All you do is look for the prp from the stock assets and them u copy it over to your world file.SkinnyODST wrote:Yeah I actually had YOU in mind when I was adding in the sides. I`m the same, to me if it doesn`t have custom sides, it shows the modder hasn`t put as much effort in as they could have.What else needs to be done besides the foliage TheLegend has suggested you do?
Well I still have to finish off some of the secret areas. Apart from that theres some little areas here and there that could do with some upgrades/changes.
EDITI have no idea how to use foilage. I searched it up but nothing really tells me what it is and how to properly use it.thelegend wrote:I think you should add some foliage on the ground using the Foliage Tab in Zero Editor. They very easy to add. You can use the stock Yavin foliage or add your own. I found some examples here: http://www.textures.com/browse/plants/107885
Yavin: Valley of Ruins (Update 1/4/17)
Moderator: Moderators
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- Master Sergeant
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Re: Yavin: Valley of Ruins
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- Lieutenant Colonel
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Re: Yavin: Valley of Ruins
What is prp?All you do is look for the prp from the stock assets and them u copy it over to your world file.
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- Master Sergeant
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Re: Yavin: Valley of Ruins (Update 1/4/17)
It in the world file of and stock map heres an example:
The tutorial can be found here:
https://sites.google.com/site/swbf2modt ... itor_guide
}
Layer(0)
{
SpreadFactor(0.1);
Mesh()
{
GrassPatch("nab_prop_grass.odf", 50);
File("editor_grasspatch.msh", 50);
Frequency(100);
Scale(1);
Stiffness(0.0);
}
}
Layer(1)
{
SpreadFactor(0.4);
Mesh()
{
File("end_prop_fern5.msh", 30);
Frequency(20);
Scale(1);
Stiffness(0.0);
CollisionSound("foliage_collision");
ColorVariation(0.2);
}
Mesh()
{
File("end_prop_treeclump_1.msh", 50);
Frequency(80);
Scale(1);
Stiffness(0.0);
CollisionSound("foliage_collision");
ColorVariation(0.2);
}
The tutorial can be found here:
https://sites.google.com/site/swbf2modt ... itor_guide
}
Layer(0)
{
SpreadFactor(0.1);
Mesh()
{
GrassPatch("nab_prop_grass.odf", 50);
File("editor_grasspatch.msh", 50);
Frequency(100);
Scale(1);
Stiffness(0.0);
}
}
Layer(1)
{
SpreadFactor(0.4);
Mesh()
{
File("end_prop_fern5.msh", 30);
Frequency(20);
Scale(1);
Stiffness(0.0);
CollisionSound("foliage_collision");
ColorVariation(0.2);
}
Mesh()
{
File("end_prop_treeclump_1.msh", 50);
Frequency(80);
Scale(1);
Stiffness(0.0);
CollisionSound("foliage_collision");
ColorVariation(0.2);
}
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- Resistance Leader
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Re: Yavin: Valley of Ruins
How is this still a thing, no seriously.SkinnyODST wrote:What is prp?
http://www.gametoast.com/viewtopic.php?p=528467#p528467