Sereja's Umbara: Shadow Forest 1.0 Updated!
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- Master of the Force
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Sereja's Umbara: Shadow Forest 1.0 Updated!
its Sereja's Umbara bf1 map converted to bf2
http://www.swbfgamers.com/index.php?topic=9367.0
i tried convert it to bf2 and added umbaran side modified:
Bug Fixes:
* Streets, some trees, hangar dont disappear
* Umbaran Tank pilot position and firepoint position
Addons:
* Loadscreen
* Video Preview
* Banshee animated
* Sounds to banshee and umbaran
<Download Map>
CREDITS:
* Sereja - Core mod(Original map, umbaran vehicles and stock banshee)
* AceMastermind - Teach me how fix and convert bf1 map to bf2
* Daybreak Game Company - umbaran models and weapons and some sounds
http://www.swbfgamers.com/index.php?topic=9367.0
i tried convert it to bf2 and added umbaran side modified:
Bug Fixes:
* Streets, some trees, hangar dont disappear
* Umbaran Tank pilot position and firepoint position
Addons:
* Loadscreen
* Video Preview
* Banshee animated
* Sounds to banshee and umbaran
<Download Map>
CREDITS:
* Sereja - Core mod(Original map, umbaran vehicles and stock banshee)
* AceMastermind - Teach me how fix and convert bf1 map to bf2
* Daybreak Game Company - umbaran models and weapons and some sounds
Last edited by Deviss on Mon Jul 17, 2017 7:31 pm, edited 5 times in total.
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Re: Sereja's Umbara: Shadow Forest 0.9
You did do a really good job converting this map to Star Wars Battlefront 2 overall! I was able to launch up the map successfully and play through the map until the last person was killed. If you are going to continue to work on converting this map, then I would like to suggest adding in the Galactic Civil War Era, maybe even adding in the custom sides that Sereja had for the Battlefront 1 map too? Sorry if you are new to converting maps and do not know how to do this yet, it has been a long time since I have seen a Battlefront 1 map on Battlefront 2 is all. Anyways whenever the next update to this map or next conversion map you do comes out, I will be sure to try it out!
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Re: Sereja's Umbara: Shadow Forest 0.9
This map is awesome. It only needs two things:
-New skins
-Umbarans
And there are some bugs like the streets disappearing when you walk on them, the explosions being like big bright squares, and some vehicles like the AT-RT having no weapons sound.
The map is still awesome
-New skins
-Umbarans
And there are some bugs like the streets disappearing when you walk on them, the explosions being like big bright squares, and some vehicles like the AT-RT having no weapons sound.
The map is still awesome
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Re: Sereja's Umbara: Shadow Forest 0.9
I remember talking about the whole disappearing objects thing with Sereja before. He said that there is a difference between the memory of Battlefront 2 and Battlefront 1, so you need to re-size the msh of every object manually in XSI!
Still enjoyable
Still enjoyable
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Re: Sereja's Umbara: Shadow Forest 0.9
you are right i must improve side (that its my skill o no? )Generalfacu wrote:This map is awesome. It only needs two things:
-New skins
-Umbarans
And there are some bugs like the streets disappearing when you walk on them, the explosions being like big bright squares, and some vehicles like the AT-RT having no weapons sound.
The map is still awesome
yes , its the same problem i was with Otoh gunga map, i dont know why bf1 maps are prop scale using .msh.option fileMissingTexture wrote:I remember talking about the whole disappearing objects thing with Sereja before. He said that there is a difference between the memory of Battlefront 2 and Battlefront 1, so you need to re-size the msh of every object manually in XSI!
Still enjoyable
yes i must fix it rescaling every props , but first i will make perfect sides (that is the easy part)CloneCommOmar wrote:Nice map,just one bug: disappearing floors.
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Re: Sereja's Umbara: Shadow Forest 0.9
Glad to hear you are adding in the sides, I personally think that is what made this map better. The map itself was a really awesome and almost point on recreation of Umbara for the TV series but it never feels the same unless you put in new sides. Looking forward to the next conversion.
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Umbara 1.0 Updated!
First post Updated!! version 1.0
- CommanderCody
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Re: Sereja's Umbara: Shadow Forest 1.0 Updated!
Omg, I've play'd it on swbf 1 and it's sooo goood.
Thanks for convert it DEV!
Thanks for convert it DEV!
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Re: Sereja's Umbara: Shadow Forest 1.0 Updated!
yay! i hope make perfect convertion soonCommanderCody wrote:Omg, I've play'd it on swbf 1 and it's sooo goood.
Thanks for convert it DEV!
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Re: Sereja's Umbara: Shadow Forest 1.0 Updated!
Nice job! when i tried converting that map i got errors. But still. good job!
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Re: Sereja's Umbara: Shadow Forest 1.0 Updated!
I am pleased to see you still decided to improve upon this map after its release last year Deviss! This should definitely be an interesting gameplay because of the addition of Umbaran sides and bug fixes! I hope you continue with your Battlefront 1 to Battlefront 2 ports soon sir!
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Re: Sereja's Umbara: Shadow Forest 1.0 Updated!
I love this mod! I also love how you can play as a Banshee! But the map needs more umbarans and banshees on the map, maybe adding them as locals. I also really love the sarlacc pit-type thing. Also, uber would be a really great way to make it a bit more fun, since it's so huge
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Re: Sereja's Umbara: Shadow Forest 1.0 Updated!
Link dead. Can you fix it please? I've played this map before and its awesome but I lost the file so I need to re-download it
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Re: Sereja's Umbara: Shadow Forest 1.0 Updated!
Link updatedGSLOMG wrote:Link dead. Can you fix it please? I've played this map before and its awesome but I lost the file so I need to re-download it
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Re: Sereja's Umbara: Shadow Forest 0.9
I don't know what the hell Sereja used from stock CIS sides for his mod, since my Death Watch CIS mod keeps crashing each time!Deviss wrote:you are right i must improve side (that its my skill o no? )Generalfacu wrote:This map is awesome. It only needs two things:
-New skins
-Umbarans
And there are some bugs like the streets disappearing when you walk on them, the explosions being like big bright squares, and some vehicles like the AT-RT having no weapons sound.
The map is still awesome
yes , its the same problem i was with Otoh gunga map, i dont know why bf1 maps are prop scale using .msh.option fileMissingTexture wrote:I remember talking about the whole disappearing objects thing with Sereja before. He said that there is a difference between the memory of Battlefront 2 and Battlefront 1, so you need to re-size the msh of every object manually in XSI!
Still enjoyable
yes i must fix it rescaling every props , but first i will make perfect sides (that is the easy part)CloneCommOmar wrote:Nice map,just one bug: disappearing floors.