The SWBF2 Video Archive

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

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Marth8880
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Re: "The Video Archive"

Post by Marth8880 »

LOL :funny2: Love it!
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TWINKEYRUNAWAY
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Re: "The Video Archive"

Post by TWINKEYRUNAWAY »

Thanks bro. In this video I am highlighting Belsavis, which was recently released

https://www.youtube.com/watch?v=RHxULOck-vc
Noobasaurus
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Re: "The Video Archive"

Post by Noobasaurus »

Hey everyone. Here's a little preview of something I'm working on.

https://www.youtube.com/watch?v=i0wHHEtYsww
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Re: "The Video Archive"

Post by MileHighGuy »

Is that like an arena mode or something? why are you collecting discs?
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Re: "The Video Archive"

Post by Noobasaurus »

It's going to be a challenge world. The challenges will alternate between duels and puzzles. The puzzles will be finding objects (as seen above), mazes, parkour, and more. The duels will always mark the targets and the puzzles might give a hint or two, but most of them won't, like the disk collector one.

So you'll have to figure out what you have to do.
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The SWBF2 Video Archive

Post by TWINKEYRUNAWAY »

@revan lol. Thats awesome.

Here is something I made in my free time.

https://www.youtube.com/watch?v=Z6DIevhhaFU
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Re: "The Video Archive"

Post by THEWULFMAN »

I call upon the powers of the dark side.

Rise.

Rise from the dead.

Let this topic breath life once more.

https://www.youtube.com/watch?v=LVGZ00RSbiE <- just a little something I made today for fun.
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Re: The SWBF2 Video Archive

Post by Noobasaurus »

When messing around with animations goes too far.

EDIT: And then you have this. I tried it in a space battle as well and it was pretty bad. However, if you throw a grenade at something while you jump and mess up its rotation, you can walk sideways on the floor! And then you can shoot your ally and they'll be stuck on the floor.
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Re: The SWBF2 Video Archive

Post by hunpeter12 »

Whoa, how did you do this? :o
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Re: The SWBF2 Video Archive

Post by razac920 »

Looks like he wrote a LUA script to swap player locations whenever anyone hurts anyone else.

Maybe something like:

Code: Select all

OnObjectDamage(function(object,damager)
  local object2 = GetCharacterUnit(damager)
  if IsObjectAive(object) and object2 then
    local tmp = GetEntityMatrix(object)
    SetEntityMatrix(object,GetEntityMatrix(object2)
    SetEntityMatrix(object2,tmp)
  end
end)
Am I close?
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Re: The SWBF2 Video Archive

Post by Noobasaurus »

Yep, that's pretty much it.

Code: Select all

	propHit = OnObjectDamage(function(object, damager)
			playerCurHp = GetObjectHealth(GetCharacterUnit(damager))
			playerCurHp2 = GetObjectHealth(object)
			playermatrix1 = GetEntityMatrix(GetCharacterUnit(damager))
			playermatrix2 = GetEntityMatrix(object)
			SetProperty(GetCharacterUnit(damager), "CurHealth", (playerCurHp + 30))
			SetProperty(object, "CurHealth", (playerCurHp2))
			SetEntityMatrix(GetCharacterUnit(damager), playermatrix2)
			SetEntityMatrix(object, playermatrix1)
			MoveCameraToEntity(object)
	end)
	
I also added some health whenever you hit someone, hence the flamethrower making you invincible. Earlier I tried swapping the health of the damager and damaged, and this made it very interesting but difficult to kill people.
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Re: The SWBF2 Video Archive

Post by razac920 »

Huh, okay. What does MoveCameraToEntity do? And there's no issue when the object dies?
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Re: The SWBF2 Video Archive

Post by Noobasaurus »

I was experimenting with that. Currently, it does nothing. I was trying to make it so that the camera would move to whoever you shot. I'm going to need it eventually for a hacky spectator mode of sorts.
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Re: The SWBF2 Video Archive

Post by TWINKEYRUNAWAY »

https://www.youtube.com/watch?v=PlK12_9KdN4
Something I made for Icemember to coincide with his newest chapter to the designated days serious.
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Re: The SWBF2 Video Archive

Post by [RDH]Zerted »

That swap on hit is awesome. I wish I thought of that when making the FC commands. It would have given a new dimension to CTF games and flying units. Hit a non-flier while flying and they'd fall to their death. Or drop a mine at your feet and shoot an enemy with a pistol. A swap mod would have been super fun online.

Here's the 4 unit moves videos I made in 2007 (posted by someone else). You newer guys probably haven't seen them. If you master them you can escape the main, online choke points:
https://www.youtube.com/watch?v=P8WeVIokDIc
https://www.youtube.com/watch?v=lCVHQXORglY
https://www.youtube.com/watch?v=V8te8Qqa1DU
https://www.youtube.com/watch?v=yd5xD3SgGrA
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Re: The SWBF2 Video Archive

Post by thelegend »

Here's just a short teaser trailer about my latest map project. You can see almost the whole map design, some flyers, and more. A new trailer (with much more detail, almost all units and actually just the whole map in CW era) will come.
I hope you like it so far: https://www.youtube.com/watch?v=XKEQqYyQS9c
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Re: The SWBF2 Video Archive

Post by commanderawesome »

*Drools*
You, thelegend, truly are a legend. 8)
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Re: The SWBF2 Video Archive

Post by AnthonyBF2 »

thelegend wrote:Here's just a short teaser trailer about my latest map project. You can see almost the whole map design, some flyers, and more. A new trailer (with much more detail, almost all units and actually just the whole map in CW era) will come.
I hope you like it so far: https://www.youtube.com/watch?v=XKEQqYyQS9c
Video is private :\
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Re: The SWBF2 Video Archive

Post by thelegend »

Oh didn't know that. Sorry. I just un-privated it.
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Re: The SWBF2 Video Archive

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