Addon for more Fake Console functions

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Isaac1138
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Re: Addon for more Fake Console functions

Post by Isaac1138 »

Exactly, yessss
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Re: Addon for more Fake Console functions

Post by AnthonyBF2 »

Fake Console already has a function for health. It's something about how much damage bots are allowed to do to humans.
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Re: Addon for more Fake Console functions

Post by MikeTheBeast55 »

Isaac1138 wrote:You should also include Infinite heath because I can't ever make my mind
Isaac, their already is a way to get unlimited health as Anthony has said. Go to health regen- humans and put in lots of 9s to get infinite health. I do it sometimes but not a lot.
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Re: Addon for more Fake Console functions

Post by TheMastermindOfMaom »

He meant Health that will NEVER drop down,not health that will regen.

Also the console's regen gets disabled after dying (sometimes rockets can kill you).
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Re: Addon for more Fake Console functions

Post by MikeTheBeast55 »

TheMastermindOfMaom wrote:He meant Health that will NEVER drop down,not health that will regen.

Also the console's regen gets disabled after dying (sometimes rockets can kill you).
Only time I ever die from it is when I hit one of those mines;l, I have been hit by rocks a lot and do not die easily, I do get close to death though with a little health left. True it doe get disabled after you die but you can simply reactivate it again, I see no problem with that, it take ten seconds to do.
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Re: Addon for more Fake Console functions

Post by TheMastermindOfMaom »

Yes but the scrolling is tedious in 16:9 resolutions.
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Re: Addon for more Fake Console functions

Post by MikeTheBeast55 »

TheMastermindOfMaom wrote:Yes but the scrolling is tedious in 16:9 resolutions.
The obvious solution behind that fix is do not play in a 16x9 resolution if it is to "tedious" for you. Especially is you know your computer can not run that at a normal pace. As for the mines killing me, I could always disable mines but that takes the fun out of playing then without any surprises.
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Re: Addon for more Fake Console functions

Post by TheMastermindOfMaom »

I can play on 1920x1080 but not if I record/have many background programs open.
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Re: Addon for more Fake Console functions

Post by DylanRocket »

TheMastermindOfMaom wrote:He meant Health that will NEVER drop down,not health that will regen.

Also the console's regen gets disabled after dying (sometimes rockets can kill you).
Turn on "Ai Damage Threshold" (or something like that) and set it to 1. That'll make you invulnerable to Ai units. The only problem is that Ai can't kill each other unless you kill all Ai on both teams.
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Re: Addon for more Fake Console functions

Post by Isaac1138 »

MikeTheBeast55 wrote:
Isaac1138 wrote:You should also include Infinite heath because I can't ever make my mind
Isaac, their already is a way to get unlimited health as Anthony has said. Go to health regen- humans and put in lots of 9s to get infinite health. I do it sometimes but not a lot.
Yeah but then every1 else get infinite health, I tried it. I would just like get it in one click.
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Re: Addon for more Fake Console functions

Post by [RDH]Zerted »

So just use the other FC command to kill all AI units :)

Fake Console additions shouldn't conflict with each other unless one or both of them have bugs in the way they're implemented. If someone can point me to the skin changer mod's source code and the code for this mod I can take a quick look at it.

You can filter which FC commands are displayed based on which map is being played. That'll keep the FC list shorter and prevent people from clicking on commands the could crash on some maps. As per the v1.3 readme:
* The ingame variable '__thisMapsCode__' should contain the current map's 3-char code (will always be lowercase). The variable is nil if the code couldn't be detected or has yet to be detected.
* The ingame variable '__thisMapsMode__' should contain the current map's loaded layer/game mode (will always be lowercase). The variable is nil if the mode couldn't be detected or has yet to be detected.
so use if statements in your overridden ScriptPostLoad to only load FC commands that are related to that map.

I had always wanted to do a mod like this but obviously never got around to it. Thanks for taking an item off my todo list.
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Re: Addon for more Fake Console functions

Post by AnthonyBF2 »

[RDH]Zerted wrote:So just use the other FC command to kill all AI units :)

Fake Console additions shouldn't conflict with each other unless one or both of them have bugs in the way they're implemented. If someone can point me to the skin changer mod's source code and the code for this mod I can take a quick look at it.

You can filter which FC commands are displayed based on which map is being played. That'll keep the FC list shorter and prevent people from clicking on commands the could crash on some maps. As per the v1.3 readme:
* The ingame variable '__thisMapsCode__' should contain the current map's 3-char code (will always be lowercase). The variable is nil if the code couldn't be detected or has yet to be detected.
* The ingame variable '__thisMapsMode__' should contain the current map's loaded layer/game mode (will always be lowercase). The variable is nil if the mode couldn't be detected or has yet to be detected.
so use if statements in your overridden ScriptPostLoad to only load FC commands that are related to that map.

I had always wanted to do a mod like this but obviously never got around to it. Thanks for taking an item off my todo list.
So you're saying I could use something like this right?

if __thisMapsCode__ = dea then
blah blah ff_AddCommand
end blah blah
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Re: Addon for more Fake Console functions

Post by [RDH]Zerted »

Yes. (just don't forget the quote marks around dea and to use a double equal sign)
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Re: Addon for more Fake Console functions

Post by AnthonyBF2 »

Some stuff in mod tools got corrupted so I lost my source (but I have bits scattered around) I can rebuild but don't expect a continuance any time soon.
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Re: Addon for more Fake Console functions

Post by TheMastermindOfMaom »

:( Sad news to hear.
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Re: Addon for more Fake Console functions

Post by Anakin »

anthonybf2 wrote:Some stuff in mod tools got corrupted so I lost my source (but I have bits scattered around) I can rebuild but don't expect a continuance any time soon.

:runaway: why do all v1.3patch/fakeconsole things got lost??
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Re: Addon for more Fake Console functions

Post by tacticaldoorkickers »

Download link provided is no longer working.

:c
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Re: Addon for more Fake Console functions

Post by AnthonyBF2 »

tacticaldoorkickers wrote:Download link provided is no longer working.

:c
v2
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