MileHighGuy wrote:Wow, this is one of the best maps for bf2 I have played in a while.
The game engine lags at ground level, but it plays fine in the air.
There are turrets that say: "this is a bug - report me" as their names. The pilots shake when they sit in them.
EDIT: Also I noticed you were missing some low res .msh files for your units. You can generate them form the high res with tirpider's Schme tool.
I've only had this map lag when ive had tons of other programs open in the background when playing, but even then it is surprisingly rare. Does anyone else experience this?
Sorry about the localization error with the turret, totally forgot to fix it
I will definitely check out that lowrez tool. I will try to fix these bugs and upload an up to date version of the map after i figure everything that can be fixed.
Anakin wrote:yes i mean the clone z95 and the Y-wing.
If you could make them look more like the cis z95 head hunter It's more damaged and used and not that plaina and clean like the clone z95.
About the sounds. You used for all untis the same sounds right?? Can you maybe use some different sounds??
The units themselfe look very good. But the weapons seam to be simply the same for every unit. Blaster, pistol, grenade, power up.
Also the award weapon will change the weapon geometry.
I'll see what i can do with those textures but if i don't come up with what i think is a better texture then they will stay.
And about sounds, other than what Thelegend has pointed out about the sniper rifle and the missing mortar launcher sounds, i am pretty happy with the sounds.
I'm already loading a ton of sounds custom and stock via custom sound .lvls, and munging new sounds can be very finicky and screw up those files.
The different weapon meshes for the award weapons was intentional.
And sure ill check that out, Anakin. I can't guarantee you that i will use it, but i suppose a little experimenting with adding new eras wouldnt hurt.
Really appreciate the feedback so far, thanks guys.