I have added a few light omni spheres around the battlefield. The most are violet and the dir lighting is a little bit changed.Maveritchell wrote:I think you're on the right track with the lighting, but it could do with being a little more subtle, color-wise (and just looking at reference pictures of the episodes, Umbara was a little more purple/violet than it is blue). You could also do well drawing in the NearSceneRange a little and giving the map a more dense, foggy look.
Thank you very much Marth. It works perfectly now with the streets.Marth8880 wrote:One tip from me: For the texture of that four-lane roadway(?) in the third screenshot, try putting -maps 1 in its tga.option file. That way it won't look so blurred from the player's perspective at a slight distance.
I did change the odf light to red and I have to say it looks so much better than just only blue evreywhere.GAB wrote:I think it looks really nice. And I love when someone uses light odfs like the ones in the second picture.
Suggestions of mine would be:
-Add some rocks to the landscape.
-Add some foliage.
-Change the color greenish rail in the felucia light pillars. I think blue, like in the light, or some red, could look cool.
I look forward to see how this map progresses. Judging by these first screenshots, it has a lot of potential.
I also did put more foliages (differnetly) to the non street parts.
The Airbase Tower now has an interoir room there I will add some remote turret chairs to comtrol turrets around the map on the ground.
And there are a few more changes, fixes...
If you have got any more suggestions or tips please let me know that and I'll try to add them.
Edit: Ah and before I forget there won`t be hangar shield for the cis supply ship. I gound a new trick to keep the players from the space away.