Onfar

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Private First Class
User avatar
Posts: 82
Joined: Thu Jan 01, 2015 6:15 am
Location: The Lonely Island
Projects :: Onfar
Games I'm Playing :: Most Star Wars games
xbox live or psn: RomanElite79

Onfar

Postby superimperial11 » Sun Jan 11, 2015 6:21 am

IMPORTANT
Due to my original map not working, I have decided to make a new one with new units. This one will have a back story and no more Yavin terrain. Check here for more info.

For all who saw Onfar, this is a better and different version. My old one doesn't work anymore and I decided to make this for you all :thumbs: .
Backstory
(Non canon) GCW:
The Imperials have invaded a Rebel refuge on the planet Onfar. The native Mandalorians have decided to help the rebels due to their extreme hatred of the Imps. The Stormtrooper corps attack the rebels aided by the Mandalorians in a secluded valley where they fight to the death.

(Non canon) CW:
The Republic has found a secret and vital trade route of the Sepratists and plan to stop it. They come in armed with AT-RT's and their skills as warriors. The CIS retaliate with AAT's and defend their outpost from the Republic.

Screenshots:
http://i.imgur.com/EYG4OlD.jpg

More to come!

Old post:
Hidden/Spoiler:
Hi guys. My map called Onfar now is about %50 done and I am proud of the results so far. This is my first map and consider it a work of art, but I do not expect everyone to feel the same.
Oh, and if you want to beta test my map, PM and tell me why you want to. :D :thumbs:
Screens:
http://i.imgur.com/dHGuL45.jpg
http://i.imgur.com/A5Pof8i.jpg
http://i.imgur.com/Cv8Qn2H.jpg
http://i.imgur.com/ABMONeS.jpg
http://i.imgur.com/zLrGkdo.jpg
http://i.imgur.com/WZgHbBJ.jpg
http://i.imgur.com/xpq9oDs.jpg
http://i.imgur.com/gGrOgCD.jpg
http://i.imgur.com/GtaMPOD.jpg
More Screens (Updated):
http://i.imgur.com/VamarFQ.jpg
http://i.imgur.com/eJqxP3a.jpg
http://i.imgur.com/O0k55ve.jpg
http://i.imgur.com/TYN5HKN.jpg
http://i.imgur.com/JNOqQ7v.jpg
http://i.imgur.com/XlI3l9w.jpg
http://i.imgur.com/hw20oO5.jpg
http://i.imgur.com/MD7fciw.jpg

So far what really needs to be worked on is the map itself. I started out getting the sides done so I could move on and get that out of the way.
Plans for updating this mod will really just be new weapon models or changing the classes around and fixing AI pathing.

NOTE
If someone could tell me who made the Militia Elite that would be nice.
Han Solo Militant Skin : ARC_Troopa_Nate

UPDATES
So far the rebels are a little overpowered, but I am working on fixing that. I am also having problems with Battlefront 2 not finding the files that are clearly in the .msh folder, but again, I will fix it soon.
Last edited by superimperial11 on Thu Jan 15, 2015 11:55 pm, edited 5 times in total.

Resistance Leader
User avatar
Posts: 5208
Joined: Tue Feb 09, 2010 8:43 pm
Location: Edinburgh, UK
Projects :: EVERYWHERE + Zero Munge + TCW
Games I'm Playing :: The Forest
xbox live or psn: Marth8880

Re: Onfar

Postby Marth8880 » Sun Jan 11, 2015 6:49 am

Have you considered varying the terrain, adding some more interesting props, and/or adding lighting? :o

Private First Class
User avatar
Posts: 82
Joined: Thu Jan 01, 2015 6:15 am
Location: The Lonely Island
Projects :: Onfar
Games I'm Playing :: Most Star Wars games
xbox live or psn: RomanElite79

Re: Onfar

Postby superimperial11 » Sun Jan 11, 2015 6:55 am

Marth8880 wrote:Have you considered varying the terrain, adding some more interesting props, and/or adding lighting? :o

I like the Yavin terrain but yes, I am going to add more interesting props, that aren't stock.

Resistance Leader
User avatar
Posts: 5208
Joined: Tue Feb 09, 2010 8:43 pm
Location: Edinburgh, UK
Projects :: EVERYWHERE + Zero Munge + TCW
Games I'm Playing :: The Forest
xbox live or psn: Marth8880

Re: Onfar

Postby Marth8880 » Sun Jan 11, 2015 7:52 am

Well, heh, I meant varying the terrain's *height*, as in sculpting in some little hills, maybe a lil' pond, or maybe even an outcove to insert a cute lil' shack for ol' granny? :) Nah but seriously though, some hills and maybe even a water source would be interesting, even though we've already seen that literally hundreds of times. :V

By the way, what's your inspiration for this map? Are you basing it on anything? What's the map's focus in terms of gameplay? :o (i.e., vehicle-based, infantry-based, etc.)

Jedi
User avatar
Posts: 1210
Joined: Mon Mar 21, 2011 8:12 pm
Location: STALKER!
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4

Re: Onfar

Postby ARCTroopaNate » Sun Jan 11, 2015 1:46 pm

Glad someone found a use for it.

Have you considered moving the Command Posts around? The standard diamond layout is a typical first map pitfall and changing it up a little can make big difference.

Private First Class
User avatar
Posts: 82
Joined: Thu Jan 01, 2015 6:15 am
Location: The Lonely Island
Projects :: Onfar
Games I'm Playing :: Most Star Wars games
xbox live or psn: RomanElite79

Re: Onfar

Postby superimperial11 » Sun Jan 11, 2015 2:54 pm

Marth8880 wrote:Well, heh, I meant varying the terrain's *height*, as in sculpting in some little hills, maybe a lil' pond, or maybe even an outcove to insert a cute lil' shack for ol' granny? :) Nah but seriously though, some hills and maybe even a water source would be interesting, even though we've already seen that literally hundreds of times. :V

By the way, what's your inspiration for this map? Are you basing it on anything? What's the map's focus in terms of gameplay? :o (i.e., vehicle-based, infantry-based, etc.)

Oh, I have some hills already, I guess you cannot see them in the back. I still need to figure out how to make water. But the focus of gameplay will most likely be infantry with light vehicles such as AT-RT for clones, the Imperials tank, the aat for the CIS, and the tank for the rebels. And yeah, I need to move the command posts too.
UPDATE
Game cannot find any custom weapons but it CAN find custom player models.
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntitySoldier.cpp(10680)
Soldier "rep_inf_default_rifleman" weapon 1 "rep_weap_inf_new_rifle" not found

I found out it's because there is no .option file for the weapon.

Jedi
User avatar
Posts: 1160
Joined: Wed Aug 21, 2013 3:55 pm
Location: San Diego
Projects :: SWBF2 PSP+PS2 Conversion

Re: Onfar

Postby AnthonyBF2 » Sun Jan 11, 2015 5:36 pm

I really like the orange visor on the rebels. What asset is that?

Gametoast Staff
User avatar
Posts: 4966
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Naboo Selton

Re: Onfar

Postby AQT » Sun Jan 11, 2015 6:11 pm

superimperial11 wrote:If someone could tell me who made the Militia Elite that would be nice.

anthonybf2 wrote:I really like the orange visor on the rebels. What asset is that?

viewtopic.php?p=409536#p409536

Private First Class
User avatar
Posts: 82
Joined: Thu Jan 01, 2015 6:15 am
Location: The Lonely Island
Projects :: Onfar
Games I'm Playing :: Most Star Wars games
xbox live or psn: RomanElite79

Re: Onfar

Postby superimperial11 » Sun Jan 11, 2015 6:17 pm

AQT wrote:
superimperial11 wrote:If someone could tell me who made the Militia Elite that would be nice.

anthonybf2 wrote:I really like the orange visor on the rebels. What asset is that?

http://www.gametoast.com/viewtopic.php?p=409536#p409536

Thanks AQT I will be sure to credit you and all who helped.

Jedi
User avatar
Posts: 1160
Joined: Wed Aug 21, 2013 3:55 pm
Location: San Diego
Projects :: SWBF2 PSP+PS2 Conversion

Re: Onfar

Postby AnthonyBF2 » Sun Jan 11, 2015 7:14 pm

This is just a small note here, If you want more stuff for your map, you can download BFBuilder (swbf1 mod tools) - Most of the assets in there can work in swbf2.

Private First Class
User avatar
Posts: 82
Joined: Thu Jan 01, 2015 6:15 am
Location: The Lonely Island
Projects :: Onfar
Games I'm Playing :: Most Star Wars games
xbox live or psn: RomanElite79

Re: Onfar

Postby superimperial11 » Sun Jan 11, 2015 7:37 pm

anthonybf2 wrote:This is just a small note here, If you want more stuff for your map, you can download BFBuilder (swbf1 mod tools) - Most of the assets in there can work in swbf2.

Okay. Thanks.
UPDATE
I got the Rebel SpecForce Marine working along with the DL-18 and A280 and A295. Which would you prefer: A280 or A295?
GREAT. Munging problem. :mrgreen:

Command Sergeant Major
User avatar
Posts: 260
Joined: Mon Apr 18, 2011 2:53 pm
Location: The Milky Way/The Solar System/Earth/Hungary
Projects :: Underground City The Complex [WIP]
Games I'm Playing :: SWBF2

Re: Onfar

Postby hunpeter12 » Tue Jan 13, 2015 11:33 am

Some suggestions:
Using the Yavin assets is typical of a first map, but there is no problem, as long as you create something new and unique with them. However, I'd change the ground texture a bit (at least recolor it) and also change the sky. And maybe reskin some buildings too. I'll try out your map before saying more :)

Sith
User avatar
Posts: 1448
Joined: Thu Jan 23, 2014 6:01 am
Location: Right behind you :)
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#

Re: Onfar

Postby thelegend » Tue Jan 13, 2015 1:30 pm

I like the new units. Ah and don't forget that blueish Yavin fog in your map's sky file. I often saw that on maps and in my opinion the bright blue fog let maps look..so..empty.

Resistance Leader
User avatar
Posts: 5208
Joined: Tue Feb 09, 2010 8:43 pm
Location: Edinburgh, UK
Projects :: EVERYWHERE + Zero Munge + TCW
Games I'm Playing :: The Forest
xbox live or psn: Marth8880

Re: Onfar

Postby Marth8880 » Tue Jan 13, 2015 2:58 pm

My biggest gripe thus far is the lack of lighting. :runaway:

http://gametoast.com/viewtopic.php?p=494706#p494706

Also, are there vehicles? If not, and if your map is excessively large (it's hard to tell from the screenshots), the map will likely benefit greatly from them.

Private First Class
User avatar
Posts: 82
Joined: Thu Jan 01, 2015 6:15 am
Location: The Lonely Island
Projects :: Onfar
Games I'm Playing :: Most Star Wars games
xbox live or psn: RomanElite79

Re: Onfar

Postby superimperial11 » Tue Jan 13, 2015 7:04 pm

Marth8880 wrote:My biggest gripe thus far is the lack of lighting. :runaway:

viewtopic.php?p=494706#p494706

Also, are there vehicles? If not, and if your map is excessively large (it's hard to tell from the screenshots), the map will likely benefit greatly from them.

Yes I have added some vehicles (map isn't that large though) but munging isn't working properly for some strange reason. Won't change anything. Also I didn't know that lighting changed things in the outside.
Also EVERYONE do not worry, I do not really like the Yavin sky so I thought I would change it to Naboo's but I don't really like Naboo's either. :?

Private First Class
User avatar
Posts: 82
Joined: Thu Jan 01, 2015 6:15 am
Location: The Lonely Island
Projects :: Onfar
Games I'm Playing :: Most Star Wars games
xbox live or psn: RomanElite79

Onfar: Blazing Hills

Postby superimperial11 » Fri Jan 16, 2015 12:08 am

For all who saw Onfar, this is a better and different version. My old one doesn't work anymore and I decided to make this for you all :thumbs: .
Backstory
(Non canon) GCW:
The Imperials have invaded a Rebel refuge on the planet Onfar. The native Mandalorians have decided to help the rebels due to their extreme hatred of the Imps. The Stormtrooper corps attack the rebels aided by the Mandalorians in a secluded valley where they fight to the death.

(Non canon) CW:
The Republic has found a secret and vital trade route of the Sepratists and plan to stop it. They come in armed with AT-RT's and their skills as warriors. The CIS retaliate with AAT's and defend their outpost from the Republic.
Edit: Here is a video I decided to make showing the alpha version - https://www.youtube.com/watch?v=MpEh3mAG1pU
(most everything is subject to change)
Screenshots:
http://i.imgur.com/EYG4OlD.jpg

More to come!

Return to SWBF2 Map/Mod Works In Progress

Who is online

Users browsing this forum: No registered users and 2 guests