Naboo: Selton

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Re: Naboo: Selton

Postby Cerfon Rournes » Mon Jun 04, 2012 9:05 am

Pretty looking map you got there AQT. Excellent work so far. :thumbs:

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Re: Naboo: Selton

Postby RevanSithLord » Mon Jun 04, 2012 10:26 am

I gotta say, my Karag skin is looking rather nice in BF2. :D I am so glad my RP character from, heck, all the way back in 2005 was finally implemented somewhere other than my millions of text documents outlining a possible first episode of a machinima series. Karag Drakas as a character has come along way, and I'm honored to have him in the TEV era mod/this map. So I say once again, thanks for the implementation, AQT. :D Appreciate it.

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Re: Naboo: Selton

Postby AirspeedRedux » Mon Jun 04, 2012 11:44 am

AQT wrote:
Hidden/Spoiler:
@AirspeedRedux: Yes, yes it is. It's one of eight Imperial turbolaser turrets on the map. They are merely props, but I'm hoping that with their presence (along with the new banners on the lamp posts) will bring a feeling of Imperial occupation in this Naboo town. The campaign mission will expand more on this.



That's really cool, definitely adds to the quality of a map when we can see what we're fighting for. Campaign mode sounds like it could be cool!

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Re: Naboo: Selton

Postby tor2 » Mon Jun 04, 2012 12:32 pm

Oh rubbish, thats the "Work in Progress" Forum :(

ps.: Very nice map!

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Re: Naboo: Selton

Postby Lephenix » Mon Jun 04, 2012 2:44 pm

yuke5 wrote:Well, you have never made a map I didn't enjoy greatly and re-play regularly. I anticipate that this map is no exception. I'm really looking forward to the release.


Exactly what i thought.

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Re: Naboo: Selton

Postby Nihillo » Tue Jun 05, 2012 7:00 am

Ooo, this looks great! The Naboo sides were my favorite sides from TEV (you know how much I love the Dark Troopers :P) so it's cool to see them reworked into a fresh new map.

As Yuke said, there has never been a map or mod made by you which I didn't like, so I'm sure this will be a pretty good reason to get back into Battlefront II for a while.

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Re: Naboo: Selton

Postby JAWSFreelao » Wed Jun 06, 2012 12:06 am

This looks amazing! Can I ask why the Hero's feet look like misshapen triangles? And one suggestion would be to add more shine to the Dark EVO Trooper. It looks odd when the normal images you see of an EVO Trooper are when they're looking at the camera, with shine all over their front faceplate. Just a thought for you. :wink: But everything else looks freakin' sweet.

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Re: Naboo: Selton

Postby AQT » Wed Jun 06, 2012 12:35 am

@Revan: No problem. :thumbs:

@Nihillo: Thanks, and that's good to hear. :D

@JAWSFreelao: The stock Stormtrooper model has feet like that too. Also, the Dark Novatrooper has the same amount of shininess as the normal Novatrooper. It just depends on an object's position in relation to the source of light, like in real life.

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Re: Naboo: Selton

Postby JAWSFreelao » Wed Jun 06, 2012 12:48 am

Sorry about calling them EVOs, it's sort of the first thing i think of. That, and I'm tired. :sleep: But yeah, just watch how the light changes. Because in some cases, light can reflect onto other characters. It just depends on the (A) light, and (B) angle.

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Re: Naboo: Selton

Postby yuke5 » Thu Jun 07, 2012 2:51 pm

I don't know if you already started making the campaign yet, but what if Archer was a boss? Like after retaking the city as Rebels, an elite team of Storm-Commandos are deployed to re-take the re-taken city and you fight them? Just a quick thought. I'm a little bit jumbled because the sheer potential (and likely) awesomeness of this map is staggering.

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Re: Naboo: Selton

Postby AQT » Sat Jun 09, 2012 3:02 am

I haven't started the campaign yet, but I'm leaning towards having it be played from the Imperial side (I don't think Archer would make a very good boss, in my opinion). I guess you can think of this as a sequel to the Death Watch Bunker campaign. The premise of it will be very much as you had described, Yuke. :)

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Re: Naboo: Selton

Postby JAWSFreelao » Sat Jun 09, 2012 6:04 am

This looks very promising AQT. :D

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Re: Naboo: Selton

Postby AQT » Sat May 04, 2013 8:02 pm

Small update: Randomized environmental settings have been implented, and they are:

Early morning:
Hidden/Spoiler:
Image

A little bit before noon:
Hidden/Spoiler:
Image

Evening:
Hidden/Spoiler:
Image

Campaign mode has been dropped since the map just wasn't designed for it. Things left to do are to fix up 2-Flag CTF mode and implement XL mode, plus a few other minor things. Expect a release some time soon. :)

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Re: Naboo: Selton

Postby Noobasaurus » Sat May 04, 2013 8:26 pm

I really like the fog on the early morning and the lighting in the evening! Great job.

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Re: Naboo: Selton

Postby Loopy53 » Sat May 04, 2013 8:59 pm

Phenomenal work AQT! Keep up it up! :thumbs:

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Re: Naboo: Selton

Postby kinetosimpetus » Sat May 04, 2013 11:00 pm

Wow, I forgot all about this map. The environments look great. :thumbs:

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Re: Naboo: Selton

Postby AvalancheMaster » Sun May 05, 2013 7:00 pm

Woah, woah, really nice work, especially the Evening one! :O Also, I see the Lordaeron Lion, no?

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Re: Naboo: Selton

Postby Executer94 » Mon May 06, 2013 7:54 am

Captain Okto and the Rebel SpecForce Marine look amazing. Of course the other units and the surrouding are great too and the imperial banners give the scene a unique taste.
Even though the size of Captain Okto's weapon seems to be extraordinary big, I really like the fact of a simple man, carrying a big gun. I know it's up to you, but I would give the AT-ST Walker custom weapons.

Good work at all! :thumbs

Edit: Just saw the new pictures of the early morning enviroment. Awesome.

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Re: Naboo: Selton

Postby DarthSolous » Mon May 06, 2013 8:00 am

As a couple of people have said, I think evening looks the stunning.
Although I like evening best, each time of day shows that you put a lot of effort into it. Great work :thumbs:

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Re: Naboo: Selton

Postby Zapattack1234 » Mon May 06, 2013 6:45 pm

Cant wait for the release! :)

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