E3 2011: Halo

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Re: Halo CEA and Halo 4

Postby Darth-Erik » Sun Aug 14, 2011 3:30 am

A better look at some of the new sounds of some of the weapons.
http://www.youtube.com/watch?v=JyOzSb-_SF4

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Re: Halo CEA and Halo 4

Postby computergeek » Sun Aug 14, 2011 11:33 pm

Darth-Erik wrote:A better look at some of the new sounds of some of the weapons.
http://www.youtube.com/watch?v=JyOzSb-_SF4

Nice, I was scared that they changed the rate of fire on the pistol for a second, then he fired off his second clip

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Re: Halo CEA and Halo 4

Postby Darth-Erik » Mon Aug 15, 2011 4:04 am

computergeek wrote:
Darth-Erik wrote:A better look at some of the new sounds of some of the weapons.
http://www.youtube.com/watch?v=JyOzSb-_SF4

Nice, I was scared that they changed the rate of fire on the pistol for a second, then he fired off his second clip

Yeah that would have been terrible if you only were able to shoot that slow, The only thing I didn't like was the Rocket Launcher, It had such a weird sound... They must have the "Hold Like This" sign on this Rocket Launcher too.

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Re: Halo CEA and Halo 4

Postby Fusion » Tue Aug 16, 2011 9:22 am

Damnation


Battle/Beaver Creek


If someone could tell me how to fix those so they aren't white boxes that would be great.

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Re: Halo CEA and Halo 4

Postby Teancum » Tue Aug 16, 2011 9:55 am

The dimensions were wrong--it has to match the video. Then change this part
Code: Select all
http://www.youtube.com/watch?v=

to this
Code: Select all
http://www.youtube.com/v/


Beaver Creek looks great. Here's hoping you can un-Forge the bases to create something new. I hope they either A) remake Chiron TL-34 or B) give us the Forge tools to do it on one of the existing maps.

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Re: Halo CEA and Halo 4

Postby Nova Hawk » Tue Aug 16, 2011 12:35 pm

Omg Beaver Creak! Oh how I've missed playing on that map when I was a kid... the newer version looks anything less than spectacular! They've done a really nice job with it. :thumbs:

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Re: Halo CEA and Halo 4

Postby Teancum » Tue Aug 16, 2011 12:52 pm

Me too. I hope you can Forge it into the actual Beaver Creek (Halo 2) which had different bases. Note very excited about Damnation making the cut. It was never that fun of a map. Maybe online play will change that.

As far as new multiplayer levels I wouldn't be mad at 343 if they ported Avalanche (Sidewinder) and Cold Storage (Chill Out) to Anniversary/Reach multiplayer as well. Warlock (Halo 2 version of Wizard) and Tombstone (Halo 2 version of Hang em' High) might be nice if H2 PC was used as a starting point.

All I know is that I want my definitive Halo multiplayer experience, and for me that means all my favorite maps for when the guys have a LAN party.

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Re: Halo CEA and Halo 4

Postby Fusion » Wed Aug 17, 2011 12:00 am

A new Foreunner Hange em' High is included in this pack, it's the map with the blue lights/windows and lightning in the first CE:A trailer. Warlock has so many good forge remakes already, so I really don't want them to take up a slot for it.

From Frankie himself, 343 won't port a map that's already available in the same generation of Halo. So that unfortunately means no Sidewinder, Midship, The Pit, or Lockout.

As long as there's no Chiron I'll be fine. :P

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Re: Halo CEA and Halo 4

Postby Nova Hawk » Wed Aug 17, 2011 12:41 am

No Sidewinder? That sucks. I remember that was one of the first Halo maps that I played on. Same goes for all the other maps. Dang... :(

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Re: Halo CEA and Halo 4

Postby acryptozoo » Wed Aug 17, 2011 3:13 pm

Nova Hawk wrote:No Sidewinder? That sucks. I remember that was one of the first Halo maps that I played on. Same goes for all the other maps. Dang... :(


No Sidewinder ..... that dosent't seem physcially possible :runaway: RvB refrence

but i can't wait for hang em' high

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Re: Halo CEA and Halo 4

Postby Labj » Thu Aug 18, 2011 9:49 pm




I cant wait to play this game...

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Re: Halo CEA and Halo 4

Postby Nova Hawk » Fri Aug 19, 2011 2:29 am

Beautiful, simply beautiful. Beaver Creak (aka Battle Canyon) was like my favorite small player maps for system link games. Really like the newer updated version.

Good job 343! :thumbs:

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Re: Halo CEA and Halo 4

Postby SpartanA259 » Fri Aug 19, 2011 2:34 am

Woah that looks really cool and fun.

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Re: Halo CEA and Halo 4

Postby acryptozoo » Fri Aug 19, 2011 7:16 pm

:eek: i think i just drooled all over my keyboard, beaver creek is looking awesome :D

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Re: Halo CEA and Halo 4

Postby Teancum » Fri Aug 19, 2011 7:36 pm

Labj wrote:


I cant wait to play this game...


Anyone else notice that the thumbnail for this video is a completely different map? Hmm....

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Re: Halo CEA and Halo 4

Postby Labj » Fri Aug 19, 2011 8:47 pm

Lol, i see a forge made Reach map...

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Re: Halo CEA and Halo 4

Postby acryptozoo » Fri Aug 19, 2011 8:49 pm

looks like halo 2? to me

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Re: Halo CEA and Halo 4

Postby Teancum » Fri Aug 19, 2011 10:23 pm

acryptozoo wrote:looks like halo 2? to me


They just changed the thumbnail.

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Re: Halo CEA and Halo 4

Postby Labj » Sun Aug 21, 2011 5:01 pm

Some gameplay of the remade 343 Guilty Spark and the first terminal of the game.

http://www.youtube.com/watch?v=mnMc-1tg ... ture=feedu

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Re: Halo CEA and Halo 4

Postby Fusion » Fri Aug 26, 2011 12:00 pm

Upcoming “Halo: Reach” Title Update

The team at 343i has been hard at work on an update for “Halo: Reach” both to bring new experiences to fans as well as address longstanding feedback from the community. The most noticeable change in the works? The return of the wicked, deadly and wildly fun “Halo: Combat Evolved” Magnum pistol to “Halo: Anniversary” and “Halo: Reach” multiplayer gameplay. An addition that will be supported in special, classic playlists, the original Magnum pistol is sure to rekindle some of the madness and carnage players reveled in a decade ago.

In addition, the update, which is targeted for release in October, will introduce several multiplayer fixes for “Halo: Reach” fans have been clamoring for. Armor Lock now absorbs a level of damage based on the amount of remaining energy a player has, diminishing its effectiveness. Active Camo’s duration has been reduced and the ability to block sword attacks using any weapon other than another sword has been disabled. And for fans of precision firing, reticle “bloom” is now configurable, delivering increased accuracy when firing in rapid succession.

This update will also enable “Halo: Reach” players using an Xbox 360 4GB console without a HDD to utilize Campaign and Firefight matchmaking which previously required a HDD.

Quote:
New “Halo: Anniversary” Maps

Announced and playable today at Halo Fest are two stunningly reimagined battlefields and a brand new Firefight map for “Halo: Anniversary”: Timberland, Prisoner and Installation 04.

· TIMBERLAND –Timberland is “Halo: Anniversary’s” beautifully reimagined multiplayer map from “Halo PC,” set in the classically alpine environment so familiar to “Halo.” Once serving as a watch point for the immense relay complex below, the monitoring outposts nestled atop this ridge became a staging ground for human forces during their time on Installation 04. Toward the end of the conflict, a Covenant assault brought the marines here to a tragic end. Timberland is a tree-covered valley, sporting undulating hills, surging rivers, and a terrain perfect for large-scale vehicle mayhem. (8 – 16 players)

· PRISONER –The return of “Halo: Combat Evolved’s” Prisoner delivers a claustrophobic and frenetic multiplayer experience now elaborately recreated for “Halo: Anniversary.” These spinning confinement platforms are a testament to the technological prowess of the Forerunners. In the event of a security breach, the facility’s suborbital location and frigid temperature were thought to be able to keep any threat at bay, but it appears those plans were… optimistic. Prisoner is a multi-level facility, with tightly-woven corridors and many bridges and ramps, perfect for the chaos of close-range combat. (2 – 8 players)

· INSTALLATION 04 – Installation 04 brings fans back to one of the most iconic environments in “Halo’s” history, the base of an enormous Forerunner spire from “Halo: Combat Evolved’s” campaign mission “Halo,” now stunningly returning in “Halo: Anniversary’s” Firefight mode. Set on one of the many cliff sides of Alpha Halo, this beacon served as a rendezvous point for survivors of the Covenant attack on the UNSC Pillar of Autumn. These survivors, including the legendary Orbital Drop Shock Troopers, were forced to stave off numerous Covenant attacks until rescue finally came. Installation 04 is a familiar precipice studded with ancient Forerunner structures which make a perfect defensive position against an invading alien enemy and marks the first Firefight experience to include ally AI players who will defend the installation alongside you. (1 – 4 players)

Previously announced, playable fan favorite maps also made their US debut at Halo Fest including:

· DAMNATION –A fan favorite multiplayer battleground from “Halo: Combat Evolved,” Damnation is impressively brought back to life with amazing detail. As the primary satellite of the Unggoy home world, Buwan provides the perfect environment for this massive Covenant hydro-facility used to power and refuel a variety of capital ships. Though still operational via automated subsystems, the station was abandoned shortly after the breaking of the Covenant. Damnation is an asymmetrical, multi-tiered complex, replete with long lines of sight and tightly-crafted choke points. (2 – 8 players)

· BEAVER CREEK – The classic “Halo 2” multiplayer map Beaver Creek returns, tracing its roots back all the way to “Halo: Combat Evolved’s” legendary Battle Creek. The rocky warrens of this part of Halo provide the ideal environment for an array of impressive telemetry clusters. These spires’ synchronization conduits ensure that the ring’s translocation grid is always fully operational. Beaver Creek’s symmetrical bases in a small, creek-fed canyon are excellent for both free-for-all and team-based game types. (2 – 8 players)

Each of the competitive multiplayer maps that ship with “Halo: Combat Evolved Anniversary” will include two variants which let players experience maps in both their classic layout as well as a modified, reimagined version with changes that account for the dynamic gameplay created by “Halo: Reach’s”Armor Abilities. For a sneak peek at the explosive multiplayer action that awaits, fire up Halo Waypoint or visit HaloWaypoint.com to see a new behind-the-scenes feature from 343 showcasing five of the seven beautifully reimagined maps included in “Halo: Anniversary.”

Experience “Halo” like Never Before in Immersive Steroscopic 3D

For the first time, fans will be able to experience the original “Halo” campaign in a whole new dimension as they step onto the legendary ring world in stereoscopic 3D. Using a custom made top-and-bottom 3D technology, 3D-TV owning fans will be able to experience the amazingly remastered “Halo: Anniversary” in a more immersive experience than ever before. Attendees can see this first at the immersive LG Cinema 3D Experience at Halo Fest.

“Forza Motorsport 4” and the “Halo 4” Warthog

The developers at Turn 10 Studios, creators of the highest-rated racing franchise of this generation and 343i have partnered together to create an incredible “Halo” fan experience with the inclusion of the iconic Warthog in “Forza Motorsports 4’s” breathtaking new Autovista experience. Designed to showcase and offer an unprecedented interactive experience with some of the world’s most iconic vehicles, Autovista lets players walk around, interact and learn about vehicles in a way no other game can. Fans who pick up “Forza Motorsport 4” will be treated to a first look at the “Halo 4” model Warthog and an interactive experience narrated by none other than the voice of Cortana. “Forza Motorsport 4” releases in the US starting Oct. 11 and across Europe Oct. 14.


Image

Halo 4's Warthog model shown in Forza 4. It probably won't look as shiny and Forza-y, but that's what it's going to look like.

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