Hello guys
I've converted some weapons models to swbf 2, but in-game they are huge, I've heard about creating a .option file in order to scale them proprely or scaling them manualy in XSI modtool. How i can do for both method? Plus, I'm not familiar with .option file
How to scale my weapon mesh?
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Re: How to scale my weapon mesh?
Now we're gonna learn about the search function
http://www.gametoast.com/viewtopic.php? ... esh+option
option files are pretty easy. Let's say you have your name.msh, so just add a new file in the same directory name.msh.option. and then you put your parameter in there.
But there is a .option creator tool as far as i remember, too.
http://www.gametoast.com/viewtopic.php? ... esh+option
option files are pretty easy. Let's say you have your name.msh, so just add a new file in the same directory name.msh.option. and then you put your parameter in there.
But there is a .option creator tool as far as i remember, too.
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Re: How to scale my weapon mesh?
wait, i tested the following thing:
my msh is named: "rep_inf_dc15s" I've created a .msh option file with the excact same name and inserted my value. It didn't worked.
Here is what i tried:
-scale 1.2
-scale 1.0
-scale 0.5
-scale 0.25
my msh is named: "rep_inf_dc15s" I've created a .msh option file with the excact same name and inserted my value. It didn't worked.
Here is what i tried:
-scale 1.2
-scale 1.0
-scale 0.5
-scale 0.25
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Re: How to scale my weapon mesh?
It should have worked.PilotHawk wrote:It didn't worked.
Just take a random ***.msh.option file from the stock assets, rename it, open it, delete everything inside and add -scale 0.whatever. It has to work.
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Re: How to scale my weapon mesh?
I re -re tryed and it didn't worked, i checked 10 times if it was the right name, and yes it was. Of course i deleted the old content of it.Delta-1035 wrote:It should have worked.PilotHawk wrote:It didn't worked.
Just take a random ***.msh.option file from the stock assets, rename it, open it, delete everything inside and add -scale 0.whatever. It has to work.
Now, I'm thinking that it is my mesh conversion the real problem...But however the model works fine in-game! I tried with another weapon the last few hours and i have the exact issue. Is there any weapons templates? Like the colone one by pysch0fred's. I will see what's the size of swbf weapons and rescale manually with XSI - (i will need o find a way to do it, I'm still new!)
Thanks for the help
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Re: How to scale my weapon mesh?
Since you already have zerotools you can import a stock weapon as reference
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Re: How to scale my weapon mesh?
Thx for the trick it workedAnakin wrote:Since you already have zerotools you can import a stock weapon as reference
But now the only prolem is that the model is not using the two hp: "hp_active" and "hp_fire"
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Re: How to scale my weapon mesh?
You actually don't need hp_active, you can just position the weapon to where the trigger meets the handle with the center of the grid in XSI, like so:PilotHawk wrote:But now the only prolem is that the model is not using the two hp: "hp_active" and "hp_fire"
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Re: How to scale my weapon mesh?
So my weapon model and my hp should be a child of Dummyroot, right?
Also how did you get the texture showingup in XSI? I know how add texture in order to work in-game but not in XSI
Thanks.
Also how did you get the texture showingup in XSI? I know how add texture in order to work in-game but not in XSI
Thanks.