Mass Effect: Unification R6 [NEW RELEASE!]

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Re: Mass Effect: Unification r1

Post by DarthSolous »

Ant wrote:How do you uninstall the mod!?! Help Plz! :runaway:
Follow the instructions on the first page. :yes:
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Re: Mass Effect: Unification r1

Post by Ant »

DarthSolous wrote:
Ant wrote:How do you uninstall the mod!?! Help Plz! :runaway:
Follow the instructions on the first page. :yes:
From what?
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Re: Mass Effect: Unification r1

Post by Loopy53 »

Ant, please click page one and read all the installation instructions.... :? :roll:
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Re: Mass Effect: Unification r1

Post by Fiodis »

Actually, the first page doesn't contain uninstall instructions.
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Re: Mass Effect: Unification r1

Post by Ant »

Fiodis wrote:Actually, the first page doesn't contain uninstall instructions.
Exactly....Marth...any help! :runaway:
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Re: Mass Effect: Unification r1

Post by Dreadnot9 »

Why on earth (and virmire) would you want to uninstall it? :|
On a more serious note, it would be nice to have uninstall instructions just in case.
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Re: Mass Effect: Unification r1

Post by GAB »

Apparently, the uninstallation process is the same as it would be for most mods. Delete its addon folder, ME5 in this case. The only extra step I noticed would be deleting the shell.lvl located in GameData/_lvl_pc/sound and renaming the shell_OLD.lvl located in the same folder to simply shell.lvl. This extra step removes the new shell music and puts back the old one.
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Re: Mass Effect: Unification r1

Post by The Nasal Abyss »

GAB wrote:Apparently, the uninstallation process is the same as it would be for most mods. Delete its addon folder, ME5 in this case. The only extra step I noticed would be deleting the shell.lvl located in GameData/_lvl_pc/sound and renaming the shell_OLD.lvl located in the same folder to simply shell.lvl. This extra step removes the new shell music and puts back the old one.
Bingo. I found this out while beta testing, I would have answered earlier had I been around a computer.
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Re: Mass Effect: Unification r1

Post by Loopy53 »

oops! My bad, sorry ant. I didnt notice you wanted to UN-install! :oops: :oops: :oops: Sheesh im doing that a lot lately. willl have to read better in the future!
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Re: Mass Effect: Unification r1

Post by DarthSolous »

Loopy53 wrote:oops! My bad, sorry ant. I didnt notice you wanted to UN-install! :oops: :oops: :oops: Sheesh im doing that a lot lately. willl have to read better in the future!
Yeah same here lol :funny2:
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Re: Mass Effect: Unification r1

Post by kinetosimpetus »

I played on all three maps, and, I'm pretty sure I played them alphabetically, so whichever one was alphabetically first was my favorite.

The one with water, and paths above the water... idk if I'm missing something, but, there's like, a damage region on the upper level? I don't understand why that is...

I played Alliance Marines every time, and I tried a few of them out. And my fav was that red one on the bottom with all the flamey shotgun pistol pulling thingies.

The collectors occasionally blew up into B1 chunks, or, at least, I saw a few B1 legs flying around. And there was one, maybe the hero? idk, that looked like a reskinned B2. Is that intentional? I mean, it could be that the B2 just looks a lot like the guy it's supposed to be, but I wouldn't know.

IA screen, the mod cancels changes to eras made by other mods.
Fix: http://www.gametoast.com/forums/viewtop ... 15#p350615
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Re: Mass Effect: Unification r1

Post by THEWULFMAN »

We'll write up an uninstallation tutorial sometime, but it's mostly as simple as removing the ME5 folder from the Gamedata/Addon folder, or renaming the addme.script inside the ME5 folder.
kinetosimpetus wrote:The one with water, and paths above the water... idk if I'm missing something, but, there's like, a damage region on the upper level? I don't understand why that is...
It's because sometimes the map fights below the platforms, and sometimes it fights on the platforms. Damage regions keep the local systems in line, er, keeps players off the restricted areas.
kinetosimpetus wrote:I played Alliance Marines every time, and I tried a few of them out. And my fav was that red one on the bottom with all the flamey shotgun pistol pulling thingies.
Heh, the Alliance Vanguard. Yeah, they're fun.
kinetosimpetus wrote:The collectors occasionally blew up into B1 chunks, or, at least, I saw a few B1 legs flying around. And there was one, maybe the hero? idk, that looked like a reskinned B2. Is that intentional? I mean, it could be that the B2 just looks a lot like the guy it's supposed to be, but I wouldn't know.
The Abomination class explodes, and I forgot to make new chunks for it. As for the reskinned B2, that's a quick and dirty reskin I did as we didn't have the model for the Scion in time.
kinetosimpetus wrote:IA screen, the mod cancels changes to eras made by other mods.
Fix: http://www.gametoast.com/forums/viewtop ... 15#p350615
Ugh, we forgot about that. We'll try and remember to include that in the 1.1 set of fixes.

Thanks for playing Kinetos.
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Re: Mass Effect: Unification r1

Post by Cerfon Rournes »

Loved Eden Prime. 8) Congratulations on the release.
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Re: Mass Effect: Unification r1

Post by Ant »

Heres the better question, i like the mod but i dont like how it changes the menu screen and stuff. How would i take that out?
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Re: Mass Effect: Unification r1

Post by Dreadnot9 »

Ant wrote:Heres the better question, i like the mod but i dont like how it changes the menu screen and stuff. How would i take that out?
My best guess would be the following (thought I'd honestly wait until one of the mod team members confirmed this, but it can't hurt to try it):
1. Locate "shell.lvl" in {wherever BFII is installed}\GameData\DATA\_LVL_PC
2. Copy this
3. Go into addon\ME5\data\_LVL_PC and paste your shell.lvl file.
4. rename the existing "me5shell.lvl" to something else like "masseffectshell.lvl"
5. rename the "shell.lvl" file you copied "me5shell.lvl"
6. This may change the shell back, but I'm not making any promises.

Please note: DO NOT DELETE ANY FILES, including the me5shell.lvl, because it sucks to accidentally delete something you may want sometime in the future...
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Re: Mass Effect: Unification r1

Post by Ant »

Dreadnot9 wrote:
Ant wrote:Heres the better question, i like the mod but i dont like how it changes the menu screen and stuff. How would i take that out?
My best guess would be the following (thought I'd honestly wait until one of the mod team members confirmed this, but it can't hurt to try it):
1. Locate "shell.lvl" in {wherever BFII is installed}\GameData\DATA\_LVL_PC
2. Copy this
3. Go into addon\ME5\data\_LVL_PC and paste your shell.lvl file.
4. rename the existing "me5shell.lvl" to something else like "masseffectshell.lvl"
5. rename the "shell.lvl" file you copied "me5shell.lvl"
6. This may change the shell back, but I'm not making any promises.

Please note: DO NOT DELETE ANY FILES, including the me5shell.lvl, because it sucks to accidentally delete something you may want sometime in the future...
didnt work...but thanks for trying
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Re: Mass Effect: Unification r1

Post by TWINKEYRUNAWAY »

The menu looks times better than the default one. Are you sure you want to get rid of it?
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Re: Mass Effect: Unification r1

Post by Dreadnot9 »

TWINKEYRUNAWAY wrote:The menu looks times better than the default one. Are you sure you want to get rid of it?
Although I agree, it's a personal opinion thing, and he seems pretty set on it.
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Re: Mass Effect: Unification r1

Post by willinator »

Wow Marth, I can't believe the amount of detail you added in the way of sound to Eden Prime, it sounds fantastic! The crickets at night, the birds during the day, the humming of lights, it all sounds like I'm really there. I never would have even thought of adding the spray in the greenhouse, you've made my map better in ways I would have never thought of!

I'm not surprised no one has found my easter egg though, it is a rather difficult find... :wink:
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Re: Mass Effect: Unification r1

Post by Ant »

TWINKEYRUNAWAY wrote:The menu looks times better than the default one. Are you sure you want to get rid of it?
Yea im sure...im just not a huge fan of it..
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