Alright as a avid SWTOR fan I decided to create a Belsavis (favorite planet) for battlefront
Backstory: Republic discovers CIS has made a prison on the ancient world of belsavis. The 41st Elite are sent to break open the secret prison, only to discover that Belsavis is far less hospitable than first thought....
Screenies of current map progress
Hidden/Spoiler:
For those that do not know what Belsavis is
Hidden/Spoiler:
Units
Republic:
Rifleman
Heavy
Engineer
Sniper
Officer
Recon commando
ARC trooper
CIS:
Rifleman (B-1)
Heavy
Engineer
Sniper
B-2 Super battledroid
BX Series Commando
Droideka
Tanks:
AATx2
STAP x2
Barcspeeder x2
IFT-X x2*
*may replace the twin IFT-X with a single no-spawn AT-TE
TODO list:
Create map (I'm gonna procrastinate till the end of time on this one)
fix sounds so that the staps and AATs are not so stealthy. (this is driving me crazy)
clean up all the extra stuff so that the mod doesn't take up so much storage (500 mb atm)
clean up the sky. I am using Mygeeto's for now, but I'm thinking about switching to another skydome in the future.
Credits:
From Majin Revan's Clone Commando Source files:
Clone Commando model created by NeoMarz and converted by Teancum and Vyse.
Dragonum's DC-15s model
Qdin's DC-17 model
Also the skin for the Commander seen in the first sreenie is a modified version of a skin I got from a skinpack whose origin and readme file where lost two computers and a external hard drive ago. If anyone recognizes it please let me know.
Ha. I was just starting work on a Belsavis map, too *changes ground textures and calls it Telos*.
As a fan of the game, this looks amazing! You really re-created the feel of the prison planet in the game. The sky and textures are great. The only thing I would suggest is you maybe try and incorporate the Felucia props a bit more, they seem kinda off. Otherwise, looks be-u-ti-ful!
ZoomV wrote:Alright as a avid SWTOR fan I decided to create a Belsavis (favorite planet) for battlefront
Backstory: Republic discovers CIS has made a prison on the ancient world of belsavis. The 41st Elite are sent to break open the secret prison, only to discover that Belsavis is far less hospitable than first thought....
Screenies of current map progress
Hidden/Spoiler:
For those that do not know what Belsavis is
Hidden/Spoiler:
Units
Republic:
Rifleman
Heavy
Engineer
Sniper
Officer
Recon commando
ARC trooper
CIS:
Rifleman (B-1)
Heavy
Engineer
Sniper
B-2 Super battledroid
BX Series Commando
Droideka
Tanks:
AATx2
STAP x2
Barcspeeder x2
IFT-X x2*
*may replace the twin IFT-X with a single no-spawn AT-TE
Looks neat! I'd also like to see an actual SWTOR era/mode in there. (Also a player. )
ZoomV wrote:
Credits:
From Majin Revan's Clone Commando Source files:
Clone Commando model created by NeoMarz and converted by Teancum and Vyse.
Dragonum's DC-15s model
Qdin's DC-17 model
Also the skin for the Commander seen in the first sreenie is a modified version of a skin I got from a skinpack whose origin and readme file where lost two computers and a external hard drive ago. If anyone recognizes it please let me know.
Kingpin wrote:Ha. I was just starting work on a Belsavis map, too *changes ground textures and calls it Telos*.
As a fan of the game, this looks amazing! You really re-created the feel of the prison planet in the game. The sky and textures are great. The only thing I would suggest is you maybe try and incorporate the Felucia props a bit more, they seem kinda off. Otherwise, looks be-u-ti-ful!
The issue I am having with the flora is that I'm no modeler I don't have the software or the skills to do so. Because of that I've been at the mercy of preexisting assets and neither battlefront seems to have trees like Belsavis's so I went with Felucia assets so I could at least capture the exotic element. This also came back and bit me when it came to creating the roads (see second sreenshot.) Maybe someone will post some models that would work better. *hint hint, nudge nudge*
ZoomV wrote:The issue I am having with the flora is that I'm no modeler I don't have the software or the skills to do so. Because of that I've been at the mercy of preexisting assets and neither battlefront seems to have trees like Belsavis's so I went with Felucia assets so I could at least capture the exotic element. This also came back and bit me when it came to creating the roads (see second sreenshot.) Maybe someone will post some models that would work better. *hint hint, nudge nudge*
I think you'll find some pretty useful models in Sky's model packs and Malastare assets. Some of them might need some reskinning to fit your environment.
I would also recommend editing the skins of the mygeeto props to fit the references, maybe a bit of a brownish tint? A simple colorize should really take care of that in GIMP.
Did some more work on it, been playing around with the lighting to try and get the right feel.
Once I get the sound up and functioning I'm thinking about maybe getting some beta testing going so I can get some feedback on the not just the map appearance but the gameplay as well.
Did Delta ever release scripts for compatibility with his TOR mod? I have the sinking suspicion that he didn't, but if he did, you should definitely see if you can add it to your map.
Right now my big thing is trying to get the sounds working for the tanks, fortunately the fel1 sound file provided me with all the other sounds including the foley, ambient, and acklay sounds.
However the tanks are still giving me grief. http://www.gametoast.com/viewtopic.php? ... 68#p503268
yuke5 wrote:Did Delta ever release scripts for compatibility with his TOR mod? I have the sinking suspicion that he didn't, but if he did, you should definitely see if you can add it to your map.
I didn't even know of any TOR mods to begin with. link?
EDIT
Progress:
The rock arches no longer think they are on tatooine and now match their peers.
The 41st has cut back on the number of officers they field at a given time.
A few shrubs have been cured of their bad case of floating prop disease.
Assault Droids and Heavy Troopers now know that their main weapon is called a Concussion Grenade Launcher and not a Weap_inf_tdestroyer
Clone Engineers have now earned the name of Engineer, and are no longer called 0x
TODO:
Repaint wall and buildings to match local décor policy
Remove the illegal silencer from all vehicle weapons and engines
This map looks FANTASTIC, but I would reskin most of the props used so they go with the environment, just a thought to consider. Other then that this just might make it to my growing Battlefront 2 Mod Collection!
EDIT: I would also be interested in beta testing this map if you really needed people to do that. I am a big fan of tracking down any problems I see so I can help you improve your map!
Last edited by MikeTheBeast55 on Wed Apr 23, 2014 9:16 am, edited 1 time in total.
yuke5 wrote:Did Delta ever release scripts for compatibility with his TOR mod? I have the sinking suspicion that he didn't, but if he did, you should definitely see if you can add it to your map.
All you'd need to do is look in the mission.lvl and see what the classes are named. You could probably use the BFX scripts as a base. Of course you'd still need permission from delta to use the sides.
MikeTheBeast55 wrote:
I didn't even know of any TOR mods to begin with. link?
Here's the mod yuke's talking about: viewtopic.php?f=35&t=28258
Though it wouldn't be that hard to make your own.
yuke5 wrote:Did Delta ever release scripts for compatibility with his TOR mod? I have the sinking suspicion that he didn't, but if he did, you should definitely see if you can add it to your map.
All you'd need to do is look in the mission.lvl and see what the classes are named. You could probably use the BFX scripts as a base. Of course you'd still need permission from delta to use the sides.
MikeTheBeast55 wrote:
I didn't even know of any TOR mods to begin with. link?
Here's the mod yuke's talking about: viewtopic.php?f=35&t=28258
Though it wouldn't be that hard to make your own.
Eh, I already have my own custom sides and weapons that I'm rather fond of, but I could probably use some feedback on those.
However interestingly enough it looks like his stuff is all reskinns of existing models. He is using stormtrooper models for the Master Striker armor, Heavy trooper model for imperial troopers, and visored ep3 clones for generic cinematic soldier. Ironically I had theorized about using the same models for the same purpose but it looks like Delta beat me to the punch by like a year and a half.
I actually could probably pull it off myself with my own skinning particularly since I can follow Delta's credits for all the models. Maybe for future versions.
Moving on
I think I might be able to get a beta version up by the weekend hopefully, anyone willing to be a tester?
When three people sign up for beta testing within 2 minutes of each other you know its time to accelerate your plans.
zwyx1234 wrote:If you would like custom models, I could make some for you as well. Just let me know if your interested.
With the map so late in development, and most of it finalized I don't know if I'm going to be able to use you, perhaps for a future v2.
That said if somebody made some tree and root models like this.
I'd be happy to beta test. Also, I can send you my Mod Team's files for our ToR Sith Units, but I'll have to ask permission first. We made about 20 Sith and working on a MErc side.
yuke5 wrote:Did Delta ever release scripts for compatibility with his TOR mod? I have the sinking suspicion that he didn't, but if he did, you should definitely see if you can add it to your map.
All you'd need to do is look in the mission.lvl and see what the classes are named. You could probably use the BFX scripts as a base. Of course you'd still need permission from delta to use the sides.
MikeTheBeast55 wrote:
I didn't even know of any TOR mods to begin with. link?
Here's the mod yuke's talking about: viewtopic.php?f=35&t=28258
Though it wouldn't be that hard to make your own.
Eh, I already have my own custom sides and weapons that I'm rather fond of, but I could probably use some feedback on those.
However interestingly enough it looks like his stuff is all reskinns of existing models. He is using stormtrooper models for the Master Striker armor, Heavy trooper model for imperial troopers, and visored ep3 clones for generic cinematic soldier. Ironically I had theorized about using the same models for the same purpose but it looks like Delta beat me to the punch by like a year and a half.
I actually could probably pull it off myself with my own skinning particularly since I can follow Delta's credits for all the models. Maybe for future versions.
Moving on
I think I might be able to get a beta version up by the weekend hopefully, anyone willing to be a tester?
I kinda meant as a different era. Like like your clone wars sides, too.