Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyyyk

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Re: Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyy

Postby thelegend » Mon Mar 31, 2014 1:01 pm

Hmm..why? Sry but I havent the data_Folders not anymore. But I think Mustafar is very great to play. The AI is (nearly( perfect, there are enaugh flyers, turrets on ground and ships..the lava explosins look great too. The lava rivers and the red fog effects are very well. Looks like the real Mustafar. I know. There are very small bugs..So I will fix this in my next mappack. For example the stupid AI, more reskinns..maybe a minimap. If I have some questions for something, I will ask these.

By the way: On Dagobah: I scaled the trees taller than before. It wokrs well..but..sometimes some trees (Is a treegroup) are invisible. Is there a fix for that?

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Re: Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyy

Postby JimmyAngler » Mon Mar 31, 2014 1:44 pm

Dude, Mustafar is the best map so far! It's my favorite to play!

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Re: Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyy

Postby thelegend » Tue Apr 01, 2014 10:37 am

Ok. I have started with the third mappack on yesterday. Dagobah is already done. I will add a new topic for this mappack.

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Re: Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyy

Postby Anakin » Tue Apr 01, 2014 10:46 am

Nice to see :D

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Re: Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyy

Postby Deviss » Tue Apr 01, 2014 2:02 pm

thelegend wrote:Hmm..why? Sry but I havent the data_Folders not anymore. But I think Mustafar is very great to play. The AI is (nearly( perfect, there are enaugh flyers, turrets on ground and ships..the lava explosins look great too. The lava rivers and the red fog effects are very well. Looks like the real Mustafar. I know. There are very small bugs..So I will fix this in my next mappack. For example the stupid AI, more reskinns..maybe a minimap. If I have some questions for something, I will ask these.

By the way: On Dagobah: I scaled the trees taller than before. It wokrs well..but..sometimes some trees (Is a treegroup) are invisible. Is there a fix for that?

about Mustafar, the stock one have different light into lavaparts like the bridge command post, and your one have same light on every places :)

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Re: Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyy

Postby Szani95 » Tue Jun 16, 2015 4:26 pm

Nicely done!
BTW can you reupload it to Mediafire please?
The Filefront/Gamefront links not working in my area...

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Re: Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyy

Postby rundljac000 » Mon May 09, 2016 10:30 pm

can you please make a media fire link for this mod filefront dosent work for me

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Re: Sky To Ground Mappack 2 - Coruscant, Mustafar and Kashyy

Postby RedHardcore » Wed May 11, 2016 12:11 pm

rundljac000 wrote:can you please make a media fire link for this mod filefront dosent work for me


1.) http://www.moddb.com/games/star-wars-ba ... -mappack-2

2.) Please do not bump old threads.

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