Mass Effect: Unification R6 [NEW RELEASE!]

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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THEWULFMAN
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Re: Mass Effect: Unification R2

Post by THEWULFMAN »

We won't give others the ability to ship Unification with other people's maps; however we will release a tutorial for adding the Unification era, so that if MEU is installed they can play it on your map.
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Re: Mass Effect: Unification R2

Post by noMatt »

JimmyAngler wrote:MMM I don't think that's a good idea. His mod is sooo awesome and it took soo many long hours of work, it would be a shame to see the assets in other little mods. just my opinion. :)
Why? It would just spread the mod more out and would make it more loved :)
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Re: Mass Effect: Unification R2

Post by THEWULFMAN »

noMatt wrote:
JimmyAngler wrote:MMM I don't think that's a good idea. His mod is sooo awesome and it took soo many long hours of work, it would be a shame to see the assets in other little mods. just my opinion. :)
Why? It would just spread the mod more out and would make it more loved :)
Well no, not really. People using our assets in their mods wouldn't be spreading Unification around. But regardless of that... We haven't nailed down what assets we are or aren't releasing. My biggest issue is the lack of credit. I've seen other people's work from Gametoast end up elsewhere being claimed as their own. It really drives me nuts, which makes me just want to hoard the assets.

We will however, at least, release some example assets to show you how we did things so that perhaps you can create content that looks similar.
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Re: Mass Effect: Unification R2

Post by PizzatheHutt »

I remembered that the Sol mappack maps were supposed to have a Mass-Effect era: when do you think you will implement it ? (I think mass effect would fit very well with Venus-Research Station).
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Re: Mass Effect: Unification R2

Post by THEWULFMAN »

We do intend to release updates for Pioneer Trails, Venus and Luna with MEU era support.
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Re: Mass Effect: Unification R2

Post by ARCTroopaNate »

Installer isn't working for me, I download it but it doesn't do anything when I click run.
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Re: Mass Effect: Unification R2

Post by Marth8880 »

It might take a while to get going, so just be patient. ;)
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Re: Mass Effect: Unification R2

Post by TWINKEYRUNAWAY »

THEWULFMAN wrote:
noMatt wrote:
JimmyAngler wrote:MMM I don't think that's a good idea. His mod is sooo awesome and it took soo many long hours of work, it would be a shame to see the assets in other little mods. just my opinion. :)
Why? It would just spread the mod more out and would make it more loved :)
Well no, not really. People using our assets in their mods wouldn't be spreading Unification around. But regardless of that... We haven't nailed down what assets we are or aren't releasing. My biggest issue is the lack of credit. I've seen other people's work from Gametoast end up elsewhere being claimed as their own. It really drives me nuts, which makes me just want to hoard the assets.

We will however, at least, release some example assets to show you how we did things so that perhaps you can create content that looks similar.
Kinda like ODF files? Also I agree that maybe the models and map assets for this particular mod should stay private. The amount of hard work all your team has put into them deserves to be kept exclusive and special. I wouldn't ever think of it as being selfish, but protecting something that a lot of talented people worked on. That's my opinion though. :wink:
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Re: Mass Effect: Unification R2

Post by THEWULFMAN »

ODFs would be fine to release.

We'd also release effects, and probably some examples of what they can do with models (with normal maps, specular, etc).


And some textures. I'm a greedy hoarding Diet Dr. Pepper though so we'll see which ones I release.

*all the ones not made by me*
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Re: Mass Effect: Unification R2

Post by MidnightSpirit »

Awesome mod for the maps that I have gotten to play it on!
But on all of the additional maps, as well as many stock maps the mod keeps crashing I haven't seen anyone having a problem with this on r2.
I ran the installer is there anything else I have to do?
I'll take the time to reinstall the game to see if that works but was wondering if there was any reason it is crashing?
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Re: Mass Effect: Unification R2

Post by Marth8880 »

Which maps exactly are crashing? Are you loading other working maps before trying to load the crashing maps? Have you tried making the crashing maps the very first maps that you load upon starting up the game?
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Re: Mass Effect: Unification R2

Post by ARCTroopaNate »

Yep, it's working, just takes awhile. Opened it earlier this afternoon and forgot about it, found the installer open just now. :lol:
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Re: Mass Effect: Unification R2

Post by MidnightSpirit »

Reinstalling worked all maps are working now. Did I mention this is one of the best mods of all time? Keep up the good work!
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Re: Mass Effect: Unification R3

Post by Marth8880 »

R3 has been released.

DOWNLOAD R3 (RETAIL VERSION) FROM:
Kickass Torrents | Mod DB | MediaFire

DOWNLOAD R3 (STEAM VERSION) FROM:
Kickass Torrents | Mod DB | MediaFire
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Re: Mass Effect: Unification R3

Post by Zapattack1234 »

Mass effect has never felt better, great job THEMARTHMAN. Seriously though, the new siege mode is a ton of fun to play.
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Re: Mass Effect: Unification R5 [NEW RELEASE!]

Post by Marth8880 »

R5 has been released! :D

DOWNLOAD R5 (STANDALONE) FROM:
Kickass Torrents | Mod DB | MediaFire


Screenshots:
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Last edited by Marth8880 on Sat Oct 04, 2014 8:22 pm, edited 1 time in total.
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Re: Mass Effect: Unification R5 [NEW RELEASE!]

Post by Kingpin »

Holy sweet mother of baby jesus! This looks amazing!
Hidden/Spoiler:
Diet Dr. Pepper, those screenshots are so large, I had to zoom out of Chrome to 50%!
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Re: Mass Effect: Unification R5 [NEW RELEASE!]

Post by Anakin »

wow who made these models/textures?? they look so awesome.

What map is this:
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Image
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Re: Mass Effect: Unification R5 [NEW RELEASE!]

Post by THEWULFMAN »

That's Tantive IV, or rather, our edited version of Tantive IV.

When it came to the edits to the Tantive IV model and all that, Marth did that. My only contribution was the force field texture. If you're referring to a specific unit model or something, you're gonna have to be less vague about it.

There's a scripted event that happens at some point randomly during the match. It blows a hole in the side of the ship, causing decompression until the force field is in place.
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Re: Mass Effect: Unification R5 [NEW RELEASE!]

Post by Anakin »

THEWULFMAN wrote: There's a scripted event that happens at some point randomly during the match. It blows a hole in the side of the ship, causing decompression until the force field is in place.
O.O Wow sounds great.

i mean the player models
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