For Treefall, I have some bug reports and some comments.
Bugs first:
I notice these rock objects have no collision, you can fire/walk inside of them.
While the rocks can't protect you, they could be used to hide in multiplayer, sort of a cheat.
I noticed these rocks had no collision in several spots, if not everywhere I saw them.
http://oi57.tinypic.com/n2mvdi.jpg
The melting snow is very good looking. But it's missing a melting feeling... the map has no sun.
Adding a sun will add the feeling that the snow has actually been melting.
I like the large command post objects. I forgot these existed
The map is slightly heavy on my computer. I can play most stock and just about all mod maps with max view and lod distance, but in Treefall I had to make them down to 25. This is the same issue I have on stock Endor due to lots of trees.
If you're concerned about making the map more usable for low end specs, I would take the out of bounds objects and give them lower textures. They don't matter as much as map-used objects. This would take a bit of stress off old computers.
I also really like the large rock base object used to house one of the command posts.
You did a good job texturing it. After a while I did see that it was a Tatooine object from one of the swbf games.
The laser turrets are nice. It's good to see people change the ordnances on these. Stock turrets with stock laser is really old and annoying(Kamino and Mos Eisley)
One more dislike. The weapon shakes/rumbles. I always like to have exploding weapon shots, but in this map the shakes effect from the weapon exps is over done. If there are alot of bots shooting at me, I can't really do anything. I feel like I'm in a wind tunnel, or a tornado.
I also noticed the small WarDroid is relatively easy to defeat, simply by walking circles around it and shooting. I would recommend giving it a bit more edge on turning.
Also the republic units will see attack the WarDroid and say things like "droideka!"
This kinda of seems unfit, I think this can be fixed by seeing which lines in the odf files that tells a clone to speak when seeing a droideka, how ever incorrect VO has always been a little funny thing I like so it does not really matter to me.
I'll post back when I have played the other map. Over all this map is good and refreshing. The most important bit would be the hollow rocks.
Edit:
Just played the other map. It's a nice map, but I have to pick Treefall over this one.
I like the mix of Mygeeto and Felucia assets. The canyon walls with new textures are cool as well.
What I like the most is this map is it's not heavy, I was able to max my lod and view distance and play great.
I can't judge the sides yet, because mainly I have only used the orange guy with the morgar/chaingun weapon. This character is really cool.
The only thing that seems unfit is the rocks with triple split thingies have mis-matching textures.