PS2 Mos Eisley - Glowing Terrain [Solved]

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AnthonyBF2
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PS2 Mos Eisley - Glowing Terrain [Solved]

Post by AnthonyBF2 »

I give up. I can't stop the terrain in Mos Eisley from glowing. I've tried so many different things I can't even remember them all. Hoping GT can shine some light on this issue.

Thanks! :mrgreen:
Last edited by AnthonyBF2 on Tue Apr 11, 2017 2:56 pm, edited 1 time in total.
Marth8880
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Re: PS2 Mos Eisley - Glowing Terrain

Post by Marth8880 »

My closest theory regarding the cause of this bug is the lack of a terrain detail texture. Try setting one for the map if it doesn't already have one. :o
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AnthonyBF2
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Re: PS2 Mos Eisley - Glowing Terrain

Post by AnthonyBF2 »

Marth8880 wrote:My closest theory regarding the cause of this bug is the lack of a terrain detail texture. Try setting one for the map if it doesn't already have one. :o
Such textures do exists in Mos Eisley, and I've tried removing / replacing them with other textures. Terrain still glows.
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Re: PS2 Mos Eisley - Glowing Terrain

Post by Anakin »

i thought that has been already solved. There were so many with that problem. Wasn't it caused by an AMD driver??
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Re: PS2 Mos Eisley - Glowing Terrain

Post by Teancum »

Anakin wrote:i thought that has been already solved. There were so many with that problem. Wasn't it caused by an AMD driver??
I think you're right, but the PlayStation 2 doesn't use AMD-based hardware.
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Re: PS2 Mos Eisley - Glowing Terrain

Post by AnthonyBF2 »

Teancum wrote:
Anakin wrote:i thought that has been already solved. There were so many with that problem. Wasn't it caused by an AMD driver??
I think you're right, but the PlayStation 2 doesn't use AMD-based hardware.
:funny2:
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Re: PS2 Mos Eisley - Glowing Terrain

Post by Anakin »

AnthonyBF2 wrote:
Teancum wrote:
Anakin wrote:i thought that has been already solved. There were so many with that problem. Wasn't it caused by an AMD driver??
I think you're right, but the PlayStation 2 doesn't use AMD-based hardware.
:funny2:
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Re: PS2 Mos Eisley - Glowing Terrain [Solved]

Post by AnthonyBF2 »

I ended up using the terrain file + textures from the SWBF1 assets. That fixed it.
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