Code: Select all
TEMP_AnimationSpeed = "1.5"
TEMP_Type = "1" //Sets up collision and number of legs, will be moved to the msh file
Code: Select all
TEMP_AnimationSpeed = "1.0"
TEMP_Type = "0"
Code: Select all
TEMP_AnimationSpeed = "1.5"
TEMP_Type = "0"
Code: Select all
TEMP_AnimationSpeed = "1.0"
TEMP_Type = "0"
-Changing the TEMP_AnimationSpeed tends to mess up the feet collision detection on the AT-AT.
-TEMP_Type, as is commented, is suppsoed to set up the collision and number of legs. The AT-AT is the only one with a value of 1 here. I've tried other values for it, including 0, but they too seem to mess up the walk cycle effects.
There is also another issue: the sound effects for the hydraulics. They seem to play constantly when the AT-AT is on the move. I'm aiming to replace these with the correct lift sounds from the film but there's no point if they play in this same manner.
There is another thing I noticed: The AT-AT and AT-ST ODFs are the only walker/commandwalker class without a "StompDetectionType" value in them.
Has anybody played around with these values at all to see what works?