Syth's AOTC Geonosis BETA + BFP v1.1

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Noobasaurus
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by Noobasaurus »

willinator wrote:
TEST wrote:i think the sphat is really slow i think the speed could be increases a little bit and when maybe another destroyable core ship behide the cis main base and when i disallowed ai spawn for some reason when i would change weapons with the customizable clone they would spawn with the disallow ai spawn on i was like WTF could that be fixed i would be happy if i could you dont have to this things if you dont want to its just what would be cool to me :P
Periods are friends, not enemies
Heh! I find this amusing. Can anyone figure out why?

HINT:
Hidden/Spoiler:
Image
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by THEWULFMAN »

willinator wrote:
TEST wrote:i think the sphat is really slow i think the speed could be increases a little bit and when maybe another destroyable core ship behide the cis main base and when i disallowed ai spawn for some reason when i would change weapons with the customizable clone they would spawn with the disallow ai spawn on i was like WTF could that be fixed i would be happy if i could you dont have to this things if you dont want to its just what would be cool to me :P
Periods are friends, not enemies.

-Fixed. :P I agree with you Willinator, but it had to be done.
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by ZaxusFett »

Found another bug when I tryed to get the dwarf spider droid to follow me it crashed to desktop... :cpu:
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by sean1441 »

this is an awesome mod so cool. :thumbs:
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by Noobasaurus »

Hidden/Spoiler:
Once upon a time I broke the wampa containment and the wampa killed me. Then I found another containment and planned to use it to my advantage but all I got was a jawa. :|
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by Syth »

Gylesh: Seabed by Xavious has wampas...

I'm re-uploading AOTC:GEO BETA-2 with Dooku ambush and 3 alternating jedi heroes, adjusted prop placement, weapon stats, and added some features. Mentioned issues have been addressed, except soundtrack. Sound was finicky for this map. This will be the last beta for this map.
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by ZaxusFett »

I'd say maybe make the sphat turn a tiny bit faster and i saw a couple of floating objects Other then that REALLY AWSOME
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by Syth »

If there's a floating object then post a shot good screenshot of it.
Also in BETA-2 backpacks/visor equips re-spawn the unit instantly. I omitted the auto-droid because it caused prolonged stability issues, so did a remote-rocket weapon option.
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by ZaxusFett »

Image floating object and could ya please ether take off the semi or get rid of the over hear cause both are annoying when in very heavy combat :cpu:
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by tor2 »

Hi, i think the map is very very good, but I have a question: Where can I download the Battlefront Project? The Original link (http://www.gamefront.com/files/15860583/BFP.zip/) does not go!

ps.: Sorry for my english, im from Austria.
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by Syth »

Fixed dwarf-spider command issue and replaced Mundi with Kit Fisto from conversion pack.

I'll try to get BFP+Geo Final uploaded by the end of the day.
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by tor2 »

When I go to the new first Link (http://www.gamefront.com/files/21310673/BFP_Full_zip) there´s written in place of the download button: The file you are looking for seems to be unavailable at the moment. Please come back later.

That isnt normal.

But i saw Videos from the Mod and I must have it. Well done.


EDIT
When I go to the Link there is written in Place of the Download Button: The file you are looking for seems to be unavailable at the moment. Please come back later.
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by ZaxusFett »

8) how long should it take to verify the file cause its still verifying it :( also it would sometimes end when the reinforcements werent out and all the cps werent captured
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by yuke5 »

Don't worry about it TEST. Take a chill pill man. :D
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by Syth »

Destroy a Techno-Union take 20 CIS reinforcements:
Hidden/Spoiler:
function DropCIS()
ShowMessageText("level.gns.hints.cisshipdead", ATT)
ShowMessageText("level.gns.hints.cisshipdead", DEF)
CIS_ReinforcementCount = GetReinforcementCount(DEF)
if CIS_ReinforcementCount > 20 then
CIS_ReinforcementCount = CIS_ReinforcementCount - 20;
SetReinforcementCount(DEF, CIS_ReinforcementCount)
else
ScriptCB_PlayInGameMovie("ingame.mvs", "geomon02")
MissionVictory(ATT)
end
end
Sorry about gamefront... I deleted all files and re-uploading.

Image
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by tor2 »

Noooo, now i can´t download both files! I thought you was re-uploading the files?
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by [Padawan]Helkaan »

tor2 wrote:Noooo, now i can´t download both files! I thought you was re-uploading the files?
Syth wrote:Sorry about gamefront... I deleted all files and re-uploading.
Here's a new link: http://www.gamefront.com/files/21314605 ... P-Syth.rar
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by tor2 »

The file you are looking for seems to be unavailable at the moment. Please come back later.

That is written there, in place of the download button!
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by THEWULFMAN »

Gamefront has been really unreliable lately. Try uploading to MegaU- never mind. Try Mediafire instead.
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Re: Syth's AOTC Geonosis BETA + BFP v1.1

Post by tor2 »

And how can I get the files from Media Fire ? The files are on Gamefront!
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