Battlefront: Evolved 1.0

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

User avatar
Nedarb7
Lieutenant General
Lieutenant General
Posts: 676
Joined: Sat Sep 22, 2012 3:41 pm

Re: Battlefront: Evolved 1.0

Post by Nedarb7 »

Does this path exist?:
C:Users\User\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II
jjonthefreeway
Private Recruit
Posts: 29
Joined: Sat Nov 09, 2013 4:59 pm
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

Re: Battlefront: Evolved 1.0

Post by jjonthefreeway »

Eaol wrote:The new sides are amazing. Here are some images I enjoy:
Hidden/Spoiler:
Image
Image
Image

What ENB did you use in these screenshots? or what graphical tweaks?
[Padawan]Helkaan
Sith
Sith
Posts: 1444
Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.

Re: Battlefront: Evolved 1.0

Post by [Padawan]Helkaan »

Most likely it's a blur effect added in GIMP/Photoshop/... over the screenshot.
User avatar
Havoc 526
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 317
Joined: Sat Apr 04, 2009 6:24 pm
Projects :: Something
Games I'm Playing :: Xenoblade Splatoon
Location: Howling at the Moon

Re: Battlefront: Evolved 1.0

Post by Havoc 526 »

Recently returned to Gametoast after a period of being dormant. I come back to find this. Now I find purpose to play BF2 again. Thank you for this mod, it is incredible. I am really looking forward to see if you are gonna release a v.2.0 of this mod. If there is, I was wondering if it would be possible to include Cockpit views to the airborn (spaceborn? o.O) vehicles without breaking MP compatibility. I would be SET for life with that.
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: Battlefront: Evolved 1.0

Post by Kingpin »

I have studies the compatibility with this mod and v1.3 for quite some time. This is what I would suggest you do to get it working:

Note: If you have any versions of 1.3 installed, uninstall it.

1. Install SWBFII.
2. Make sure v1.3 is NOT installed yet. We will do that later.
3. Download Battlefront: Evolved, and install it. Test it to make sure it works. If they do not, you have done something wrong.
4. Install the LITE version of the v1.3 patch, in the installer mode found here:http://starwarsbattlefront.filefront.co ... ion;110319
5. Open up Battlefront again, and you should have all of the features of the v1.3 patch without the v1.3 patch skins.

Notes:
Make sure that you install Battlefront: Evolved first. When you install the v1.3, it uses what it thinks is the "stock sides", so when you have the Evolved ones, it thinks they are the stock ones, thus causing it to work. If you have v1.3 installed first, then the skins will not work, as it overwrites any changes with the ones it already copied.

I am almost certain that the normal version of the v1.3 patch WILL NOT WORK, no matter the installing order.

Hope these are useful, and feel free to use this info in your readme, WULFMAN.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Battlefront: Evolved 1.0

Post by Maveritchell »

Kingpin wrote:I am almost certain that the normal version of the v1.3 patch WILL NOT WORK, no matter the installing order.
This isn't really a mystery - all this mod is is a side replacement mod. It'll work with any other mod. If you install a second side replacement mod after this one (like the "full" 1.3 or 1.2), then the second mod will overwrite the first.
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: Battlefront: Evolved 1.0

Post by Kingpin »

Maveritchell wrote:
Kingpin wrote:I am almost certain that the normal version of the v1.3 patch WILL NOT WORK, no matter the installing order.
This isn't really a mystery - all this mod is is a side replacement mod. It'll work with any other mod. If you install a second side replacement mod after this one (like the "full" 1.3 or 1.2), then the second mod will overwrite the first.

Actually, I think this would not override the v1.3, lite or full, as it is the game's first priority. Atleast that is what I have found.
Twilight_Warrior
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2002
Joined: Sat Nov 15, 2008 1:57 pm
xbox live or psn: ScorchRaserik

Re: Battlefront: Evolved 1.0

Post by Twilight_Warrior »

Kingpin wrote:Actually, I think this would not override the v1.3, lite or full, as it is the game's first priority. Atleast that is what I have found.
To put it simply, you are wrong. The game is not designed to "prioritize" one mod over another.

To put it more technically,
This mod overwrites .lvl files inside the SIDE folder.
The "full" v1.3 patch overwrites .lvl files inside the SIDE folder.
Whichever one you install second will write over the first, essentially deleting whatever changes the first made.
User avatar
Havoc 526
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 317
Joined: Sat Apr 04, 2009 6:24 pm
Projects :: Something
Games I'm Playing :: Xenoblade Splatoon
Location: Howling at the Moon

Re: Battlefront: Evolved 1.0

Post by Havoc 526 »

I have the full version installed with this mod, it works perfectly.
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: Battlefront: Evolved 1.0

Post by Kingpin »

Havoc 526 wrote:I have the full version installed with this mod, it works perfectly.
Which did you install first?
Eaol
Major
Major
Posts: 510
Joined: Fri Jul 31, 2009 5:49 pm
Games I'm Playing :: SWBF2 and Warframe
Location: Everywhere.

Re: Battlefront: Evolved 1.0

Post by Eaol »

I get an issue where I can't play some maps with lighting set to maximum like I could before adding both 1.3 and Evolved. I've not figured out what the problem is, and I have no idea how to interpret the log file that comes from running the debug .exe. I'm certain it has to do with one of these things, presumably the 1.3 patch (I was able to run all maps at highest settings until I installed v1.3), and then I guess it has nothing to do with the sides, because I pretty much replace the 1.3 sides when I install Evolved (assuming Evolved sides work fine on all settings). But yeah, there shouldn't be an issue regarding Evolved's compatibility with 1.3, since Evolved only overwrites the sides that 1.3 previously overwrote.

:\
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Battlefront: Evolved 1.0

Post by Marth8880 »

Which version of the 1.3 patch are you installing? Have you tried installing the 'lite' version without the 1.2 sides?
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Battlefront: Evolved 1.0

Post by kinetosimpetus »

The latest patch version, r129 I think, should be the only version of 1.3 anyone uses. It works perfectly alongside this mod, doesn't matter what order they are installed but it might be easier to install 1.3 r129 then Evolved 1.0.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Battlefront: Evolved 1.0

Post by THEWULFMAN »

Updated the first post with credits. I should have done that from the start. No one even reads the Readmes anyway.
Eaol
Major
Major
Posts: 510
Joined: Fri Jul 31, 2009 5:49 pm
Games I'm Playing :: SWBF2 and Warframe
Location: Everywhere.

Re: Battlefront: Evolved 1.0

Post by Eaol »

Oh. My issue was graphics card-related; something in the pack's sides didn't agree with my card. Turns out, if I am able to get them working on this computer it still doesn't look the way it's supposed to. Sorry about that.
PRECISION
Master Sergeant
Master Sergeant
Posts: 176
Joined: Fri Feb 14, 2014 9:00 pm
Projects :: Full Sail University
Games I'm Playing :: StarWars Battlefront
xbox live or psn: PREICISON733
Location: Endor

Re: Battlefront: Evolved 1.0

Post by PRECISION »

The only thing that would be better than this would to be 501st phase 1 clones
DarthVader
Recruit Womprat Killer
Posts: 7
Joined: Fri Apr 04, 2014 7:33 pm
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2 SWTFU SWRC
Location: The Executor

Re: Battlefront: Evolved 1.0

Post by DarthVader »

You should make another like this with clone shocktroopers. These new animations are awesome!
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: Battlefront: Evolved 1.0

Post by Kingpin »

Dooku DESPERATELY needs to be fixed. Lol.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Battlefront: Evolved 1.0

Post by AQT »

I fixed up the stock Dooku texture a while back: http://www.gametoast.com/viewtopic.php?p=494225#p494225

For a future version of the mod, if there will ever be one...


Last bumped by THEWULFMAN on Thu Sep 25, 2014 3:19 pm.
Post Reply