SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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GenRhysDallows
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by GenRhysDallows »

I created this RTT model for my Star Wars Galactic Battlegrounds mod, but I'm wondering if anybody here might have a use for it:
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The model was built in Sketchup, and I'm not entirely sure what sort of steps I'd have to go through to make it Battlefront-ready, but I can upload it somewhere if anybody thinks they can make it work.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Kingpin »

GenRhysDallows wrote:I created this RTT model for my Star Wars Galactic Battlegrounds mod, but I'm wondering if anybody here might have a use for it:
Hidden/Spoiler:
Image
Image
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The model was built in Sketchup, and I'm not entirely sure what sort of steps I'd have to go through to make it Battlefront-ready, but I can upload it somewhere if anybody thinks they can make it work.
I'd be happy to convert the sketchup scene to .msh, but I don't know how to implement it as a vehicle.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Oceans14 »

Kingpin wrote:
GenRhysDallows wrote:I created this RTT model for my Star Wars Galactic Battlegrounds mod, but I'm wondering if anybody here might have a use for it:
Hidden/Spoiler:
Image
Image
Image
The model was built in Sketchup, and I'm not entirely sure what sort of steps I'd have to go through to make it Battlefront-ready, but I can upload it somewhere if anybody thinks they can make it work.
I'd be happy to convert the sketchup scene to .msh, but I don't know how to implement it as a vehicle.
I'm sure I could get it working in game, and I could really use a vehicle of that type for my current project (there aren't too many non-walker troop transports around). Let me know, I'm happy to help with this.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by GenRhysDallows »

Here is the Sketchup model for the RTT. I've also made the Rebel ULAV, which can be downloaded here.
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I've tried to slice out as many unnecessary edges as I could from both models. Galactic Battlegrounds is a sprite-based game, so I didn't really have efficiency or polygon counts in mind when I originally built them.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by commanderawesome »

GenRhysDallows wrote: I've tried to slice out as many unnecessary edges as I could from both models. Galactic Battlegrounds is a sprite-based game, so I didn't really have efficiency or polygon counts in mind when I originally built them.
SWBF2 can actually handle models with really high poly counts.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Kingpin »

Alright, so I got that RTT model by Dallows finished.
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Here's the download for anyone who wants it. I'll do the other model soon.
http://www.mediafire.com/download/3vf13 ... gl/RTT.zip
Note: I didn't do any animations and you might have to rescale the model.
Hidden/Spoiler:
that was one hell of a lot of polys
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Oceans14 »

Sweet. I'll start working on an odf.
@kingpin - I noticed the textures included with the mesh are not targas. I could convert them but that would require the mesh to be retextured, yes?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Kingpin »

Oceans14 wrote:Sweet. I'll start working on an odf.
@kingpin - I noticed the textures included with the mesh are not targas. I could convert them but that would require the mesh to be retextured, yes?
They work fine ingame, no need.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by MissingTexture »

Just another WIP I have after finally getting some time to do something! May just go ahead and make it an addon mesh, let me know what you think!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by CdtFox »

MissingTexture wrote:Just another WIP I have after finally getting some time to do something! May just go ahead and make it an addon mesh, let me know what you think!
Hidden/Spoiler:
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Waoo :o Perfect! Will you release this? :P
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by MissingTexture »

CdtFox wrote: Waoo :o Perfect! Will you release this? :P
Thanks! I may release a little bit later on! :)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

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Needed a better one than stock cis pistol for a project (not 153). Been meaning to model one for years... wow it's been years. :eek:

Can download it here viewtopic.php?f=64&t=29467
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by giftheck »

Building my first near-from-scratch weapon. I'm going with the MPL-57 from the new Battlefront:

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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Delta-1035 »

ggctuk wrote:Building my first near-from-scratch weapon.
Good luck!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by giftheck »

Here's the finished model:

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And the wireframes:

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1024 polys. I now need to create the scope meesh for the "Homing Shot" variant.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by DylanRocket »

Looks good!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by MissingTexture »

After seeing the Battlefront II DICE Trailer, I wanted to make an Imperial Special Forces kitbash using stock assets and some Free Radical assets. Not exactly, Inferno Squad but inspired by them.
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I do plan on attaching a Seeker Droid on the back of the unit for added effect.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Delta-1035 »

Looks nice!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by giftheck »

Built myself a T-21. I'm also planning on doing the T-21B as well.
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Textures are made from pictures of real-world Lewis Guns.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Delta-1035 »

Looks great! The modding community really needs a t21b, at least I know I do. :D
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