Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyyyk

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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thelegend
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Re: Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyy

Post by thelegend »

Hmm..why? Sry but I havent the data_Folders not anymore. But I think Mustafar is very great to play. The AI is (nearly( perfect, there are enaugh flyers, turrets on ground and ships..the lava explosins look great too. The lava rivers and the red fog effects are very well. Looks like the real Mustafar. I know. There are very small bugs..So I will fix this in my next mappack. For example the stupid AI, more reskinns..maybe a minimap. If I have some questions for something, I will ask these.

By the way: On Dagobah: I scaled the trees taller than before. It wokrs well..but..sometimes some trees (Is a treegroup) are invisible. Is there a fix for that?
JimmyAngler
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Re: Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyy

Post by JimmyAngler »

Dude, Mustafar is the best map so far! It's my favorite to play!
thelegend
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Re: Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyy

Post by thelegend »

Ok. I have started with the third mappack on yesterday. Dagobah is already done. I will add a new topic for this mappack.
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Anakin
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Re: Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyy

Post by Anakin »

Nice to see :D
Deviss
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Re: Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyy

Post by Deviss »

thelegend wrote:Hmm..why? Sry but I havent the data_Folders not anymore. But I think Mustafar is very great to play. The AI is (nearly( perfect, there are enaugh flyers, turrets on ground and ships..the lava explosins look great too. The lava rivers and the red fog effects are very well. Looks like the real Mustafar. I know. There are very small bugs..So I will fix this in my next mappack. For example the stupid AI, more reskinns..maybe a minimap. If I have some questions for something, I will ask these.

By the way: On Dagobah: I scaled the trees taller than before. It wokrs well..but..sometimes some trees (Is a treegroup) are invisible. Is there a fix for that?
about Mustafar, the stock one have different light into lavaparts like the bridge command post, and your one have same light on every places :)
Szani95
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Re: Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyy

Post by Szani95 »

Nicely done!
BTW can you reupload it to Mediafire please?
The Filefront/Gamefront links not working in my area...
rundljac000
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Re: Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyy

Post by rundljac000 »

can you please make a media fire link for this mod filefront dosent work for me
RedHardcore
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Re: Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyy

Post by RedHardcore »

rundljac000 wrote:can you please make a media fire link for this mod filefront dosent work for me
1.) http://www.moddb.com/games/star-wars-ba ... -mappack-2

2.) Please do not bump old threads.
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