Classic Conquest sides question?
Moderator: Moderators
- kitfisto15678
- Rebel Sergeant
- Posts: 183
- Joined: Wed Aug 29, 2012 9:44 am
- Location: Los Angeles
Classic Conquest sides question?
In Classic Conquest, why is the grenade launchers for the imperial and CIS pilot ported wrong?
The grenades are supposed to explode on impact unless "charged up" maximum. In the mod they don't explode on impact they roll out like the SWBFI wookiee grenade launcher (but they are considerably less powerful)
Was this left out for a reason?
The grenades are supposed to explode on impact unless "charged up" maximum. In the mod they don't explode on impact they roll out like the SWBFI wookiee grenade launcher (but they are considerably less powerful)
Was this left out for a reason?
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Classic Conquest sides question?
I forgot. Simple as that.
-
- 2nd Lieutenant
- Posts: 398
- Joined: Sun Mar 10, 2013 12:30 pm
- Projects :: The Map has no name so see alpha
- xbox live or psn: No gamertag set
- Location: Germaneeee
- Contact:
Re: Classic Conquest sides question?
Maybe you should buy a couch and then do the following:
Sit down on it, think nothing else that and then after 40 weeks you will know why
Sit down on it, think nothing else that and then after 40 weeks you will know why
-
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Classic Conquest sides question?
I don't..., what? What are you trying to say?noMatt wrote:Maybe you should buy a couch and then do the following:
Sit down on it, think nothing else that and then after 40 weeks you will know why
-
- 2nd Lieutenant
- Posts: 398
- Joined: Sun Mar 10, 2013 12:30 pm
- Projects :: The Map has no name so see alpha
- xbox live or psn: No gamertag set
- Location: Germaneeee
- Contact:
Re: Classic Conquest sides question?
oh sorry i forgot. this is something thats only funny if you are german
-
- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Classic Conquest sides question?
I'm not German, but I get what you mean (although I don't find it funny); it's just a psychiatry session reference:
And I think you misunderstood Teancum. He meant he forgot, as in he forgot to include the feature Kitfisto is asking about, not that he forgot why it was left out.
Hidden/Spoiler:
-
- 2nd Lieutenant
- Posts: 398
- Joined: Sun Mar 10, 2013 12:30 pm
- Projects :: The Map has no name so see alpha
- xbox live or psn: No gamertag set
- Location: Germaneeee
- Contact:
Re: Classic Conquest sides question?
the real mean is that this is nothing to worry about but its really a joke only for germans
but you are rught i meant a meditation session (meditation is the german word but i think it stays the same in english.
theese two together (that this is nothing to worry about) and the mediation session is a very german joke (i know its bad explained but my english sucks :/ )
and yes i missunderstood teamcum too. man so many mistales from me in one post
but you are rught i meant a meditation session (meditation is the german word but i think it stays the same in english.
theese two together (that this is nothing to worry about) and the mediation session is a very german joke (i know its bad explained but my english sucks :/ )
and yes i missunderstood teamcum too. man so many mistales from me in one post
-
- Brigadier General
- Posts: 633
- Joined: Thu May 27, 2010 4:28 am
- Location: at home
Re: Classic Conquest sides question?
I happen to be german, but i never heard about meditation beeing used in jokes nor do I find it funny in any way
- kitfisto15678
- Rebel Sergeant
- Posts: 183
- Joined: Wed Aug 29, 2012 9:44 am
- Location: Los Angeles
Re: Classic Conquest sides question?
Well! That explains it. With everything else so good I guess I'll let this one slip...Teancum wrote:I forgot. Simple as that.
Convo Pack 2.3 Patch anyone? :chew:
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: Classic Conquest sides question?
Nope. Both Mav and I washed our hands of it loooooong ago and there are source files we promised would never be released, so we can't pass it on.kitfisto15678 wrote:Well! That explains it. With everything else so good I guess I'll let this one slip...Teancum wrote:I forgot. Simple as that.
Convo Pack 2.3 Patch anyone? :chew:
-
- Droid Pilot Assassin
- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Classic Conquest sides question?
And I sat here for years believing that it was purposeful.
:themoreyouknow:
:themoreyouknow:
- kitfisto15678
- Rebel Sergeant
- Posts: 183
- Joined: Wed Aug 29, 2012 9:44 am
- Location: Los Angeles
Re: Classic Conquest sides question?
Wait you still have the source files?! Wow, I would have thought that they were long gone by now since the last release was '08.Teancum wrote:Nope. Both Mav and I washed our hands of it loooooong ago and there are source files we promised would never be released, so we can't pass it on.
-
- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Classic Conquest sides question?
I don't understand the reasoning behind your amazement. All the source files has to do is sit on a hard drive undisturbed, and then it will last, unless something unfortunate happens (but this is where backup copies come into play). Source files don't decay or have limited life span. Also, modders just don't dispose of their source files once they are done working on their project, especially one as big as the Conversion Pack.
- kitfisto15678
- Rebel Sergeant
- Posts: 183
- Joined: Wed Aug 29, 2012 9:44 am
- Location: Los Angeles
Re: Classic Conquest sides question?
Well something that big seems like it would get in the way and someone would delete it. Especially if the project is closed forever and the assets that were to be released are already released.AQT wrote:I don't understand the reasoning behind your amazement. All the source files has to do is sit on a hard drive undisturbed, and then it will last, unless something unfortunate happens (but this is where backup copies come into play). Source files don't decay or have limited life span. Also, modders just don't dispose of their source files once they are done working on their project, especially one as big as the Conversion Pack.
I have made a few small mods and I have the assets on a flash drive but I don't know why.
Is there a tiny chance the convo pack will ever be continued by anyone?
- Maveritchell
- Jedi Admin
- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Classic Conquest sides question?
Not even the tiniest of chances. Like Tean said, this one's on our archive shelves for good.kitfisto15678 wrote:Is there a tiny chance the convo pack will ever be continued by anyone?
-
- 2nd Lieutenant
- Posts: 398
- Joined: Sun Mar 10, 2013 12:30 pm
- Projects :: The Map has no name so see alpha
- xbox live or psn: No gamertag set
- Location: Germaneeee
- Contact:
Re: Classic Conquest sides question?
Yes AQT i agree modders dont delete assets but Teen said that he wont mod Battlefront anylonger so i see no reason why he should keep this But maybe its me i also see no reason why the authors of the assets dont want them to be released But this is a topic that has been discussed in the past so i also see no reason for this post Man life is reasonless
- kitfisto15678
- Rebel Sergeant
- Posts: 183
- Joined: Wed Aug 29, 2012 9:44 am
- Location: Los Angeles
Re: Classic Conquest sides question?
Pretty much my reasoning. Why keep assets that you won't continue or release?noMatt wrote:Yes AQT i agree modders dont delete assets but Teen said that he wont mod Battlefront anylonger so i see no reason why he should keep this
Reference material maybe?
-
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: Classic Conquest sides question?
The same reason why AAA publishers don't just release their assets to the public: it's their own work and they want to keep it that way.
-
- Droid Pilot Assassin
- Posts: 2002
- Joined: Sat Nov 15, 2008 1:57 pm
- xbox live or psn: ScorchRaserik
Re: Classic Conquest sides question?
Just out of curiosity and for the sake of clarification, did said modders trust you, Mav and Tean specifically, to keep the source files? So they're never seeing the light of day again because you two, personally, are done?
Or, hypothetically, if someone were to start a project to "clean up the Conversion Pack" to try and make it more stable, less cluttered, and patch up more things like the grenade thing mentioned by this topic, and the project got enough traction and momentum to where you trusted it to actually be a potential thing, could you and would you trust the head of the project enough to pass the files onto him and him alone?
Or, hypothetically, if someone were to start a project to "clean up the Conversion Pack" to try and make it more stable, less cluttered, and patch up more things like the grenade thing mentioned by this topic, and the project got enough traction and momentum to where you trusted it to actually be a potential thing, could you and would you trust the head of the project enough to pass the files onto him and him alone?
- kitfisto15678
- Rebel Sergeant
- Posts: 183
- Joined: Wed Aug 29, 2012 9:44 am
- Location: Los Angeles
Re: Classic Conquest sides question?
But then why keep the assets at all for a mod that is closed with no release of assets ever.Marth8880 wrote:The same reason why AAA publishers don't just release their assets to the public: it's their own work and they want to keep it that way.
Unless...
Twilight_Warrior wrote: Or, hypothetically, if someone were to start a project to "clean up the Conversion Pack" to try and make it more stable, less cluttered, and patch up more things like the grenade thing mentioned by this topic, and the project got enough traction and momentum to where you trusted it to actually be a potential thing, could you and would you trust the head of the project enough to pass the files onto him and him alone?
Hidden/Spoiler: