Underground City v1.0.2 UPDATE! + Video Review

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hunpeter12
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Underground City v1.0.2 UPDATE! + Video Review

Post by hunpeter12 »

Hi Gametoast! After about 1 month of work I proudly present you my map 'Underground City' !
The title says it all: It's a city (more like a village), and it's under the ground.

First I want to say that this is my first released map. I've made some maps before, but those were mostly
concepts or testing levels, and they were never finished. But this is the first I really worked a lot on, and
I'm quite proud of it, despite not being the best map in the world. :)
I've had fun making it, and I'm also having fun playing it. I hope you will too!

Now some screenshots:
Hidden/Spoiler:
Image

Image

Image

Image

Image

Image

Image

Image
If you're interested in the development process, feel free to visit the WIP topic:
viewtopic.php?f=29&t=30493

Readme:
Hidden/Spoiler:
Underground City v1.0.2
a Star Wars Battlefront 2 map by Hunpeter12

Story:
On a nameless planet, under the ground lays an ancient city, built by an unknown civilization. Since the planet is rich in
mineral resources, both the Republic and the CIS wants to conquer it. And down below, under thousands of tons of rocks, the battle begins...

Installation:
Extract NNY folder into LucasArts/Star Wars Battlefront II/GameData/Addon. If you don't have an addon folder just create one.
Note that your computer may not allow you to extract the folder directly to the addon. Then just extract it somewhere else, and then move
it. Make sure you have administrator rights.

Known issues:
- ceiling looks ugly
- some AI 'may' get stuck
- the BX Commando Droid uses the Reload button to throw grenades
- possibly floating objects (???)

Credits:
God for creating and saving us all
Gametoast Community for help
George Lucas for Star Wars
LucasArts and Pandemic for SWBF2 and the ModTools
Kinetosimpetus for the BX Commando Droid and the Light Repeater model
Skyhammer_216 for the rock props and textures
Labj and Deviss for the HD Troopers
Nedarb7 for the Clone Commando
Jaspo for one of the crates
Manderek for the Mace Windu model


Legal Information:
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
DOWNLOAD LINK:
https://onedrive.live.com/redir?resid=6 ... file%2crar


UPDATE:
Not enough to call it 1.1 so it's just 1.0.2. I made a new minimap -it's basically a grayscale version of a ZE screenshot, but looks better and shows all objects - and fixed some floating objects. I uploaded the new NNY.lvl to here:
https://onedrive.live.com/redir?resid=6 ... file%2clvl
Overwrite the existing one in Program Files/LucasArts/GameData/addon/NNY/data/LVL_PC/NNY
Have fun playing!

EDIT: I've sent the map to Konoa, a YouTuber, who makes SWBF2 videos (among others), and he reviewed it. The only thing he didn't like was the ground texture :(
Link: https://www.youtube.com/watch?v=qCPf1ga ... FVty5uCr2w
You can also find another link to a video made by RedDyeGaming in the comments below. It has no commnetary but it's still great!
Last edited by hunpeter12 on Mon Sep 08, 2014 4:14 pm, edited 6 times in total.
Generalfacu
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Re: Underground City v1.0

Post by Generalfacu »

Nice :thumbs: Will download!
RedDyeGaming
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Re: Underground City v1.0

Post by RedDyeGaming »

OMG!!! Total download! :faint:
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TWINKEYRUNAWAY
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Re: Underground City v1.0

Post by TWINKEYRUNAWAY »

I really wanted to post on this. You did a good job with the class setups.
The map is a little dark, but not too much. You made some great use with nedard7's clone commando and the mace windu model. Overall for a first official map release this good. As a future suggestion man you might want to look into custom weapon models on here, the Dc-15 seemed a little out of place in the hands of a commando, but that's just my opinion. Good luck on your future releases bro!

*also thank you for helping me with that one thing
hunpeter12
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Re: Underground City v1.0

Post by hunpeter12 »

You're welcome Twinkey. I'm glad you liked the map. As for the weapons I'm not that big a Ster Wars nerd to know what exact weapons were used by what kinds of troopers. I suppose I could've looked it up though.
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Re: Underground City v1.0

Post by Kingpin »

Heh. The "Badwolf" is pretty funny.

Good work. Units are very fun.
hunpeter12
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Posts: 260
Joined: Mon Apr 18, 2011 2:53 pm
Projects :: Underground City The Complex [WIP]
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Re: Underground City v1.0

Post by hunpeter12 »

You know what it refers to right?
Thanks anyway.
RedDyeGaming
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Re: Underground City v1.0

Post by RedDyeGaming »

hunpeter12
Command Sergeant Major
Command Sergeant Major
Posts: 260
Joined: Mon Apr 18, 2011 2:53 pm
Projects :: Underground City The Complex [WIP]
Games I'm Playing :: SWBF2

Re: Underground City v1.0

Post by hunpeter12 »

Thanks! I'll watch it right now!
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Re: Underground City v1.0

Post by CommanderCody »

Nice map! will download it now
major0spidey
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Re: Underground City v1.0.2 UPDATE!

Post by major0spidey »

you should textured the map in blue and call it Taris:forgotten city,like the city the natives where searching for in kotor! nice map!
hunpeter12
Command Sergeant Major
Command Sergeant Major
Posts: 260
Joined: Mon Apr 18, 2011 2:53 pm
Projects :: Underground City The Complex [WIP]
Games I'm Playing :: SWBF2

Re: Underground City v1.0.2 UPDATE!

Post by hunpeter12 »

Well, that never occurred to me.
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