End of SWBFII Multiplayer

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Post Reply
User avatar
=BT=What!
Recruit Womprat Killer
Posts: 6
Joined: Fri Aug 15, 2008 12:58 am

Re: End of SWBFII Multiplayer

Post by =BT=What! »

The game supports direct connect people all we need to do is host a registry of all server...
[Padawan]Helkaan
Sith
Sith
Posts: 1444
Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.

Re: End of SWBFII Multiplayer

Post by [Padawan]Helkaan »

I hardly ever played SWBF2 multiplayer but this is clearly embarrassing. Although it was kinda obvious that PBGS would stop soon since Ziff Davis sacrified Gamepsy for IGN.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: End of SWBFII Multiplayer

Post by Marth8880 »

It does? Where? I've never seen an option to type in an IP address to connect to a server manually in all of the nine years I've been playing the game.
User avatar
=BT=What!
Recruit Womprat Killer
Posts: 6
Joined: Fri Aug 15, 2008 12:58 am

Re: End of SWBFII Multiplayer

Post by =BT=What! »

when starting from cmd or in target box of exe

"Path/BattlefrontII.exe" -connect ip:port
Led
Private Third Class
Posts: 54
Joined: Sat Sep 26, 2009 6:05 pm

Re: End of SWBFII Multiplayer

Post by Led »

=BT=What! wrote:The game supports direct connect people all we need to do is host a registry of all server...

What we found out in SWBF is that even DC's connected to the master server and were not usable after we got kicked off of gamespy. SWBF2 may be different...but I guess we will know soon.

Also, something that you may want to do is capture the network traffic between your SWBF2 servers and Gamespy. It may come in handy for you later if you get to the point of deciphering network handshakes, etc.
Twilight_Warrior
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2002
Joined: Sat Nov 15, 2008 1:57 pm
xbox live or psn: ScorchRaserik

Re: End of SWBFII Multiplayer

Post by Twilight_Warrior »

Well, I just got off of the phone with support. Took me up a couple levels from the foreign guy who answered the call (who, both humorously and sadly, thought I meant "I Spy" at first), but when I finally got to someone who could answer my question, I was simply told that there are no plans for the future of SWBF2 and that multiplayer support for the game would be discontinued at the end of May.

So, basically, what we expected.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: End of SWBFII Multiplayer

Post by Marth8880 »

Ugh. That really sucks. :( Whose support line was this though? :o
Twilight_Warrior
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2002
Joined: Sat Nov 15, 2008 1:57 pm
xbox live or psn: ScorchRaserik

Re: End of SWBFII Multiplayer

Post by Twilight_Warrior »

Lucasarts. (read: Disney Interactive)

http://www.lucasarts.com/support/contact.html

1-410-568-3670
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: End of SWBFII Multiplayer

Post by Marth8880 »

Ah. Thought so.
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Re: End of SWBFII Multiplayer

Post by [RDH]Zerted »

Led wrote:As you have already mentioned, the key will be getting your community informed of the transition. My advice, if you want it, is to try not to become fragmented with several options, but instead stick with one option no matter what.
Agreed. It looks like I might have to dust off my SWBF2 files and hack in better direct connect support into the shell. We can replace the server list with a list automatically loaded from saved game files. That way, you can send your lists of servers around without having to make everyone type them in all the time. Though if finding servers works automatically for Tunngle and Gameranger then that won't be needed.
User avatar
CommanderCody
Master Sergeant
Master Sergeant
Posts: 160
Joined: Fri Jul 27, 2012 12:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: swbf2 skyrim
xbox live or psn: No gamertag set

Re: End of SWBFII Multiplayer

Post by CommanderCody »

I´m a little late but...http://nooooooooooooooo.com/
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: End of SWBFII Multiplayer

Post by Kingpin »

And have you tried Tungle?
Jaspo
Command Sergeant Major
Command Sergeant Major
Posts: 282
Joined: Sun Mar 01, 2009 4:34 am
Projects :: AotC DoW+++Boonta Eve Classic
Games I'm Playing :: WoT MBWBVC Robocraft
xbox live or psn: No gamertag set
Contact:

Re: End of SWBFII Multiplayer

Post by Jaspo »

Steam? Any possibility there?
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: End of SWBFII Multiplayer

Post by Marth8880 »

Huh. You mean like, using Steam's server browser? :o That'd be interesting and might work if Valve is willing to implement something like that.
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: End of SWBFII Multiplayer

Post by [TFA]Padawan_Fighter »

[RDH]Zerted wrote:
Led wrote:As you have already mentioned, the key will be getting your community informed of the transition. My advice, if you want it, is to try not to become fragmented with several options, but instead stick with one option no matter what.
Agreed. It looks like I might have to dust off my SWBF2 files and hack in better direct connect support into the shell. We can replace the server list with a list automatically loaded from saved game files. That way, you can send your lists of servers around without having to make everyone type them in all the time. Though if finding servers works automatically for Tunngle and Gameranger then that won't be needed.
Zerted, coming to save the day once more ;)

So any updates on this mess? Have we figured out how we're going to play SWBF2 multi after this?
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: End of SWBFII Multiplayer

Post by Marth8880 »

We'll have to see what works once the servers are shut down. If connect-to-IP continues to work - which it should - we'll likely use that. If not, we'll probably just use Tungle, GameRanger, Hamachi, or etc.
Twilight_Warrior
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2002
Joined: Sat Nov 15, 2008 1:57 pm
xbox live or psn: ScorchRaserik

Re: End of SWBFII Multiplayer

Post by Twilight_Warrior »

Marth8880 wrote:If connect-to-IP continues to work - which it should - we'll likely use that.
Why should it? It was already stated earlier in the thread that it didn't work for SWBF1. If anything, that means we shouldn't expect it to work here.
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: End of SWBFII Multiplayer

Post by Kingpin »

Our clan, after May 31 (aka Doomsday), will be moving to Tungle.
We have tested it, and the server appears to work. We have not tested if mods work, but, hopefully, we should have that up too.

Anyone who wants to join, feel free to submit an application to our site. On the app, please say Magnus recruited you ^_^

http://sith.shivtr.com/
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: End of SWBFII Multiplayer

Post by Teancum »

There are still clans for SWBF? I had no idea.
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: End of SWBFII Multiplayer

Post by Kingpin »

We are SWBFII. We are an RPG Hero Assault clan. There are about 6 active SWBFII clans, two of us are RPG clans whom are waging war against one another. Every time the game goes on sale on steam, the community grows large for a while. On a good saturday night, there is about 200 players on the game.
Post Reply