Hello all! I've been working on this old map of mine for the past month. I thought I revisit it before proceeding with the completion of my many other unfinished projects (including the Naboo map). The purpose of this renovation is to bring this map up to my current standards. Nearly every aspect has been improved upon.
For those of you unfamiliar with the previous versions, I say no need to pay any attention to them, but here's some information the location itself:
The Death Watch Bunker was the primary location of the Mandalorian Death Watch during the Galactic Civil War.
The Death Watch established a bunker on the forest moon of Endor where it would be virtually invisible to the rest of the galaxy. Death Watch Wraiths, Ghosts, and Bloodguards continued operating in secrecy, contracting with Black Sun as assassins in exchange for the crime syndicate helping them further their goals.
By 1 ABY, the Death Watch had fallen into obscurity, known mostly as an ancient Mandalorian splinter group whose armor had inspired the uniforms of the Emperor's Royal Guard. However, while working for Jabba the Hutt on Tatooine, famed bounty hunter Boba Fett discovered that the group were not merely the stuff of myth and rumor but were in fact operating out of a hidden location. Still under contract to remain with Jabba, Fett hired a group of spacers to investigate for him.
At the same time, the Death Watch's leader, Teti Viba, came to the attention of Imperial Commander D'krn, stationed in Tatooine's capital city of Bestine. Wishing to use Viba as the prime clone for a new and improved batch of stormtroopers, D'krn also hired a group of spacers loyal to the Galactic Empire to discover the Mandalorian's whereabouts. These spacers killed Viba and his guards and took a sample of his blood to return to D'krn.[/quote]
The Death Watch Bunker was a location featured in the Star Wars Galaxies game, although this iteration was very loosely inspired by it. Now here are some screenshots:
Hidden/Spoiler:
(Campaign images)
This is going to be a GCW era-only map with Conquest, Hunt, Team Deathmatch, and Campaign game modes, all featuring custom units. The two main opposing factions are the Empire and Death Watch. The campaign mission (the highlight of the map, in my opinion) also did not remain untouched. Every single objective and encounter has been revised for story and/or better gameplay purposes.
The only major things left to do overall before the release is to edit the campaign objective prompts, and rewrite and record the objective voiceovers/dialogue. Hopefully, this won't take very long.
As always, comments, criticisms, and suggestions are welcomed. Thanks for viewing!
JazzMaster wrote:It will be perfect for a TDM match!!
Oh, I should have mentioned that TDM for this map is kind of like a Hunt mode that doesn't really take place inside the bunker. Instead it takes place outside as battle between Imperial and Death Watch snipers:
Hidden/Spoiler:
The actual Hunt mode does take place inside the bunker, though. It involves the Death Watch putting down a revolt, and Ewok slaves starting one:
Hidden/Spoiler:
Fives wrote:in your Loadscreen stay Imperial Commando......and your soldiers are not Imperial Commands
You see, Imperial Commando is an umbrella designation covering any commando unit that served under the Empire (more specifically in this case, the Galactic Empire). So while the clone commandos you are suggesting do indeed fall under the Imperial Commando category, the Storm Commandos featured in this campaign do as well. In short, not all Imperial Commandos are clone commandos. I hope this makes sense.
Anakin wrote:Will you add dt, bfx and stock sides??
Probably not, since Star Wars takes place "A long time ago in a Galaxy far, far away..." I think it's Tana, the planet Endor used to orbit until it mysteriously disappeared.
Probably not, since Star Wars takes place "A long time ago in a Galaxy far, far away..." I think it's Tana, the planet Endor used to orbit until it mysteriously disappeared.
Probably not, since Star Wars takes place "A long time ago in a Galaxy far, far away..." I think it's Tana, the planet Endor used to orbit until it mysteriously disappeared.
Probably not, since Star Wars takes place "A long time ago in a Galaxy far, far away..." I think it's Tana, the planet Endor used to orbit until it mysteriously disappeared.
Yep, I used an edited image of Neptune for the gas giant Endor.
Anyway, as of last week, all the major work that needed done has been completed. I currently have a couple of people willing to beta test, but if anyone else is also interested, feel free to send me a PM! I'm aiming for a release some time by the end of next week. In the meantime, more WIPs to work on....
FOOLIS wrote:This one looks very promising.
Keep up the good work!
What a pleasant surprise! Good to see you dropping by again.
I noticed on the third objective for the campaign involving slicing into the out door consoles, its a bit tricky getting into the door ways for both consoles. Not sure if that had been mentioned. Its like there is an invisible wall almost if you were to directly head into those two small building structures on the outside platform where the consoles are located. I managed to get inside by jumping through the door ways, im not sure if thats what you had intended though.let me know if you want me to record and show you what i mean.
TWINKEYRUNAWAY wrote:Found something of a bug I think.
Hidden/Spoiler:
I noticed on the third objective for the campaign involving slicing into the out door consoles, its a bit tricky getting into the door ways for both consoles. Not sure if that had been mentioned. Its like there is an invisible wall almost if you were to directly head into those two small building structures on the outside platform where the consoles are located. I managed to get inside by jumping through the door ways, im not sure if thats what you had intended though.let me know if you want me to record and show you what i mean.
I'm having that same problem. It's because the ramp isn't really an object, but just a texture. Or at least it seems that way. From my modding experience in SWBF2, i'm pretty sure it's missing it's odf file. Though I could be wrong.