I have 2 clone commander msh files and they both have their unique tga skins. For both their armour and their capes. I went into the 2nd commander`s msh file and changed the names for both those things, the armour changes but the cape stays the same as the other (default) commander. All the files are there and the name is definitely been changed, it just won`t use the new cape tga. I encountered this problem before when making a 2nd clone heavy trooper. Even though I changed the msh file it just wouldn`t use the new cape tga.
Does anyone know why this is happening and how I can fix it?
Cape tga not changing [Solved]
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Cape tga not changing [Solved]
Last edited by SkinnyODST on Mon Mar 20, 2017 1:22 am, edited 1 time in total.
- Gogie
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Re: Cape tga not changing
are you hex editing the new textures in or just using override texture in odf?
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Re: Cape tga not changing
Hex editing. I`m just opening the msh files and renaming the tga referencesGogie wrote:are you hex editing the new textures in or just using override texture in odf?
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Re: Cape tga not changing
I don't know what your second clone commander MSH is called, but let's say it's called new_inf_clonecommander.msh for demonstration purposes.
In addition to changing the MSH and .tga names, you also need to change the cape NAME to something else that is different from the original. You can find it in the file here:
Let's say you rename the NAME to new_inf_clonecommander_cape. That would mean you have to create another cape ODF called new_inf_clonecommander_cape.odf with the following content:
Then in your second clone commander ODF, you change/add in the following line under Properties:
In addition to changing the MSH and .tga names, you also need to change the cape NAME to something else that is different from the original. You can find it in the file here:
Hidden/Spoiler:
Hidden/Spoiler:
Code: Select all
ClothODF = "new_inf_clonecommander_cape"
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Re: Cape tga not changing
Ok it works now! I actually had to change the other "rep_inf_clonecommander_cape.tga" right below the one you highlighted. I renamed that one and it works now! Thanks for your help AQT!