take up space but occasionally I load up a few into XSI as references or to grab parts for kitbashes. The ARC, I believe, does have animations, but I used Vivaty to convert it smoothely (just the model, of course, not the skeleton). Is there some particular reason you want a vehicle without animations?ANDEWEGET wrote:Id need the rebel rifle, rebel pistol, rebel rocketlauncher, a (stock) lightsaber for the weapons. A flyer without animations(ARC fighter?) and a hover without animations(SWBF 1 rebel hovertank?) for the vehicles.
EDIT - Uploaded and sent a PM. Let me know if there's something wrong.
- ANDEWEGET
- Ancient Force
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Re: XSI ZETools/Scripts
Thanks! I dont want to redo the envelopes/bone hierarchy for the vehicles, hp hierarchy isnt as prone to go wrong as bone hierarchy is.
The only thing which is left are the special skeletons(Id be grateful for any of them ).
Ill release a test version in the next days I suppose.
The only thing which is left are the special skeletons(Id be grateful for any of them ).
Ill release a test version in the next days I suppose.
- AceMastermind
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Re: XSI ZETools/Scripts
Post a complete list of the skeletons you want and i'll start on this tonight maybe. Do you just want the skeletons or do you also want them with their geometry+UVs with enveloping and weighting too? This will determine how many steps I need to take to preserve this data.ANDEWEGET wrote:The only thing which is left are the special skeletons(Id be grateful for any of them...