Here is what you can do with the new files:
viewtopic.php?f=27&t=31820
Download:
http://www.mediafire.com/download/h541j ... Updates.7z
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Making lower resolution textures isn't actually the number one lag killer. I have a very old Dell laptop which has forced me to learn which parts improve the game so I can share with you to save you time and help a bit.Teancum wrote:NICE! I love the advanced video options. I had planned on doing a lowrez texture mod to use on my Chromebook (running Windows 10) to speed up the game. Maybe with so many additional options I won't have to.
Implementing a text entry form for setting screen items would require too much work, and most likely, the new script would be too large to insert into the already compiled lvl files. And you need to edit weapon odf files in side assets in order to change damage values.RedHardcore wrote:Looks interesting. I might consider downloading it.
For the credits, instead of +100, +1000, etc, have add credits where you can enter in a custom integer of credits.
Otherwise, looks good.
I wonder if there's a thing where you can edit the damage ratio or damage multiplier for human infantry, ally AI infantry, enemy AI infantry, vehicles, turrets, etc. 0.1 meaning you are 10x stronger, and 10 meaning you are super vulnerable. This would be useful to give yourself a challenge where you're more vulnerable, and the enemy is stronger, or something where theres only you, you have lots of health and there are lots of enemies coming at you with normal health. I always thought about these things. I know the reinforcement count can be edited via fake console, but it would be nice to edit for each team individually before entering the battle, same with the unit count so it applies to each battle.
I am not too sure what they do either, but using 16 bit seemed to make textures somewhat blurry and dryish looking. It looks like the PS2 Battlefront 2 graphical settings.EarlybirdZZ wrote:Well done, GC cheat menu seems especially handy.
One question about the video settings: What does the "Texture Quality" option do? I tried all the options (16 BIT, 32 BIT, and Compress) with texture detail both on low and high, and I can't see a noticeable change. Compress might have looked a little bit worse than the two other options, but maybe that's just me.
If you could explain what exactly this option does, I'd be grateful.
Cheers!
It's referring to the color depth of textures (it determines how many nuances of a certain color channel are possible to visualize).AnthonyBF2 wrote:I am not too sure what they do either, but using 16 bit seemed to make textures somewhat blurry and dryish looking. It looks like the PS2 Battlefront 2 graphical settings.EarlybirdZZ wrote:Well done, GC cheat menu seems especially handy.
One question about the video settings: What does the "Texture Quality" option do? I tried all the options (16 BIT, 32 BIT, and Compress) with texture detail both on low and high, and I can't see a noticeable change. Compress might have looked a little bit worse than the two other options, but maybe that's just me.
If you could explain what exactly this option does, I'd be grateful.
Cheers!