Character visual problem
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- Recruit Womprat Killer
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Character visual problem
Hello, I followed the "how to get your mesh into swbf2" tutorial of Vyse, I imported my model on XSI, I rigged him with swbf2 skeleton, I exported him with textures and I munged but on swbf2 my caracter is deform. However, I respected all steps and my rigging is well. Therefore, I'd like to know what the problem is and how to fix him. Thanks. ( note that backpack distorts when my caracter moves ) http://prntscr.com/g2oeo5 http://prntscr.com/g2ofbz on swbfviewer: https://prnt.sc/g10kbd
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- Resistance Leader
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Re: Caracter visual problem
If you adjusted the skeleton bones at all, you need to export a new basepose.
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- Recruit Womprat Killer
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Re: Character visual problem
There is a technique to make it or can I make the pose I want ?
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Re: Character visual problem
The actual pose doesn't matter. You basically just export the character as you would normally but without the mesh visible, and with Export Animation and Export Basepose checked.
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Re: Character visual problem
I did exactly what you told me and there is always the same problem in game https://prnt.sc/g3efu6
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Re: Character visual problem
Did you munge the basepose in a new animset and set the character's ODF to use that skeleton and animset?
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- Recruit Womprat Killer
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Re: Character visual problem
I haven't created animation for my model, I just placed the swbf2 skeleton on my model like in the Vyse tutorial. In the odf file I just replaced the default name by the name of my model.