i'm not sure if this is the right section, but it is WIP and i hope it's about 50% done.
So what is it about?
You may already know that i'm working on an own mesh viewer since the functions of the old one is really limited and there are functions i don't like or i miss.
What is the different to the old MeshViewer?
I don't know what language was used for the old one, but i'm using C++ with OpenGL. The benefit of OpenGL is, that it can be used as game engine, so it's also possible to display render flags, such as bump maps or animations.
Wait, we can view all animations on every unit with this viewer??
Actually it is possible to do this. But i will first concentrate on the basics. Display all mesh correctly.
How can i help?
At the moment i'm working on the basics, but i plan to enable addon support. So you can write your own functions for this viewer. For example addon hex editing.
What is done, what need to be done?
I learned about OpenGL and i already can read in tga files and the mesh file. But at the moment it's limited to triangulated mesh with only one model and texture.
I want to test this awesome project!
I hosted the whole project on gitlab: https://git.rwth-aachen.de/carstenf/OpenGL/tree/master
The 3D Viewer was just for testing OpenGL. If you know how to program you can need to import the MeshViewer Project. It's a Visual Studio 2015 Project.
If you just want to test whether the project is running on your system or not, just download the release folder and run the exe.
If the viewer is not running on your system, please let me know the error message and your system information.
Any help or suggestions are always welcome.
EDIT
i wonder whether the OpenGL project works for you, since i worked on a different pc today and it didn't because there was only OpenGL 2.1 :-/
So please check the release thread:
https://git.rwth-aachen.de/carstenf/OpenGL
How to build the latest version by your own from the source:
================UPDATE================
Go and and download the updater from the release thread.
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