First off, by "real-time", I mean "playing the game in the debugger on one monitor while simultaneously seeing the contents of BFront2.log being updated". With that said, only those who have two or more monitors are going to find this to be very useful, but still!
Anywho, so the way you can do this is by downloading this tiny (and free) little program called Tail. It's literally just a standalone exe file that you can run from any folder (not that the directory from which you run it matters). So all you do is run the program, and once inside, browse to BFront2.log, and it'll open it and start updating it as the debugger writes to it!
What's even better is there's a feature (which I haven't tried yet) that allows you to set certain keywords that the program will highlight in the log – such as, say for example, "Message Severity: 3" or "Memory pool". What's more is there's a "Tally Window" (as the program calls it) that you can open that displays every single matched keyword, including the number of matches and the last match. Again, I haven't actually tried this feature out yet, but it sure sounds useful!
So yeah! Go ahead and give this nifty little program a shot! Once I get more of a chance to use it and play with it, I'll probably go ahead and upload a video of it in action while utilizing the keywords feature and everything.
*productivity intensifies*
http://tailforwin32.sourceforge.net/
EDIT:
There's a much better tool for this, called "glogg". Download it HERE!
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